Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
zeeb Aug 17, 2020 @ 1:59am
XP Increase from Arena & Tournaments
Instead of having to rely on mods, it would be nice if Arena fighting gave 25% XP and Tournaments gave 50% XP by default.

That way you can chill and at the same time work on your character, besides it makes sense and it's singleplayer, it doesn't hurt anyone.

If possible, could you also make blunt weapons not stick to characters, for example blunt arrows? So they just bounces off after hitting the target. People get really bloody at the Arena which is ment for practice, it's just a visual thing but still. My character had a spear through his head which was covered in blood, the head that is.
Last edited by zeeb; Aug 17, 2020 @ 2:02am
Originally posted by TaleWorlds Community Team:
Thank you for sharing your feedback and suggestions! They have been noted and forwarded to the development team.
< >
Showing 1-15 of 15 comments
The author of this thread has indicated that this post answers the original topic.
Thank you for sharing your feedback and suggestions! They have been noted and forwarded to the development team.
zeeb Aug 17, 2020 @ 6:17am 
Wow, you actually read it, wasn't really expecting a response!
Huge props to you guys.

It might be that we've getting so used to other devs only acting like they listen but don't really.

Coming together with the community is the key and you've showed us that you understand the true value of player feedback, this gives us a feeling of involvement and excitement.

Keep up the good work and it will surely end up on the GOAT list! =)
Last edited by zeeb; Aug 17, 2020 @ 7:16am
Falaris Aug 17, 2020 @ 7:05am 
I have to say, for my part I much prefer the fighting of the tournaments to the battles. The battles are a chaotic scrum where there really isn't room for fancy one on one swordplay or jousts, which is the fights I think Bannerlord is the best at. Character-wise, it is difficult to see why they should give so much less xp than the battles, which often is won or lost by the fighting of your men, not yourself.

I feel that Bannerlord could gain a lot by expanding the tournament gameplay, for instance by making larger regional differences, adding more traditional jousts in Vlandia, e.g., while you'd have archery contests in Battania or Sturgia. Various Quintans in Khuzait or Vlandia. Possibly horse races in the larger Imperial arenas, although it would be nice with chariots. :)

Make the classical capital of the empire - I forget which - have ridiculously elaborate arenas, where it can be set up simulating naval battles and such (with just boat-like structures you can shoot at/from, before they are moved closer and you start 'boarding' after a time limit, or things like that. No need to go as far as they did in the Colosseum with ACTUAL naval battles with water though.

Prisoners could fight in tournaments as well - but to the death. And with exotic (but not all that good) equipment. The fighting system doesn't seem ideal for fights with lions or such, but it's worth a thought.

There's lots of opportunities there, and I would absolutely love to see that expanded upon.
zeeb Aug 17, 2020 @ 7:10am 
I looked at it this way; 1/4 of actual combat experience since it's practicing for the real thing and 1/2 of actual combat experience because it's the same thing but without the risk of death pressure.

But nothing can truly substitute for the real thing.

So with that logic, I guess 25% for Practice and 50% for Tournaments sounds pretty realistic.
At least in my opinion.

On the topic of the tournaments, I agree, I'd also very much like to see them expanded.
I'd also really like to have the ability to choose weapon when practicing. But I think this has already been suggested many times.

A gladiator feature would be dope as hell. In which 100% combat XP should be awarded, since you would actually get injured and people would die, a real life and death battle. With Last Man Standing all out brawls, Team VS Team and 1v1's.

Or you can put up your prisoners as fighters and watch from the sidelines, if they win you get paid, if they die then 'meh', it's just a bunch of looters anyway.
Last edited by zeeb; Aug 17, 2020 @ 7:19am
Falaris Aug 17, 2020 @ 7:35am 
BTW, Zeeb, you mention mods. I recently looked at TournamentXPerience, which looks interesting, but it crashes (if you select prize) in 1.4.2/1.4.3. Do you have any suggestions for good tournament mods?
redwitch Aug 17, 2020 @ 7:41am 
Originally posted by Falaris:
BTW, Zeeb, you mention mods. I recently looked at TournamentXPerience, which looks interesting, but it crashes (if you select prize) in 1.4.2/1.4.3. Do you have any suggestions for good tournament mods?

Tournament XPanded works in 1.4.2. You have just to replace two dlls, check the comments section on nexus, someone has recompiled them to make them work. It runs without problems.

