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You've got mods like Bannerkings which dive heavily into the non-combat aspects of the game. There are also mod setups like Feudal Warfare which deals with combat, and Diplomacy, which unsurprisingly affects Diplomacy. All of these are overhauls. Sometimes these mods don't play well together. Personally I go for mods that affect combat most, as that's where I get my fun. I aim for making combat harder.
Updates can affect some mods, but you can always set your game version so you don't have to worry about updates.
I think someone did a Gekokujo for bannerlord also, Im not sure how finish ed it was, check out the nexus, I think it even has a total conversion category, maybe by a different wording, but I think its there.
Also for major mods, consider Bannerkings (Adds a bunch of stuff like religion and other "Crusader Kings" mechanics ) as others have suggested, and Fourberrie (A gang lord mod) , and I feel like im forgetting another major mod like those but its not on my mind at the moment