Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Strifeboy Jan 16, 2023 @ 3:44pm
Steward/medicine help?
Is it better to put them on a quarter masters or on your main character? Ive been ignoring them but see people main character them and wondering if im doing something wrong.
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Showing 1-13 of 13 comments
Strifeboy Jan 16, 2023 @ 3:56pm 
How about scout as well, just give it to npcs?
Hoady Jan 16, 2023 @ 4:07pm 
You gain perk points for those trades faster if they are assigned to you. So where the perks are an advantage when only assigned to you, you should take the role. If someone else can earn the perks and still give you an advantage, get someone else to do it.
I usually give QM to someone I plan to use as a Governor later.
I also make someone else the nominated engineer. Those points don't give me much advantage, but I still get a good siege advantage from someone else doing it.
fragonard Jan 16, 2023 @ 5:55pm 
The whole thing is the 275 medicine perk which only works for the player. Everything else, companions can do as well and save attribute/focus points. Players continually argue about this for max builds. Can't have both but imho, minister of health perk is worth the cost.
GIJoe597 Jan 16, 2023 @ 7:31pm 
I prefer Quartermaster for myself as my character will always be in a battle and some of my companions may not. I want the largest party I can field in most cases. The other roles I will give to clan members.

However, for the very early game I keep all roles to get as much xp as I can. I will not put perk points or skill points into medicine but I will allow it to gain xp before I hire a proper surgeon. It adds to the over all xp of my character and since I do not spend any points I am losing nothing.

Perk/skill points are only put into lines I deem useful, Vigor/Control/ etc depending on what my goal is for this play through.
Strifeboy Jan 16, 2023 @ 8:02pm 
How many skills can you realistically get anyway?
lar unuruur Jan 16, 2023 @ 8:37pm 
on nonfighter type main, int and cha could be main stats with corresponding skills like stewardship, medicine and others. med is stronger on main.
as for scouting, i take scouting on main nearly always, for the keen sight perk, which paired with riding perk mounted patrols allows me to hold enemy lords all wartime in my party, that way giving me ability to control war.
Urmel Jan 16, 2023 @ 8:49pm 
Originally posted by Strifeboy:
How many skills can you realistically get anyway?

all skills, if you ignore fighting skills.
you can use every meele-weapon and fight with skill 0 if you want.

but you shouldnt need min / max everything. play the game like you want to play... trader, arena-fighter, leader / king, whatever...
Lord Savage Jan 17, 2023 @ 12:30am 
There are many vigor skills which give HP to your troops. So 275 lvl perk in healing isn't essential at all.
Iam in late game lvl 42 painted map multiple times and when iam siege town lets say battle 400 vs 500 in their fawour i lose around 10 men.
Playing on banerlord difficulty.
When you reach late game its realy easy. You dont need dat perk.
Also iam fan of medic, scout, steward, enginer companions or family members.
Because if you do it all yourself and your main character die it would have big impact on your company.
But its not so big deal change scout or steward....etc. after some time if they die if you planing long run game.
Also you can paint map before you reach any skill to 275 ...
Last edited by Lord Savage; Jan 17, 2023 @ 12:32am
lar unuruur Jan 17, 2023 @ 2:51am 
not medicine, not charm skills indeed are not mandatory at all! these ARE good skills, but vigor, endurance and cunning skills are good aswell. what is more important, at least to me, more vigor, end, control oriented main character is MORE FUN to play.
why?
because int and cha skills impact nothing directly to gameplay, these are just numbers behind curtain. beneficial numbers, but high combat skills are satisfying and once player have painted map time or few, there is nothing more to see in fact. it is tedious, monotonous, almost always autoresolve simulation battles and enemy lord hunting. there is nothing to see for third time.
combat, actual real time battles are far more engaging than selling imaginary butter or clicking on otherwise meaningless buttons. and int/cha skills are useless there.
Last edited by lar unuruur; Jan 17, 2023 @ 2:52am
Ardariel Jan 17, 2023 @ 3:03am 
there are SOME skills, that can be good if taken by MC and quartermaster boht or different in same tier. But most of all i treat it as complimentary sets for your MC, so you can build him however you want.
Lord Savage Jan 17, 2023 @ 5:28am 
Originally posted by lar unuruur:
not medicine, not charm skills indeed are not mandatory at all! these ARE good skills, but vigor, endurance and cunning skills are good aswell. what is more important, at least to me, more vigor, end, control oriented main character is MORE FUN to play.
why?
because int and cha skills impact nothing directly to gameplay, these are just numbers behind curtain. beneficial numbers, but high combat skills are satisfying and once player have painted map time or few, there is nothing more to see in fact. it is tedious, monotonous, almost always autoresolve simulation battles and enemy lord hunting. there is nothing to see for third time.
combat, actual real time battles are far more engaging than selling imaginary butter or clicking on otherwise meaningless buttons. and int/cha skills are useless there.

