Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Ryan Jan 15, 2024 @ 1:17am
So Workshops just don't work now?
Mine is stuck on Halted. It's a brewery and it has 1000 grain in the warehouse. Tf is up with workshops?
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Showing 1-15 of 24 comments
FourGreenFields Jan 15, 2024 @ 2:11am 
Did you tell it to use input from the warehouse?
What's the price of beer (and of grain)?
Is there still room for the outputs in the warehouse?
Ruffio Jan 15, 2024 @ 2:24am 
how much beer on the local market? how much does it cost?
Ryan Jan 15, 2024 @ 4:17am 
Originally posted by FourGreenFields:
Did you tell it to use input from the warehouse?
What's the price of beer (and of grain)?
Is there still room for the outputs in the warehouse?
I did yes and I'm not sure.
This sounds like a lot of fuss for passive income tbh *Easter island head emoji*
Ruffio Jan 15, 2024 @ 4:57am 
Originally posted by Ryn:
Originally posted by FourGreenFields:
Did you tell it to use input from the warehouse?
What's the price of beer (and of grain)?
Is there still room for the outputs in the warehouse?
I did yes and I'm not sure.
This sounds like a lot of fuss for passive income tbh *Easter island head emoji*

Business 101... demand vs supply.
Clovis Sangrail Jan 15, 2024 @ 6:14am 
Originally posted by Ryn:
Mine is stuck on Halted. It's a brewery and it has 1000 grain in the warehouse. Tf is up with workshops?

Workshops are fine. You just don't know what the hell you're doing. Or you are just not willing to put forth the effort.

Workshops are no longer 'passive' income. You have to work at it. You need to put them in the right places and ensure that what they are producing is appropriate for their location. You need to make sure the town they are in is economically healthy. You need to make sure there is not competition driving prices down. You need to make sure they have cheap raw materials. You need to make sure the area is secure for caravans and villagers. You need to be willing to take production elsewhere to sell to get best prices.

And you are obviously expecting free, no-maintenance denars (like in Warband), so you are doing none of that.

In my current 1.2.8 campaign, I have 6 workshops, and they average about 200-250 denars a day each. But that is with directing 50 percent of their output to the warehouse, where I can pick it up and take it to where the prices are best to sell it. When you take these sales into account, I'm probably clearing 400 to 500 ducks a day for each workshop.

There has been a lot written on workshops and making them profitable. Search this forum. Ignore all the old ♥♥♥♥.

And if you want profits, be willing to put the time in to earn them. You cannot just set them and forget them anymore.
Ta110n Jan 15, 2024 @ 9:53am 
Ye the short answer is they don't work as passive income anymore.if you want to try and build an empire.

If on the other hand you want to spend your time trading instead of fighting you can micro manage them and make them work but otherwise forget them.
FourGreenFields Jan 15, 2024 @ 10:07am 
They are still 97% passive income.

Set them up, ensure the town isn't in the hands of your enemies, check your clan screen every once in a while to confirm the profit is still what you'd expect (>200 denars a day, usually; if it's less, check again soon, to see if it was a fluke; if it's 0 then something is probably wrong).
Edmund Greyfox Jan 15, 2024 @ 2:30pm 
Originally posted by FourGreenFields:
They are still 97% passive income.

Set them up, ensure the town isn't in the hands of your enemies, check your clan screen every once in a while to confirm the profit is still what you'd expect (>200 denars a day, usually; if it's less, check again soon, to see if it was a fluke; if it's 0 then something is probably wrong).

Agreed. I have a brewery in Zeonica fed by two grain villages that pulls 175-200 a day, and i don't do anything to help it out. If i actually remembered to drop off all the grain I'm capturing for it to use it would make even more, but why bother when i have 4 towns giving me 7K+ a day in taxes?

Workshops and caravans are just fine if you're into trading and aren't planning to join a faction or get into the wars anytime soon, but once you start fighting lords on a regular basis and get a town or two the income they provide isn't enough to care about.

And yes Clovis, I'm still a battle fanboi. :steamhappy:
Good Night Owl Jan 15, 2024 @ 3:11pm 
Yeah, they got overhauled, and work waaaay differently now :/

I definitely don't like it, I think it goes against the reason people play this game, but I understand why- It's to make the trade skills actually useful.
Last edited by Good Night Owl; Jan 15, 2024 @ 3:12pm
Clovis Sangrail Jan 15, 2024 @ 5:14pm 
Originally posted by Good Night Owl:
I definitely don't like it, I think it goes against the reason people play this game . . .

