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I recommend regrouping and reforming the line after routing the first wave of enemies. Otherwise, like you said, the simple F1+F3 will send individual soldiers picking their own target and scattering themselves.
Regroup and just let the first group of routers get away.
Otherwise, giving F1+F3 command only after your formation has approached the desired target seems to work somewhat. I think the bots pick the nearest target first, or at least, tends to.
i remember reading a post on reddit about debunking the stories of grand battles throughout history, said something about how quickly panic can travel and given how common fear of death is, it was a common sight to see soldiers rout from battle, seems like the devs were trying to go for that authenticity which i wouldnt mind if it only happened during a realistic setting, e.g. 700 v 300 not 300 v 700
You can also beat any army of any size with some good archers, as all you need to do is set up a line of archers within striking distance of the enemy and rack up kills, until the enemy gets too close to your archers, and then you can instantly retreat without penalty and repeat the process as often as needed. I have taken out armies 4x my size and lost very few troops doing it.
It's also easier to siege castles / towns with garrisons larger than your army then ones that are smaller, because large garrisons will often sally out to fight you in the field, and you can destroy them using the method described above with minimal losses. If you siege a town with 400 defenders, you take fewer losses using an army of 300 than an army of 600, and that's just weird.
The best you can do is order a Group to move-to where the enemy is still fighting. They "should" at least defend themselves at that location, then you can order them to Charge/whatever and they will be more likely to attack the nearer enemy than run off trying to chase down fleeing ones.
Refugees from a battle in Bannerlord do... nothing. They just disappear AFAIK. That's something that's pretty underwhelming. I'd like to see a "Deserter" mechanic that worked in tandem with deserting/fleeing/survivor troop mechanics.
Somewhere, and I don't remember where, there was a mechanic that worked with this in either vanilla/native Warband or a mod. With Bandit troops and certain survivors, it worked. But, in this mechanic, there were increased chances for bandit groups/looters/deserters to spawn when there were a lot of survivors on the losing side that successfully escaped the battle.
There is also no "fight to the death" mechanic and I was sort of looking forward to seeing something like that in Bannerlord. ("Total War" mechanic when an enemy wants to flee, but is surrounded. Makes the player hesitate to totally envelope an enemy formation. Though, that is difficult to do in Bannerlord because the AI doesn't really try to do that.)
This is such an obvious exploit of the "retreat" button that i almost guarantee it will be changed/fixed with an upcoming patch.
This was a thing you could do in Warband, as well, especially with sieges - Rinse/Repeat just to get arrow reloads. (I didn't like to use it and preferred "suiciding" my archers once my party's Medical skills were ramped up.)
It's cheesy and should certainly have more of a morale penalty so as to make it a less desirable tactic.