Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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DuskNDawn Sep 18, 2022 @ 1:50am
Dismissing companion question
So well I wanted to run with people of my own faction I've been thinking against it. So I have like two/three guys I need to kick out but when I kicked one out it said they where lost, and they where grayed out as if they died.

I'd be happy to have them just ditz about in a inn tell I have a stable income to support having them along but I don't want them to just vanish from the game like that. Do they return? I can't seem to find a way to tell them to just "sit here" for a bit.
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Showing 1-14 of 14 comments
Old Soldier Sep 18, 2022 @ 5:10am 
This is one of my biggest complaints at the moment. I am hoping the devs have this on their radar and are planning a fix; but so far I haven't seen anything from them on the issue.

I hate the idea that dismissing a companion permanently removes them from my game.

TW, please hot-fix this!
EfBee Sep 18, 2022 @ 5:12am 
When you enter a town, look up to the right where the faces of the notables are, you'll see a little circle with a '+'
Click that and you can leave your companion(s) in the town until you're ready to have him join again.
ShepherdOfCats Sep 18, 2022 @ 5:49am 
You can leave them in a tavern or a keep from the city interface menu using the (+) button that fbelmedoioni is talking about. As long as they aren't in your party I believe you don't pay them any wages but they will still count towards your companion limit.
DuskNDawn Sep 18, 2022 @ 6:55am 
So the real dumb thing is that I just went and dismissed them and found the button you two are talking about (Shep/fbel) as I came here to see if anyone posted anything.
ShepherdOfCats Sep 18, 2022 @ 9:24pm 
Originally posted by DuskNDawn:
So the real dumb thing is that I just went and dismissed them and found the button you two are talking about (Shep/fbel) as I came here to see if anyone posted anything.
I learn new things about this game all the time. I just learned that under the clan tab there's a tiny little button that you can click to have them come rejoin your party instead of running around to every city and picking them up after they all get scattered after a defeat.
Triple G Sep 18, 2022 @ 9:55pm 
I guess that button is always next to their name. They can also form a party anywhere. or be assigned as governor. The only thing would be party member or caravan leader. They could add another button for the latter, too - because just picking them up, so they could form a caravan in some town is a bit complicated.

If You leave them in a town You pay no wages - and they may increase Your relations with people as they sometimes solve issues. They will also participate in tournaments - and sometimes win, if they have a melee skill of at least 100. So they will sometimes get XP for doing stuff - even if not much - or some skill increases.

And because of the call to party button - and the no wage thingy - and the other things, it´s usually not a bad idea to get to the companion limit fast.

For the dismissing and he leaves the game instead of being added to the wanderer pool - i guess the problem might be that they have a fixed amount of wanderers, or a max limit. So if You would dismiss and add him to the pool again, they would need to delete someone else. And that could be the guy You wanted to hire instead. I for myself never dismissed someone so far, so i don´t know how many people would actually use it, but one could work with some temporary pool to which he gets added - and after a week or two some random people would get deleted. In that time it´s probably sure, that it´s not one You wanted to hire - if You don´t get another clan tier or perk. Else they would need to have another pool of wanderers, for dismissed ones - and that would probably have to be limited, as some players would perhaps add an unreasonable amount to it.
retrobarbaari Sep 19, 2022 @ 1:34am 
No awards for the people who planned the user interface. Love the game (with mods, definitely need them) but one constantly seeks how to do a thing that one should think is somewhere there.

I was just struggling how to transfer troops between parties in an army. Apparently in Kingdom interface choose army and click its member's face (nope, doesn't work). I tried to talk to them (could not unless in a settlement) and couldn't do it in party window. Was frustrated and cursing.
Last edited by retrobarbaari; Sep 20, 2022 @ 5:24am
Originally posted by DuskNDawn:
So well I wanted to run with people of my own faction I've been thinking against it. So I have like two/three guys I need to kick out but when I kicked one out it said they where lost, and they where grayed out as if they died.

I'd be happy to have them just ditz about in a inn tell I have a stable income to support having them along but I don't want them to just vanish from the game like that. Do they return? I can't seem to find a way to tell them to just "sit here" for a bit.

I don't know if the devs from TW are reading discussions that are written in Steam. They have their own website and discussion area where they respond to Bug reports like the one with the "overburden" (which they will fix with the next update).
If you open a discussion there they will ask you for a savefile or a video so they can see with there own eyes whats wrong. I think this is way faster than write it on Steam.
Triple G Sep 19, 2022 @ 2:45am 
^
This isn´t a bug. It´s a feature in game. And i guess the next update is the release. Why should You have an update two weeks before release - or four, like now? For beta testing shortly before release? They could have fixed the overburden bug as hotfix four weeks ago, which would have been 2 months before release, which would save like 5 new threads about it every day - and i guess most people use the search function without opening a topic about it. They also have a bug report forum here in which they respond, and ask for savefiles, and videos - and open tickets. And else - i´m relatively sure that most of what´s written here will never be read by anyone working for TW - and i also don´t think that the topics in their forums vary much from the topics here - as the game has some obvious problems. And their response is visible for everyone through their actions and the state of the game. They don´t even need to say anything.

