Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Enemy Faction too unbalanced !
I've defeated something like 13 armies of 700 people and 2 of 1400 and captured something like 80 lords (maybe even more) ... and still khuzaits spawn armies of 1200-1500 people !

WTF is this ? Is it even possible to win ?
I can't even execute those f**kers cause I would get negative reputation.

Now only enemies are khuzaits and aserai (which of course are constantly at war with me), but how could I win if they (which are confined to just their territories now) keep spawning huge armies like nothing ?
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Showing 1-13 of 13 comments
Ruffio Jan 18 @ 4:02pm 
Something doesn't sound right here... You say you captured 80 lords, that would cripple them in regard of field parties. A clan need an available adult member to field a party.

The AI doesn't spawn armies out of thin air... They can pull units from garrisons, and they will go recruit as the player does.
Might be a bit of hyperbole here.

Assuming every lord is alive (and no children have been born), the Khuzaits have 40-45 nobles at game start I believe. There are...something of about 8-10 merc clans? Each of them have four nobles. If you've got 80 prisoners, you should have pretty much every lord captured, which means there aren't any to recruit armies.

I did a quick search of the game wiki to get clan members, so perhaps my count is off because of that.

If you have mods that are adding clans/nobles , then who knows how many you have.

You should see any armies past the first one to three to have much lower tier troops.

As soon as you capture a noble, that clan will spawn another member of its clan into the world. That noble will immediately start recruiting from towns or pull from their garrison. So while you're chasing down the next armies, the new clan parties are already building up for the next wave.

It is possible to win. Just rush their fiefs. Take their territory and they won't be able to fight back.
What's the difficulty you're playing at?
Ruffio Jan 18 @ 5:52pm 
Originally posted by Action Man:
Might be a bit of hyperbole here.

Assuming every lord is alive (and no children have been born), the Khuzaits have 40-45 nobles at game start I believe. There are...something of about 8-10 merc clans? Each of them have four nobles. If you've got 80 prisoners, you should have pretty much every lord captured, which means there aren't any to recruit armies.

I did a quick search of the game wiki to get clan members, so perhaps my count is off because of that.

If you have mods that are adding clans/nobles , then who knows how many you have.

You should see any armies past the first one to three to have much lower tier troops.

As soon as you capture a noble, that clan will spawn another member of its clan into the world. That noble will immediately start recruiting from towns or pull from their garrison. So while you're chasing down the next armies, the new clan parties are already building up for the next wave.

It is possible to win. Just rush their fiefs. Take their territory and they won't be able to fight back.

To add to this, NPC clans is restricted just as you are in how many parties they can field depending on what clan rank they got.
It is possible for more nobles and families to be part of factions, especially if your game has gone on for some time. Towns that rebel and succeed tend to bring a new noble family of 4 over to their new faction, there are nobles at game start that are too young to show up in the noble list ( think its something like 14 they start showing up), the game pop of nobles can really go up if grandchildren start hitting 18ish. Also, sounds like you are fairly late game, so some of the noble families from the defeated factions probably joined both khuzait and aserai,

Regardless, if you have defeated their main initial armies, the new waves coming at you are probably mostly or all recruits. You should be able to autoresolve easily enough with similar sized army even with low tactics. I wouldn't bother with running back and dumping lords into dungeons after fights like that, just push and take castles and towns. You can easily take several fiefs in the time it takes them to take 1.
Ruffio Jan 18 @ 6:25pm 
Originally posted by Silhouette:
It is possible for more nobles and families to be part of factions, especially if your game has gone on for some time. Towns that rebel and succeed tend to bring a new noble family of 4 over to their new faction, there are nobles at game start that are too young to show up in the noble list ( think its something like 14 they start showing up), the game pop of nobles can really go up if grandchildren start hitting 18ish. Also, sounds like you are fairly late game, so some of the noble families from the defeated factions probably joined both khuzait and aserai,

Regardless, if you have defeated their main initial armies, the new waves coming at you are probably mostly or all recruits. You should be able to autoresolve easily enough with similar sized army even with low tactics. I wouldn't bother with running back and dumping lords into dungeons after fights like that, just push and take castles and towns. You can easily take several fiefs in the time it takes them to take 1.

Any new character that get added or born show up in the ingame wiki.
They get good at escaping your dungeons. They then utilize all their garrisons of their settlements and recruit on the way to attacking your settlements. Putting a governor with bonuses to security helps in your main dungeon cities. Part of the game involves promoting your own companions, so they can field armies and own their own fiefs. Its hard juggling a very large army , keeping all your settlements, AND painting the whole map without rebellions. I found that if you have an army of 1500 or so, you can go for the big cities often. They siege your castles and cities to try and distract you. Having ultra loyal companions can be difficult to maintain if bad things happen. In this game its impossible to do everything perfectly well, so I think its better to choose a Couple of elements to focus on.
To keep an army large , never use auto resolve. The auto battler loses more troops than you would commanding and fighting the battle yourself, unless of course you fall in battle. Morale is not good at all when you fall.

