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Must be a bug.
Yesterday I defeated 19 bandits with 4 of my companions and 10 mounted recruits. Map speed before the fight was 7.5, after the fight, with one prisoner and two extra horses: 3.4
I let go of the prisoner: 6.2
I let go of the two extra horses: 8.0
Weird things are happening in this version 1.7.1 and I'm not so sure I want to try 1.8.0 yet.
It's absurd that every fight against 10 looters causes disorganized state.
And who or how many people You fight is irrelevant, as the whole army goes into the battle formation. And after it they collect loot, and reform in marching formation. Perhaps make it so that if You have them in column formation - they wouldn´t need so long, but You would get no loot. But that way this formation has at least one use.
Edit: so it´s a game design decision to be able to catch other parties - or to flee from stronger forces.
It makes sense that if you have to collect & carry the wounded, it's gonna take time (but if you leave them, then you're back to your normal speed).
This "feature" really needs a nerf, one way or another.
Early game You are probably alone - so You have the fastest party. Just avoid fighting a 4 people bandit party if 6 others are around, even if You could also solo them with a bow and a horse. As soon as You have like 20+ people any bandits will flee from You, because most bandit parties are small at the beginning. And You can have those people directly after starting the game if You want. Don´t fight looters. Do tournaments and bandit hideout. Or get some recruits and do caravan protection or ambush missions, as they give good loot. Horses and the like, valuable prisoners - You just need to buy some food. Looters are worth like 5 gold and carry cheap loot. Not worth it. You have 1k gold at the start - that´s enough to hire a companion and as many people as the party limit, as You will probably have one or two losses if they are recruits.
There's a perk that lowers the duration of the disorganized state.
Smaller parties are already faster so unless you just happen to start a battle close to an enemy force on the map, you shouldn't have too hard of a time doing hit and runs.