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Huge props to you guys.
It might be that we've getting so used to other devs only acting like they listen but don't really.
Coming together with the community is the key and you've showed us that you understand the true value of player feedback, this gives us a feeling of involvement and excitement.
Keep up the good work and it will surely end up on the GOAT list! =)
I feel that Bannerlord could gain a lot by expanding the tournament gameplay, for instance by making larger regional differences, adding more traditional jousts in Vlandia, e.g., while you'd have archery contests in Battania or Sturgia. Various Quintans in Khuzait or Vlandia. Possibly horse races in the larger Imperial arenas, although it would be nice with chariots. :)
Make the classical capital of the empire - I forget which - have ridiculously elaborate arenas, where it can be set up simulating naval battles and such (with just boat-like structures you can shoot at/from, before they are moved closer and you start 'boarding' after a time limit, or things like that. No need to go as far as they did in the Colosseum with ACTUAL naval battles with water though.
Prisoners could fight in tournaments as well - but to the death. And with exotic (but not all that good) equipment. The fighting system doesn't seem ideal for fights with lions or such, but it's worth a thought.
There's lots of opportunities there, and I would absolutely love to see that expanded upon.
But nothing can truly substitute for the real thing.
So with that logic, I guess 25% for Practice and 50% for Tournaments sounds pretty realistic.
At least in my opinion.
On the topic of the tournaments, I agree, I'd also very much like to see them expanded.
I'd also really like to have the ability to choose weapon when practicing. But I think this has already been suggested many times.
A gladiator feature would be dope as hell. In which 100% combat XP should be awarded, since you would actually get injured and people would die, a real life and death battle. With Last Man Standing all out brawls, Team VS Team and 1v1's.
Or you can put up your prisoners as fighters and watch from the sidelines, if they win you get paid, if they die then 'meh', it's just a bunch of looters anyway.
Tournament XPanded works in 1.4.2. You have just to replace two dlls, check the comments section on nexus, someone has recompiled them to make them work. It runs without problems.
(link to the recompiled dlls)
https://www.dropbox.com/s/96ns1nzb17olj71/TXPfix.zip?dl=0
Yeah, that's definitely not it. I may have inadvertently changed something in the config files. I would like to change it so it's closer to vanilla, just with XP and rerolls and a bit more variety in equipment instead of 20 helmets in a row. A lot of what it does is a good idea, but the cumulative effect of renown + city wealth being taken into account meant that I got a 16000 gold item reward in my third tournament with a new character - that's definitely a bit much. (Helmet with visor). I like that you can get that eventually with a lot of renown in a rich city, but then I think the default needs to be lowered a bit.
So I can't really speak much on it, hopefully you'll get it fixed.
A: Somewhat more XP from tournaments
B: More variety and content in tournaments
C: But not necessarily more monetary rewards.
(Although the odds you get if you win a lot of times are a bit on the low side - a higher minimum than the current one, rather than a higher maximum.).
Regular arena is a good place to get your new character some levels in relevant weapon skills and athleticism (which is a huuuge drag to level in battles, not to mention expensive lategame if you get knocked out, all your troops suiciding etc).
Tournaments also help you companions get some, with no access to a "training facility" I use a mod for xp and manipulate the fights to get into a duel with specific companions, then block them until I get too low, then end the fight.
I agree, "realism" is an odd argument to use for a game like this anyway. I don't see any valid "realism"-based reason why fighting in arena or tournaments would yield less experience than in battles, as if fighters wouldn't spend a lot of time training to improve their skills.
I understand that TW limits it for a gameplay reason, in their view probably arena and tournaments are just a complement to the main game, but on the other hand what's the point of arenas then? I do them only very early game and ignore them later.
It would be nice if there were some other way to train companions btw.
Anyway, it hasn't anything to do with "realism", how much obsessed with that term some players may be.