Totally agree. Everyone is free to create own build. But i dont understand players with hard focus on charm and intelligence. Wtf they doing during combat ? They sitting at backline and commanding troops ?
Funnier atleast for me is lead them from first line.
If someone dont build end, vig and control thej can just build numbers and use autoresolve to gain tactics...
No need to play real time battle at all...
If you want fight make from your character reliable soldier.
My character is lvl 42 beast who can kill in battle 800 vs 800 200 troops with 2h bardiche.
fragonard Jan 17, 2023 @ 6:42am 
Originally posted by Lord Savage:
Originally posted by lar unuruur:
not medicine, not charm skills indeed are not mandatory at all! these ARE good skills, but vigor, endurance and cunning skills are good aswell. what is more important, at least to me, more vigor, end, control oriented main character is MORE FUN to play.
why?
because int and cha skills impact nothing directly to gameplay, these are just numbers behind curtain. beneficial numbers, but high combat skills are satisfying and once player have painted map time or few, there is nothing more to see in fact. it is tedious, monotonous, almost always autoresolve simulation battles and enemy lord hunting. there is nothing to see for third time.
combat, actual real time battles are far more engaging than selling imaginary butter or clicking on otherwise meaningless buttons. and int/cha skills are useless there.

Totally agree. Everyone is free to create own build. But i dont understand players with hard focus on charm and intelligence. Wtf they doing during combat ? They sitting at backline and commanding troops ?
Funnier atleast for me is lead them from first line.
If someone dont build end, vig and control thej can just build numbers and use autoresolve to gain tactics...
No need to play real time battle at all...
If you want fight make from your character reliable soldier.
My character is lvl 42 beast who can kill in battle 800 vs 800 200 troops with 2h bardiche.
You have a point here. Probably better to have a fun build than a min/max build. Faster to get going too.
Ardariel Jan 17, 2023 @ 6:49am 
Originally posted by Lord Savage:
Originally posted by lar unuruur:
not medicine, not charm skills indeed are not mandatory at all! these ARE good skills, but vigor, endurance and cunning skills are good aswell. what is more important, at least to me, more vigor, end, control oriented main character is MORE FUN to play.
why?
because int and cha skills impact nothing directly to gameplay, these are just numbers behind curtain. beneficial numbers, but high combat skills are satisfying and once player have painted map time or few, there is nothing more to see in fact. it is tedious, monotonous, almost always autoresolve simulation battles and enemy lord hunting. there is nothing to see for third time.
combat, actual real time battles are far more engaging than selling imaginary butter or clicking on otherwise meaningless buttons. and int/cha skills are useless there.

Totally agree. Everyone is free to create own build. But i dont understand players with hard focus on charm and intelligence. Wtf they doing during combat ? They sitting at backline and commanding troops ?
Funnier atleast for me is lead them from first line.
If someone dont build end, vig and control thej can just build numbers and use autoresolve to gain tactics...
No need to play real time battle at all...
If you want fight make from your character reliable soldier.
My character is lvl 42 beast who can kill in battle 800 vs 800 200 troops with 2h bardiche.
Its rather simple, really. You fight anyway. SO you gain points there anyway. So you can safely put your skills in other areas that levels not so nicely. More than that, outside of duels, you can go with vig and cont 3 till lategame with no issues, only using focus points on needed branches.

So it is not abou tmaking your own build, but rather practical considerations in place. Outside of those 2 stats you still have 4 others that you wont max all, so you can play different ways there too.
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Date Posted: Jan 16, 2023 @ 3:44pm
Posts: 13