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Sold three of my work horses and got rid of herd. So 7 work horses and 30 saddle horses and I'm good . . .
7 is a strange integer with relation to my party size: it doesn't really divide evenly into any of those larger integers (38 total party size; 37 total NPC in party; 31 foot soldiers (17 Infantry and 14 Archers); 6 cav) . . .
I therefore introduce a couple of hypotheses:
1. Seven is a hard limit on number of pack animals one can have before "herd" effect kicks in (surely one of you lads has a later stage game save and maybe have a lot more pack animals to disprove this hypothesis?). I really do not believe this hypothesis is true case but it is worth stating . . .
2. The game rounds numbers. So lets say one gets 1 pack animal per 5 soldiers? Assuming it uses total troop counts 38 / 5 = 7.6 which would generally round up to 8, but might round down to 7. This would be a bit more complicated to test.
3. Lets say you get 1 pack animal per six soldiers? 38 / 6 = 6.33 which would generally NOT round up to 7 . . .
There are other possible hypotheses of course, but those are the simplest I can think off off the top of my head
https://steamcommunity.com/sharedfiles/filedetails/?id=2918573936
https://steamcommunity.com/sharedfiles/filedetails/?id=2918574065
Okay so . . . you got 80 riding horses, and 63 pack animals . . .
98 total soldiers of which 70 are foot . . . and no "herd effect." Obviously this falsifies hypothesis 1, as expected. The limit on horses obviously is a function of how many troops and/or foot troops in the party, not just a hard limit.
The ratio of total troops to animals in my original scenario was 37 : 40 or 1 : 1.08
The ratio of total troops to animals in your scenario is 98 : 143 or 1 : 1.46
!?
I have been assuming they simply have not gotten around to fixing the behind the scene stats yet. For example, I can have a herd penalty and remove a horse type mount one of the new ones, it has no affect, But if I remove the saddle horse specifically it will affect it. I dunno.
Yes, I too am playing with the 1.1 beta version, and it had occurred to me that maybe what I'm experiencing reflects a bug/glitch which has been introduced with this version.
correct.. and so is "over burdened" I think.. But I have no idea what they are even saying.
"cargo within capacity -.09" Huh????
"overburdened -.21" huh???
so I get penalized for it being "within capacity". but it is MORE penalized for also being over burdened...
But it gets worse.. Cargo within capacity -06.
and NO over burdened...
I bet if I looked hard, I'd see an overburdened penalty somewhere, and NO cargo within capacity...
Basically here is my THEORY...
They had these things in game, and they Worked.. Once.. but they constantly tweak things over and over, and have made NUMEROUS documented mistakes with math, and coding.. (transposed numbers, Positive instead of negative, Plus instead of minus etc).
So I'm guessing Neither of these are working correctly (horses, pack animals, herd, cows, Burdened, over burdened etc). But they did at one time.
And someone at TW needs to take a few minutes.. And relook at the math, and ALL THE THINGS it affects (ahhhhh he has too much weight this affects Overburdened and cargo within capacity. let's make sure the formula is correct for BOTH, and that that it affects both uniformly) etc
Went to bed. I think there was a small hotfix or update for the game (though not sure) and haven't seen that bonus entry ever since.
My old rule of thumb was you could have 2X + Y animals in your party, where X = number of foot troops and Y = number of mounted troops. Example -- I have 81 foot troops and 118 mounted, so I could have (2 * 81) + 118 = 280 animals without incurring any significant herd penalty.
It didn't make any difference what kind of animals it was, but it was usually almost all Tier 0sumpters and mules.
But in my current playthrough, when I have 280 sumpters and mules with that combination of troops, I have a herd penalty of .46. Additionally, I have no bonus for footmen on horses.
I fiddled with the number of T0 and T1 mounts, and I found I got zero herd penalty with the following distribution -- X T1 mounts + X T0 mounts + Y T0 mounts, again where X = number of foot troops and Y = number of mounted troops.
In the same example with 81 foot troops and 118 mounted, I could have 81 T1 mounts for footmen + 81 T0 mounts led by footmen + 118 T0 mounts led by mounted troops = 81 T1 mounts and 199 T0 mounts. This combination gave me zero herd penalty, plus I now got .31 speed bonus for Footmen on horses.
To summarize, where X = number of foot troops and Y = number of mounted troops, optimum distribution = X T1 mounts + (X + Y) T0 mounts. This eliminates herd penalty, enables Footmen on horses bonus and maximizes carrying capacity.
Additional note -- Including war horses in your herd doesn't not seem to affect the herd penalty calculation but does seem to affect the Footmen on horses calculation. It looks like war horses do not count for footmen to ride. More work is needed on this.
All troops can herd one animal.
In addition, all footmen can ride one mount (basically any horse that's not a Pack Animal).
Once the amount of animals being herded exceeds the amount of troops (footmen or mounted), the herd penalty kicks in.
Thanks for that detailed effort, and synthesis of how it is working for you. That sounds like a good system.
However, in the case of my original issue, it did not seem to be working this way
In that case, X = 31 and Y = 6.
Saddle horses are T1 mounts, and work horses are T0 mounts (or presumably should be).
I had one less T1 mount than should have been allowed (X = 31 but I had 30 saddle horses), and I had far less T0 mounts than I should have been allowed (X + Y = 37 but I only had 10 T0 mounts).
It may be that "work horses" are bugged somehow. Because as I discovered, selling three of the 10 work horses brought down my herd effect to 0.0.
Then you sold three, which gave you 37 T0 horses and 37 troops. Effect -- No herd penalty.
You probably also had no 'Footmen on horses' bonus because you had no T1 horses. You could add 31 T1 mounts for your footmen to ride. These would also increase your cargo capacity.