Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Looking for a mod (If one exists)
So Idk if anyone knows of a mod where clans from other factions (Especially defeated/disbanded ones, so homeless clans) will actually try to join your kingdom. Right now in my campaign both the South empire and Sturgia are defeated with a bunch of their clans scattered but they don't do anything
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Showing 1-15 of 16 comments
Action Man Jan 19 @ 11:15am 
There's a couple I know of:

No More Rogue Clans - factionless clans will join up with other AI clans, not yours. By default it happens within a game day or two, or you can use an addon that delays it a couple weeks. If you have another mod that allows you to recruit factionless clans, this addon gives you time to recruit them before they join a different faction.

Allegiance Overhaul - In addition to factionless clans joining others, it also has other options you should review and set. I believe you can recruit factionless clans with this mod as well.

I'm not aware of a mod that has factionless clans just join your faction. The player still has to recruit.
Originally posted by Action Man:
There's a couple I know of:

No More Rogue Clans - factionless clans will join up with other AI clans, not yours. By default it happens within a game day or two, or you can use an addon that delays it a couple weeks. If you have another mod that allows you to recruit factionless clans, this addon gives you time to recruit them before they join a different faction.

Allegiance Overhaul - In addition to factionless clans joining others, it also has other options you should review and set. I believe you can recruit factionless clans with this mod as well.

I'm not aware of a mod that has factionless clans just join your faction. The player still has to recruit.

I'd like them to approach you especially if you're friendly with them
Originally posted by Aeri The Shark:
Originally posted by Action Man:
There's a couple I know of:

No More Rogue Clans - factionless clans will join up with other AI clans, not yours. By default it happens within a game day or two, or you can use an addon that delays it a couple weeks. If you have another mod that allows you to recruit factionless clans, this addon gives you time to recruit them before they join a different faction.

Allegiance Overhaul - In addition to factionless clans joining others, it also has other options you should review and set. I believe you can recruit factionless clans with this mod as well.

I'm not aware of a mod that has factionless clans just join your faction. The player still has to recruit.

I'd like them to approach you especially if you're friendly with them
The closest is Allegiance Overhaul. There's a chance a clan will approach you requesting to join. The chance is very low though.
Originally posted by Action Man:
Originally posted by Aeri The Shark:

I'd like them to approach you especially if you're friendly with them
The closest is Allegiance Overhaul. There's a chance a clan will approach you requesting to join. The chance is very low though.

Is this not a feature of diplomacy too? Clans asking to join you I mean. If not I gotta go download some more mods
Mr. No Jan 23 @ 1:23am 
If you have a lot of money, ask them to join your faction. What´s the problem......
Originally posted by ClearlyHopeless:
Originally posted by Action Man:
The closest is Allegiance Overhaul. There's a chance a clan will approach you requesting to join. The chance is very low though.

Is this not a feature of diplomacy too? Clans asking to join you I mean. If not I gotta go download some more mods
Diplomacy doesn't touch anything regarding clan migration as far as I know. They won't just up and offer to join your faction.
Originally posted by Mr. No:
If you have a lot of money, ask them to join your faction. What´s the problem......

Try reading the OP before commenting stuff like this.

I was quite clear I was focusing on clans which're part of a defeated kingdom, as it stands a kingdom's clans (after destruction) just roam the map for a bit and then disappear having been "Destroyed" and the characters disappear. I was hoping to find a mod which meant that after a Kingdom is destroyed, those clans would try to migrate or join other kingdoms. I am obviously well aware I can just barter with clans which're part of other kingdoms to join me using money, I am not a novice to the game.

@Clearly Hopeless - It's not part of Diplomacy no. The mods Action Man suggested seem to be the only ones I can find which come close to allowing these.

@Action Man - I will say though AM I don't see an option within the AO mod (which is what I downloaded) to allow me to set faction less clans to join other kingdoms (As it stands, they just remain on the map for a bit then disappear), I might need to review the settings properly though. It's a bit of a shame that the game doesn't try to (in vanilla) have clans moving about like they did in Warband (I know in Warband sometimes a "clan" would get 'caught in treason' and then hide with another faction, or just outright join other kingdoms whilst abandoning the old one), it can quickly lead to the game world feeling a little empty as children being born doesn't seem all that common.
Originally posted by Æthelwulf, Shark of the South:
I might need to review the settings properly though. It's a bit of a shame that the game doesn't try to (in vanilla) have clans moving about like they did in Warband (I know in Warband sometimes a "clan" would get 'caught in treason' and then hide with another faction, or just outright join other kingdoms whilst abandoning the old one), it can quickly lead to the game world feeling a little empty as children being born doesn't seem all that common.
Uhh, I think it is safe to say that the very last thing you would want is for Bannerlord to have adopted the warband (vanilla) system. Talk about depopulation:)
Last edited by kristianjakob; Jan 23 @ 7:17am
Originally posted by Æthelwulf, Shark of the South:

@Action Man - I will say though AM I don't see an option within the AO mod (which is what I downloaded) to allow me to set faction less clans to join other kingdoms (As it stands, they just remain on the map for a bit then disappear), I might need to review the settings properly though. It's a bit of a shame that the game doesn't try to (in vanilla) have clans moving about like they did in Warband (I know in Warband sometimes a "clan" would get 'caught in treason' and then hide with another faction, or just outright join other kingdoms whilst abandoning the old one), it can quickly lead to the game world feeling a little empty as children being born doesn't seem all that common.
If I misunderstood, my apologies. Clans can still remain factionless. AO increases the odds a clan will leave an join another faction. There is a chance they will join you. You will get a popup that pauses the game telling you the clan wishes to join. You can either accept or reject them. You can also get this popup from mercenary clans. From what I remember, the chance is very low though. I think I only had it happen a handful of times. I'm not sure in the options if you can up these chances or not.

