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The AI doesn't spawn armies out of thin air... They can pull units from garrisons, and they will go recruit as the player does.
Assuming every lord is alive (and no children have been born), the Khuzaits have 40-45 nobles at game start I believe. There are...something of about 8-10 merc clans? Each of them have four nobles. If you've got 80 prisoners, you should have pretty much every lord captured, which means there aren't any to recruit armies.
I did a quick search of the game wiki to get clan members, so perhaps my count is off because of that.
If you have mods that are adding clans/nobles , then who knows how many you have.
You should see any armies past the first one to three to have much lower tier troops.
As soon as you capture a noble, that clan will spawn another member of its clan into the world. That noble will immediately start recruiting from towns or pull from their garrison. So while you're chasing down the next armies, the new clan parties are already building up for the next wave.
It is possible to win. Just rush their fiefs. Take their territory and they won't be able to fight back.
To add to this, NPC clans is restricted just as you are in how many parties they can field depending on what clan rank they got.
Regardless, if you have defeated their main initial armies, the new waves coming at you are probably mostly or all recruits. You should be able to autoresolve easily enough with similar sized army even with low tactics. I wouldn't bother with running back and dumping lords into dungeons after fights like that, just push and take castles and towns. You can easily take several fiefs in the time it takes them to take 1.
Any new character that get added or born show up in the ingame wiki.
To keep an army large , never use auto resolve. The auto battler loses more troops than you would commanding and fighting the battle yourself, unless of course you fall in battle. Morale is not good at all when you fall.
If you add up all the enemy settlements troop numbers as you march by them , it adds up to be a large amount. I look to the kingdom tab to see how strong their forces are.... it saves tons of marching time. The game will end up sending all factions at you at once when your taking over the continent properly. I try to build up troops in the castles and cities I am far away from, and keep the ones nearby low, so they get attacked instead. It really sucks when you have to march all the way across the map to try and save a settlement because you don't have enough loyal followers turned into nobles.
Maybe its just a wall of text, but if you play a bunch you might understand. I personally think its more valuable to have a standing army that is very large made up of all your family and followers, so the required points cost stays at zero... Flattening any army or town you come too is usually more valuable than the other side of the maps losses. The balance can make the game attack you largely when you get on a winning streak. I love it.
you weak the enemy + your faction get stronger.
but you dont have the tools to recruit clans/mercs.
why i cant pay more then the other factions and force all mercs to work for me always and forever... as long i have enough gold?
nobody want wasting time 1 week to search a merc or clan leader and recruit them when other faction can do this with a simple click.
in warband always 10+ fiefless lords was waiting in your capital city to be recruited.
manny of them very powerfull. but you didnt need them like in bannerlord.
edit:
the reason you need most clans possible... is the very bad AI.
(like armies trying to catch little 50 unit parties, and try sieges they cant win)
you want so much parties / armies for your faction like possible on the worldmap.
https://www.nexusmods.com/mountandblade2bannerlord/mods/6253
No need for thanks, I consider it a public service announcement.
My knidgom has 36.000 troops (khuzaits 10.000 and aserai 10.000)
Yet those f***ers keep attacking over and over ... and asking for peace COSTS me.
Then yeah, think I'm gonna download that mod and kill every damn lord ! Even tho I don't think that would solve the problem. I think they would simply spawn more lords.
Build a doomstack (but no cruel lords) and take all their towns (don't bother with castles, they can be taken by lord armies). Show mercy when taking towns to keep loyalty high, then go to the garrison tab and take out whatever you need and distribute them among in your army. You can keep going like that for quite a while and take out three or four towns. After that, they are done. Don't accept peace, but wipe them out.
Lords that are killed are gone. When all adult nobles in a clan are gone, the clan is eliminated.