Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Mod making tutorial
Is there a good one out there? I have an idea of making a mod that can send a companion to sabotage enemy settlement to increase its rebellion level based on his/her roguery skill. I think it would be quite a simple mod to make, but I am not sure until I see how.
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Showing 1-7 of 7 comments
Shealladh Jan 19, 2021 @ 4:10pm 
Have you tried;

http://docs.modding.bannerlord.com

This gives you the documentation on the editor tools, may not answer you questions, but maybe the official forums as well ;)
Last edited by Shealladh; Jan 19, 2021 @ 4:10pm
Morkonan Jan 19, 2021 @ 5:33pm 
Originally posted by Shealladh:
Have you tried;

http://docs.modding.bannerlord.com

This gives you the documentation on the editor tools, may not answer you questions, but maybe the official forums as well ;)

I just spend a bit of time looking through that... I hadn't really examined it, before.

It's got a ton of very nice features in a fairly user-friendly graphical environment. I am somewhat surprised at that. (I do remember seeing vids and the like, but was expecting a more trimmed down "user version" sort of thing.

Looks like I'll have to start getting familiar with this widget...
Lex Schwarzkopf Jan 19, 2021 @ 7:33pm 
Originally posted by Shealladh:
Have you tried;

http://docs.modding.bannerlord.com

This gives you the documentation on the editor tools, may not answer you questions, but maybe the official forums as well ;)

Thank you very much!
maxcry Jan 20, 2021 @ 3:35am 
You can also find a few things here:
https://forums.taleworlds.com/index.php?forums/documentation-tutorials.753/

But with the game still in EA things can be outdated as soon as they are released.
Shealladh Jan 20, 2021 @ 4:19am 
Originally posted by maxcry:
You can also find a few things here:
https://forums.taleworlds.com/index.php?forums/documentation-tutorials.753/

But with the game still in EA things can be outdated as soon as they are released.

Was gonna say just that.
There's a few video tutorials on YouTube as well, a search reveals a few guides etc. but trying to get a lot of information is sketchy at this point.

One of the best documents I did come across in there was Basic World Mapping guide

https://docs.google.com/document/d/1npGJ9p1ySdu2RDU19P_2aE-OCsKWie_G02vcws36UIs/edit?usp=sharing
Lex Schwarzkopf Jan 20, 2021 @ 6:33am 
Thanks everyone for the info, much appreciated!
Morkonan Jan 20, 2021 @ 7:24am 
Originally posted by Shealladh:
Originally posted by maxcry:
You can also find a few things here:
https://forums.taleworlds.com/index.php?forums/documentation-tutorials.753/

But with the game still in EA things can be outdated as soon as they are released.

Was gonna say just that.
There's a few video tutorials on YouTube as well, a search reveals a few guides etc. but trying to get a lot of information is sketchy at this point.

One of the best documents I did come across in there was Basic World Mapping guide

https://docs.google.com/document/d/1npGJ9p1ySdu2RDU19P_2aE-OCsKWie_G02vcws36UIs/edit?usp=sharing

That was very nice! It was nice to see notations and quotes from the developers in response to what would probably be common questions someone new to editing would run across. ie: Q: "Why my thing no work?, A: "You did it wrong, so you need to do this instead." Good stuff!

I'm really keen to find out about custom rigging, though. In devblogs, one of the highlights that really perked me up was the ease of importing custom rigs. (Skeletons) I saw some mention of FBX formats in links/guides, but they weren't directly related to importing a custom rig into the game. The editor appears to allow the editing of existing rigs, but goes no deeper and the Skeleton and Animation portions of the guide are blank... That makes me nervous. :) (I know it's still in also in Beta, so I still have hope.)

Custom rigs and animations for them would mean we could put high quality... "anything" into the game that's a rigged thing. "Giant eight-limbed space-dragon? Done!" With Warband, some rigging options were limited. So very many re-used horse rigs for fantasy creatures.... :)
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Date Posted: Jan 19, 2021 @ 2:13pm
Posts: 7