No More Rogue Clans is a mod that has factionless clans join other factions, but not the player's. The base mod has it happen within a couple in game days. Or you can use an addon that delays it a few weeks, in case you have a mod that lets you recruit factionless clans.
Mr. No Jan 23 @ 7:54am 
Originally posted by Æthelwulf, Shark of the South:
Originally posted by Mr. No:
If you have a lot of money, ask them to join your faction. What´s the problem......

Try reading the OP before commenting stuff like this.

I was quite clear I was focusing on clans which're part of a defeated kingdom, as it stands a kingdom's clans (after destruction) just roam the map for a bit and then disappear having been "Destroyed" and the characters disappear. I was hoping to find a mod which meant that after a Kingdom is destroyed, those clans would try to migrate or join other kingdoms. I am obviously well aware I can just barter with clans which're part of other kingdoms to join me using money, I am not a novice to the game.

@Clearly Hopeless - It's not part of Diplomacy no. The mods Action Man suggested seem to be the only ones I can find which come close to allowing these.

@Action Man - I will say though AM I don't see an option within the AO mod (which is what I downloaded) to allow me to set faction less clans to join other kingdoms (As it stands, they just remain on the map for a bit then disappear), I might need to review the settings properly though. It's a bit of a shame that the game doesn't try to (in vanilla) have clans moving about like they did in Warband (I know in Warband sometimes a "clan" would get 'caught in treason' and then hide with another faction, or just outright join other kingdoms whilst abandoning the old one), it can quickly lead to the game world feeling a little empty as children being born doesn't seem all that common.
Noob.
Originally posted by Mr. No:
Noob.

Wow, really stretching your 3 braincells to comment that one.


Originally posted by Action Man:
If I misunderstood, my apologies. Clans can still remain factionless. AO increases the odds a clan will leave an join another faction. There is a chance they will join you. You will get a popup that pauses the game telling you the clan wishes to join. You can either accept or reject them. You can also get this popup from mercenary clans. From what I remember, the chance is very low though. I think I only had it happen a handful of times. I'm not sure in the options if you can up these chances or not.

No More Rogue Clans is a mod that has factionless clans join other factions, but not the player's. The base mod has it happen within a couple in game days. Or you can use an addon that delays it a few weeks, in case you have a mod that lets you recruit factionless clans.

Ah that's all fair. It's kind of annoying it's so low and not in anyway adjustable via the mod options, but having recently seen a video discussing the modding problems with this game I imagine the reasoning is due to keyword or lack of understanding/resources. But it would be really nice to have the option so clans would naturally migrate to cultures similar to them or ones they have friendly relations to the leader of. I might chat with a friend I recently bought the game for who expressed some interested to mod it to see if he can cobble somit together.
Originally posted by kristianjakob:
Uhh, I think it is safe to say that the very last thing you would want is for Bannerlord to have adopted the warband (vanilla) system. Talk about depopulation:)

Not exactly no, but something similar because it felt like things were a bit more fluid rather than being rigid.
Realm of thrones man. its just better and bigger and cooler then vannila
Originally posted by Æthelwulf, Shark of the South:
Originally posted by kristianjakob:
Uhh, I think it is safe to say that the very last thing you would want is for Bannerlord to have adopted the warband (vanilla) system. Talk about depopulation:)

Not exactly no, but something similar because it felt like things were a bit more fluid rather than being rigid.
Yeah, but the mechanisms that led to it would by and large be devasting to bannerlord. Essentially the world was just in a downward spiral. That isnt a major problem if most campaigns are over in a few years but obviously create a big problem if you want to accommodate longer campaigns.

Anyway, there isnt really a one size fits all here. Before factiondestruction one of the most common complains was that clans would stick around forever. Now they can join factions but without a source of income they are still mainly a nuisance and a drain on that factions resources.
Originally posted by Action Man:
Originally posted by ClearlyHopeless:

Is this not a feature of diplomacy too? Clans asking to join you I mean. If not I gotta go download some more mods
Diplomacy doesn't touch anything regarding clan migration as far as I know. They won't just up and offer to join your faction.
Damn, I remember a year ago or so I installed something that had clans ask to join your faction like they did in warband. . .I was sure it was diplomacy. Oh well, time to go looking. Having to personally recruit and pay EVERY SINGLE CLAN to join your kingdom is ridiculous lol

Edit: I checked out the allegiance overhaul mod everyone was talking about. . .yeah that's what I was thinking of
Last edited by ClearlyHopeless; Jan 23 @ 5:36pm
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Date Posted: Jan 19 @ 11:06am
Posts: 16