And since you seem to think you speak for everyone, that reason would be . . . ?
Panthaz89 Jan 15, 2024 @ 5:42pm 
Originally posted by Ta110n:
Ye the short answer is they don't work as passive income anymore.if you want to try and build an empire.

If on the other hand you want to spend your time trading instead of fighting you can micro manage them and make them work but otherwise forget them.
They still work as passive income silversmiths and wine presses make a ton especially if none are nearby. I have 3 of them right now and all hover between 500-1000 gold per day.
Last edited by Panthaz89; Jan 15, 2024 @ 5:44pm
Good Night Owl Jan 15, 2024 @ 8:46pm 
Originally posted by Clovis Sangrail:
Originally posted by Good Night Owl:
I definitely don't like it, I think it goes against the reason people play this game . . .

And since you seem to think you speak for everyone, that reason would be . . . ?

I'm not answering that because all you ever do on this section of the forum is argue with people :/

I don't argue with people who argue for the sake of arguing.
Last edited by Good Night Owl; Jan 15, 2024 @ 8:47pm
WastedTrojan Jan 15, 2024 @ 10:28pm 
Originally posted by Good Night Owl:
Yeah, they got overhauled, and work waaaay differently now :/

I definitely don't like it, I think it goes against the reason people play this game, but I understand why- It's to make the trade skills actually useful.

Kind of agree and disagree. I just finished a playthrough and I felt the workshop was pretty good. I first bought a pottery shop because I was consistently in that same area and there was an abundance of cheap clay, then bought a wine press in a neighboring town. Later in the game i found it kind of difficult to maintain them because I was hardly in same area for multiple days and the constant state of war I was in demanded my attention elsewhere. I still got some passive income, but it was less than when I was feeding them myself.
I didn't feel like i was hurting for passive income. Between the workshops, alleys and taxes, i was still pulling in a decent amount every day. Eventually the loot from battles got so crazy I didn't even need the passive income.
Ryan Jan 16, 2024 @ 8:26am 
Originally posted by Clovis Sangrail:
Originally posted by Ryn:
Mine is stuck on Halted. It's a brewery and it has 1000 grain in the warehouse. Tf is up with workshops?

Workshops are fine. You just don't know what the hell you're doing. Or you are just not willing to put forth the effort.

This, I'm a bonk on head warlord, but I need funds to go bonking unfortunately. Are there any other ways?
Last edited by Ryan; Jan 16, 2024 @ 8:41am
Philippe_at_bay Jan 16, 2024 @ 8:53am 
I don't understand why people are having a problem with workshops.

If a town isn't prosperous, people aren't going to buy your stuff.

If a town has another workshop producing the same stuff as yours, people won't pay very much for your stuff.

If there isn't a good supply of the raw materials you need to make your stuff, your stuff is going to be expensive to make and people won't buy it unless they have to. And they might even buy the same goods from a wandering caravan if they can get a better price.

Things to do when you start a workshop:

1) Make sure you're buying a workshop in a prosperous town.

2) Don't buy a workshop that has a competitor in the same town unless you plan to immediately spend the money to convert it to something else.

3) Make sure that the town you buy a workshop in has at least one bound village that produces the necessary raw materials, and that there are one or two villages that produce these raw materials nearby.

4) As soon as you buy a workshop, set it up to only draw goods from your warehouse, and run around the nearby villages and completely fill it with raw materials.

5) Sometimes its a good idea to occasionally buy all of whatever that workshop produces from the town Trader to support the sell price of your goods. Don't do this too often or you'll go broke manipulating prices, clog up your transport capacity, and spend too much time running around selling off your production when you could be doing something a lot more fun and useful.

Workshops often halt production as soon as you buy them. I never direct the output of my workshops to my warehouse, but I can imagine a few situations where you might want to do this a little bit. By completely filling my warehouses with raw materials and keeping them more or less full all the time, I've worked my initial production halts down to 0-1 days on the average, and though I do get the occasional halt from time to time later on, they rarely last very long and tend to be self-correcting.

If you keep your warehouse full of the necessary raw materials, and if you've made sure that the town market doesn't have them and/or they're a bit pricey, you're unlikely to have problems with people setting a competing workshop in your town.
Last edited by Philippe_at_bay; Jan 16, 2024 @ 8:54am
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Date Posted: Jan 15, 2024 @ 1:17am
Posts: 24