(link to the recompiled dlls)

https://www.dropbox.com/s/96ns1nzb17olj71/TXPfix.zip?dl=0
Last edited by redwitch; Aug 17, 2020 @ 7:42am
Falaris Aug 17, 2020 @ 3:43pm 
Thanks, friend. Finally got it to work. Strangely enough, I usually get a one handed sword but no shield as weapon, so some tweaking may be in order.
zeeb Aug 17, 2020 @ 3:49pm 
Have you gone into 3rd person or scroll wheeled down, see if it might be equipped on your back?
Falaris Aug 17, 2020 @ 4:02pm 
Originally posted by zeeb:
Have you gone into 3rd person or scroll wheeled down, see if it might be equipped on your back?

Yeah, that's definitely not it. I may have inadvertently changed something in the config files. I would like to change it so it's closer to vanilla, just with XP and rerolls and a bit more variety in equipment instead of 20 helmets in a row. A lot of what it does is a good idea, but the cumulative effect of renown + city wealth being taken into account meant that I got a 16000 gold item reward in my third tournament with a new character - that's definitely a bit much. (Helmet with visor). I like that you can get that eventually with a lot of renown in a rich city, but then I think the default needs to be lowered a bit.
zeeb Aug 17, 2020 @ 4:20pm 
Ah I see, yeah the reason why I never used the mod was because it didn't only change the XP rate.

So I can't really speak much on it, hopefully you'll get it fixed.
Falaris Aug 17, 2020 @ 4:40pm 
Originally posted by zeeb:
Ah I see, yeah the reason why I never used the mod was because it didn't only change the XP rate.

So I can't really speak much on it, hopefully you'll get it fixed.
Having another look at the config files, I can't see anywhere it changes the weapons USED in a tournament, just the rewards. Weirdness. Anywa, we're moving a bit off topic here. What I'd prefer is:
A: Somewhat more XP from tournaments
B: More variety and content in tournaments
C: But not necessarily more monetary rewards.

(Although the odds you get if you win a lot of times are a bit on the low side - a higher minimum than the current one, rather than a higher maximum.).
SgtSorrow Aug 17, 2020 @ 11:51pm 
Disagree with xp rates, should be 100%, realism can go elsewhere.

Regular arena is a good place to get your new character some levels in relevant weapon skills and athleticism (which is a huuuge drag to level in battles, not to mention expensive lategame if you get knocked out, all your troops suiciding etc).

Tournaments also help you companions get some, with no access to a "training facility" I use a mod for xp and manipulate the fights to get into a duel with specific companions, then block them until I get too low, then end the fight.
redwitch Aug 18, 2020 @ 12:16am 
Originally posted by SgtSorrow:
Disagree with xp rates, should be 100%, realism can go elsewhere.

Regular arena is a good place to get your new character some levels in relevant weapon skills and athleticism (which is a huuuge drag to level in battles, not to mention expensive lategame if you get knocked out, all your troops suiciding etc).

Tournaments also help you companions get some, with no access to a "training facility" I use a mod for xp and manipulate the fights to get into a duel with specific companions, then block them until I get too low, then end the fight.

I agree, "realism" is an odd argument to use for a game like this anyway. I don't see any valid "realism"-based reason why fighting in arena or tournaments would yield less experience than in battles, as if fighters wouldn't spend a lot of time training to improve their skills.
I understand that TW limits it for a gameplay reason, in their view probably arena and tournaments are just a complement to the main game, but on the other hand what's the point of arenas then? I do them only very early game and ignore them later.
It would be nice if there were some other way to train companions btw.
Anyway, it hasn't anything to do with "realism", how much obsessed with that term some players may be.
Last edited by redwitch; Aug 18, 2020 @ 12:39am
Teralitha Aug 18, 2020 @ 12:58am 
Originally posted by zeeb:
Wow, you actually read it, wasn't really expecting a response!
Huge props to you guys.

It might be that we've getting so used to other devs only acting like they listen but don't really.

Coming together with the community is the key and you've showed us that you understand the true value of player feedback, this gives us a feeling of involvement and excitement.

Keep up the good work and it will surely end up on the GOAT list! =)
That wasnt a dev. And you are not the first person to make this kind of suggestion. You basically just got a canned response. The practice arena is just not priority for the devs. Maybe someday they will fix it.
Last edited by Teralitha; Aug 18, 2020 @ 1:00am
SgtSorrow Aug 18, 2020 @ 1:50am 
Btw, for those of you who like me use a xp for for arena/tournament. Vlandian cities have nice arenas, good 1h swords, spears & bills. Crossbows are a bit meh, but the reload is long and the arena is probably the smallest of all
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 17, 2020 @ 1:59am
Posts: 15