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I hate the idea that dismissing a companion permanently removes them from my game.
TW, please hot-fix this!
Click that and you can leave your companion(s) in the town until you're ready to have him join again.
If You leave them in a town You pay no wages - and they may increase Your relations with people as they sometimes solve issues. They will also participate in tournaments - and sometimes win, if they have a melee skill of at least 100. So they will sometimes get XP for doing stuff - even if not much - or some skill increases.
And because of the call to party button - and the no wage thingy - and the other things, it´s usually not a bad idea to get to the companion limit fast.
For the dismissing and he leaves the game instead of being added to the wanderer pool - i guess the problem might be that they have a fixed amount of wanderers, or a max limit. So if You would dismiss and add him to the pool again, they would need to delete someone else. And that could be the guy You wanted to hire instead. I for myself never dismissed someone so far, so i don´t know how many people would actually use it, but one could work with some temporary pool to which he gets added - and after a week or two some random people would get deleted. In that time it´s probably sure, that it´s not one You wanted to hire - if You don´t get another clan tier or perk. Else they would need to have another pool of wanderers, for dismissed ones - and that would probably have to be limited, as some players would perhaps add an unreasonable amount to it.
I was just struggling how to transfer troops between parties in an army. Apparently in Kingdom interface choose army and click its member's face (nope, doesn't work). I tried to talk to them (could not unless in a settlement) and couldn't do it in party window. Was frustrated and cursing.
I don't know if the devs from TW are reading discussions that are written in Steam. They have their own website and discussion area where they respond to Bug reports like the one with the "overburden" (which they will fix with the next update).
If you open a discussion there they will ask you for a savefile or a video so they can see with there own eyes whats wrong. I think this is way faster than write it on Steam.
This isn´t a bug. It´s a feature in game. And i guess the next update is the release. Why should You have an update two weeks before release - or four, like now? For beta testing shortly before release? They could have fixed the overburden bug as hotfix four weeks ago, which would have been 2 months before release, which would save like 5 new threads about it every day - and i guess most people use the search function without opening a topic about it. They also have a bug report forum here in which they respond, and ask for savefiles, and videos - and open tickets. And else - i´m relatively sure that most of what´s written here will never be read by anyone working for TW - and i also don´t think that the topics in their forums vary much from the topics here - as the game has some obvious problems. And their response is visible for everyone through their actions and the state of the game. They don´t even need to say anything.
And honestly they could have one guy, who does exclusively public relations - someone who occasionally responds to something and actually communicates with the community and reads what going on there, and shares it with the rest of the dev team. Because it doesn´t feel like it is this way - as some problems are the same for years and are frequently discussed or brought up - but somehow it gets never addressed in patches. Instead some things get addressed which no one - or probably very few people - asked for. Example end game stuff, diplomacy options, underwhelming cavalry, AI, constant wars. As core things in the game. Instead they do some new crafting unlock options, so 1h weapons take forever to unlock, while not fixing the balance, because it´s still based on price, change how workshops work, so some earn no money, or add sliders to the battle screen.
But i guess it would be addressed faster if i write the same on the TW forums. Without reading there i guess there are already multiple topics about it.
So you say that if you dismiss a companion and he dies this is a feature?
If the "dismiss equals death" is in fact a "feature," then it is an absurd feature.
Also, I still believe this to be a BUG because it didn't show up until 1.8.
I have on more than one occasion needed to dismiss a companion to make room for another with the culture I needed for governing a settlement, with the intention of re-hiring the dismissed companion when I tiered up and gained another companion slot. The temporarily dismissed companion was after all, well equipped and trained up. This was perfectly doable prior to 1.8.
I maintain that dismissing a companion should NOT result their death (or removal from the game by any other name).
I´d trust the old soldier more than me in this one. ^^ And yes - i´m also for not deleting them. Just thought it´s a feature. Perhaps i confused it with something else - but i´m nonetheless unsure if it´s a bug or not, because they somehow changed something with the dismissing companions. You can´t do that in the UI and You can´t do that in settlements any more if i got it right. My guess is that before that change the companion would get added to that settlement. But this is no longer possible as he is outside. Perhaps they respawn later, when new wanderers spawn - perhaps they are gone for good. Perhaps that is intentional - perhaps not.