And honestly they could have one guy, who does exclusively public relations - someone who occasionally responds to something and actually communicates with the community and reads what going on there, and shares it with the rest of the dev team. Because it doesn´t feel like it is this way - as some problems are the same for years and are frequently discussed or brought up - but somehow it gets never addressed in patches. Instead some things get addressed which no one - or probably very few people - asked for. Example end game stuff, diplomacy options, underwhelming cavalry, AI, constant wars. As core things in the game. Instead they do some new crafting unlock options, so 1h weapons take forever to unlock, while not fixing the balance, because it´s still based on price, change how workshops work, so some earn no money, or add sliders to the battle screen.

But i guess it would be addressed faster if i write the same on the TW forums. Without reading there i guess there are already multiple topics about it.
Originally posted by Triple G:
^
This isn´t a bug. It´s a feature in game. And i guess the next update is the release. Why should You have an update two weeks before release - or four, like now? For beta testing shortly before release? They could have fixed the overburden bug as hotfix four weeks ago, which would have been 2 months before release, which would save like 5 new threads about it every day - and i guess most people use the search function without opening a topic about it. They also have a bug report forum here in which they respond, and ask for savefiles, and videos - and open tickets. And else - i´m relatively sure that most of what´s written here will never be read by anyone working for TW - and i also don´t think that the topics in their forums vary much from the topics here - as the game has some obvious problems. And their response is visible for everyone through their actions and the state of the game. They don´t even need to say anything.

And honestly they could have one guy, who does exclusively public relations - someone who occasionally responds to something and actually communicates with the community and reads what going on there, and shares it with the rest of the dev team. Because it doesn´t feel like it is this way - as some problems are the same for years and are frequently discussed or brought up - but somehow it gets never addressed in patches. Instead some things get addressed which no one - or probably very few people - asked for. Example end game stuff, diplomacy options, underwhelming cavalry, AI, constant wars. As core things in the game. Instead they do some new crafting unlock options, so 1h weapons take forever to unlock, while not fixing the balance, because it´s still based on price, change how workshops work, so some earn no money, or add sliders to the battle screen.

But i guess it would be addressed faster if i write the same on the TW forums. Without reading there i guess there are already multiple topics about it.

So you say that if you dismiss a companion and he dies this is a feature?
Triple G Sep 19, 2022 @ 3:06am 
Yes. Edit: he wouldn´t die. He´s removed from the gameworld. We could also say he emigrated elsewhere.
Last edited by Triple G; Sep 19, 2022 @ 3:11am
Nice^^
Old Soldier Sep 19, 2022 @ 5:32am 
Originally posted by Musculus_sternocleidomastoideus:
Originally posted by Triple G:
^
This isn´t a bug. It´s a feature in game. And i guess the next update is the release. Why should You have an update two weeks before release - or four, like now? For beta testing shortly before release? They could have fixed the overburden bug as hotfix four weeks ago, which would have been 2 months before release, which would save like 5 new threads about it every day - and i guess most people use the search function without opening a topic about it. They also have a bug report forum here in which they respond, and ask for savefiles, and videos - and open tickets. And else - i´m relatively sure that most of what´s written here will never be read by anyone working for TW - and i also don´t think that the topics in their forums vary much from the topics here - as the game has some obvious problems. And their response is visible for everyone through their actions and the state of the game. They don´t even need to say anything.

And honestly they could have one guy, who does exclusively public relations - someone who occasionally responds to something and actually communicates with the community and reads what going on there, and shares it with the rest of the dev team. Because it doesn´t feel like it is this way - as some problems are the same for years and are frequently discussed or brought up - but somehow it gets never addressed in patches. Instead some things get addressed which no one - or probably very few people - asked for. Example end game stuff, diplomacy options, underwhelming cavalry, AI, constant wars. As core things in the game. Instead they do some new crafting unlock options, so 1h weapons take forever to unlock, while not fixing the balance, because it´s still based on price, change how workshops work, so some earn no money, or add sliders to the battle screen.

But i guess it would be addressed faster if i write the same on the TW forums. Without reading there i guess there are already multiple topics about it.

So you say that if you dismiss a companion and he dies this is a feature?

If the "dismiss equals death" is in fact a "feature," then it is an absurd feature.
Also, I still believe this to be a BUG because it didn't show up until 1.8.

I have on more than one occasion needed to dismiss a companion to make room for another with the culture I needed for governing a settlement, with the intention of re-hiring the dismissed companion when I tiered up and gained another companion slot. The temporarily dismissed companion was after all, well equipped and trained up. This was perfectly doable prior to 1.8.

I maintain that dismissing a companion should NOT result their death (or removal from the game by any other name).
Last edited by Old Soldier; Sep 19, 2022 @ 5:32am
Triple G Sep 19, 2022 @ 6:10am 
Ok - i read a bit further about it and the answers differ a bit. Some say under certain circumstances they go back into rotation, some say they always go back into rotation. Some with equipment, some without. Like said i have never used that option to dismiss. I think for me the only option would be if i have those additional companion perks, but would then have another clan leader, who doesn´t have these perks, in which case i would have one or two over max and would have to dismiss them.

I´d trust the old soldier more than me in this one. ^^ And yes - i´m also for not deleting them. Just thought it´s a feature. Perhaps i confused it with something else - but i´m nonetheless unsure if it´s a bug or not, because they somehow changed something with the dismissing companions. You can´t do that in the UI and You can´t do that in settlements any more if i got it right. My guess is that before that change the companion would get added to that settlement. But this is no longer possible as he is outside. Perhaps they respawn later, when new wanderers spawn - perhaps they are gone for good. Perhaps that is intentional - perhaps not.
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Date Posted: Sep 18, 2022 @ 1:50am
Posts: 14