If you add up all the enemy settlements troop numbers as you march by them , it adds up to be a large amount. I look to the kingdom tab to see how strong their forces are.... it saves tons of marching time. The game will end up sending all factions at you at once when your taking over the continent properly. I try to build up troops in the castles and cities I am far away from, and keep the ones nearby low, so they get attacked instead. It really sucks when you have to march all the way across the map to try and save a settlement because you don't have enough loyal followers turned into nobles.

Maybe its just a wall of text, but if you play a bunch you might understand. I personally think its more valuable to have a standing army that is very large made up of all your family and followers, so the required points cost stays at zero... Flattening any army or town you come too is usually more valuable than the other side of the maps losses. The balance can make the game attack you largely when you get on a winning streak. I love it.
Urmel Jan 18 @ 11:26pm 
recruiting clans for your faction is the key.
you weak the enemy + your faction get stronger.

but you dont have the tools to recruit clans/mercs.
why i cant pay more then the other factions and force all mercs to work for me always and forever... as long i have enough gold?

nobody want wasting time 1 week to search a merc or clan leader and recruit them when other faction can do this with a simple click.

in warband always 10+ fiefless lords was waiting in your capital city to be recruited.
manny of them very powerfull. but you didnt need them like in bannerlord.

edit:
the reason you need most clans possible... is the very bad AI.
(like armies trying to catch little 50 unit parties, and try sieges they cant win)

you want so much parties / armies for your faction like possible on the worldmap.
Last edited by Urmel; Jan 18 @ 11:32pm
Cuddle_Rat Jan 19 @ 12:00am 
Here's a handy mod that can fix that execution problem.

https://www.nexusmods.com/mountandblade2bannerlord/mods/6253

No need for thanks, I consider it a public service announcement.
Originally posted by JWylder93:
I've defeated something like 13 armies of 700 people and 2 of 1400 and captured something like 80 lords (maybe even more) ... and still khuzaits spawn armies of 1200-1500 people !

WTF is this ? Is it even possible to win ?
I can't even execute those f**kers cause I would get negative reputation.

Now only enemies are khuzaits and aserai (which of course are constantly at war with me), but how could I win if they (which are confined to just their territories now) keep spawning huge armies like nothing ?
The Ai always follows the path of least resistence. Meaning, they are attacking you because they dont have a weaker target. By weaker, I mean your garrisons are weak. Build up strong garrisons and they wont attack as much. By strong I mean lots of low ranking soldiers and recruits, not a tiny force of T6.
I don't know how to post screenshots, but I have exactly 62 Khuzaits enemy lords captured and 23 Aserai Lords.

My knidgom has 36.000 troops (khuzaits 10.000 and aserai 10.000)

Yet those f***ers keep attacking over and over ... and asking for peace COSTS me.

Then yeah, think I'm gonna download that mod and kill every damn lord ! Even tho I don't think that would solve the problem. I think they would simply spawn more lords.
Originally posted by JWylder93:
I don't know how to post screenshots, but I have exactly 62 Khuzaits enemy lords captured and 23 Aserai Lords.

My knidgom has 36.000 troops (khuzaits 10.000 and aserai 10.000)

Yet those f***ers keep attacking over and over ... and asking for peace COSTS me.

Then yeah, think I'm gonna download that mod and kill every damn lord ! Even tho I don't think that would solve the problem. I think they would simply spawn more lords.
Why don't you just wipe them out? No need to kill any lords. Recruit them instead (Check for clans without fiefs, then see if the leader is your prisoner. Talk to him, but make a safe before initiating the conversation).
Build a doomstack (but no cruel lords) and take all their towns (don't bother with castles, they can be taken by lord armies). Show mercy when taking towns to keep loyalty high, then go to the garrison tab and take out whatever you need and distribute them among in your army. You can keep going like that for quite a while and take out three or four towns. After that, they are done. Don't accept peace, but wipe them out.
Last edited by boiling pie; Jan 19 @ 7:57am
Originally posted by JWylder93:
I don't know how to post screenshots, but I have exactly 62 Khuzaits enemy lords captured and 23 Aserai Lords.

My knidgom has 36.000 troops (khuzaits 10.000 and aserai 10.000)

Yet those f***ers keep attacking over and over ... and asking for peace COSTS me.

Then yeah, think I'm gonna download that mod and kill every damn lord ! Even tho I don't think that would solve the problem. I think they would simply spawn more lords.
The tribute system is not a measure of strength. It's a measure of how much a faction wants war. If they want you to pay them, they still want to fight you. Take their territory and wipe them out as a faction.

Lords that are killed are gone. When all adult nobles in a clan are gone, the clan is eliminated.
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Date Posted: Jan 18 @ 3:44pm
Posts: 13