Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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how to make army not chase fleeing enemies
i notice when my army charge half of them leave the battlefield and chase fleeing enemies. is there a way to make them focus on the one attacking in the battle field ?
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Showing 1-11 of 11 comments
Pistachio Aug 15, 2020 @ 8:32pm 
I wish there was a command to assign a formation to attack a specific enemy formation to send them out like attack dogs, but sadly no.

I recommend regrouping and reforming the line after routing the first wave of enemies. Otherwise, like you said, the simple F1+F3 will send individual soldiers picking their own target and scattering themselves.

Regroup and just let the first group of routers get away.

Otherwise, giving F1+F3 command only after your formation has approached the desired target seems to work somewhat. I think the bots pick the nearest target first, or at least, tends to.
Last edited by Pistachio; Aug 15, 2020 @ 8:34pm
Shonubis 🐾 Aug 15, 2020 @ 8:41pm 
Originally posted by Pistachio:
I wish there was a command to assign a formation to attack a specific enemy formation to send them out like attack dogs, but sadly no.

I recommend regrouping and reforming the line after routing the first wave of enemies. Otherwise, like you said, the simple F1+F3 will send individual soldiers picking their own target and scattering themselves.

Regroup and just let the first group of routers get away.

Otherwise, giving F1+F3 command only after your formation has approached the desired target seems to work somewhat. I think the bots pick the nearest target first, or at least, tends to.
thats what i do but while regrouping i lose alot of men because of that hope they can sort something out thank you tho
Frodo Swaggins Aug 15, 2020 @ 10:00pm 
theres this mod [www.nexusmods.com] that makes it so troops wont run away from battle, havent tried it myself yet, it really does annoy me when during battles that consists of hundreds of soldiers, there are always groups of infantry that just break off from the main bloc and start running for the hills

i remember reading a post on reddit about debunking the stories of grand battles throughout history, said something about how quickly panic can travel and given how common fear of death is, it was a common sight to see soldiers rout from battle, seems like the devs were trying to go for that authenticity which i wouldnt mind if it only happened during a realistic setting, e.g. 700 v 300 not 300 v 700
Dutch81 Aug 16, 2020 @ 5:48am 
Breaking their morale is a huge part of achieving a victory, I understand that your troops going after low hanging fruit might be frustrating but it seems realistic to me after all they want their share of the loot as well ... why fight more than you have to?
Xenothor Aug 16, 2020 @ 6:36am 
The battles in this game are kind of broken in their current state. I hate how if I tell cavalry to charge because I want them to kill nearby enemies, they will often run way down the field into a large infantry line and get demolished. I always seem to find myself calling therm back seconds after sending them off. As Pistachio said, and option to assign targets would be nice.

You can also beat any army of any size with some good archers, as all you need to do is set up a line of archers within striking distance of the enemy and rack up kills, until the enemy gets too close to your archers, and then you can instantly retreat without penalty and repeat the process as often as needed. I have taken out armies 4x my size and lost very few troops doing it.

It's also easier to siege castles / towns with garrisons larger than your army then ones that are smaller, because large garrisons will often sally out to fight you in the field, and you can destroy them using the method described above with minimal losses. If you siege a town with 400 defenders, you take fewer losses using an army of 300 than an army of 600, and that's just weird.
Last edited by Xenothor; Aug 16, 2020 @ 6:40am
Morkonan Aug 16, 2020 @ 9:29am 
Originally posted by ShouSha 🐾:
i notice when my army charge half of them leave the battlefield and chase fleeing enemies. is there a way to make them focus on the one attacking in the battle field ?

The best you can do is order a Group to move-to where the enemy is still fighting. They "should" at least defend themselves at that location, then you can order them to Charge/whatever and they will be more likely to attack the nearer enemy than run off trying to chase down fleeing ones.

Refugees from a battle in Bannerlord do... nothing. They just disappear AFAIK. That's something that's pretty underwhelming. I'd like to see a "Deserter" mechanic that worked in tandem with deserting/fleeing/survivor troop mechanics.

Somewhere, and I don't remember where, there was a mechanic that worked with this in either vanilla/native Warband or a mod. With Bandit troops and certain survivors, it worked. But, in this mechanic, there were increased chances for bandit groups/looters/deserters to spawn when there were a lot of survivors on the losing side that successfully escaped the battle.

There is also no "fight to the death" mechanic and I was sort of looking forward to seeing something like that in Bannerlord. ("Total War" mechanic when an enemy wants to flee, but is surrounded. Makes the player hesitate to totally envelope an enemy formation. Though, that is difficult to do in Bannerlord because the AI doesn't really try to do that.)
Bashur Aug 16, 2020 @ 9:45am 
Originally posted by Xenothor:
You can also beat any army of any size with some good archers, as all you need to do is set up a line of archers within striking distance of the enemy and rack up kills, until the enemy gets too close to your archers, and then you can instantly retreat without penalty and repeat the process as often as needed. I have taken out armies 4x my size and lost very few troops doing it.

This is such an obvious exploit of the "retreat" button that i almost guarantee it will be changed/fixed with an upcoming patch.
Morkonan Aug 16, 2020 @ 9:49am 
Originally posted by Ballmann:
Originally posted by Xenothor:
You can also beat any army of any size with some good archers, as all you need to do is set up a line of archers within striking distance of the enemy and rack up kills, until the enemy gets too close to your archers, and then you can instantly retreat without penalty and repeat the process as often as needed. I have taken out armies 4x my size and lost very few troops doing it.

This is such an obvious exploit of the "retreat" button that i almost guarantee it will be changed/fixed with an upcoming patch.

This was a thing you could do in Warband, as well, especially with sieges - Rinse/Repeat just to get arrow reloads. (I didn't like to use it and preferred "suiciding" my archers once my party's Medical skills were ramped up.)

It's cheesy and should certainly have more of a morale penalty so as to make it a less desirable tactic.
Landnut Aug 16, 2020 @ 11:23am 
When commanding a large army I sometimes use F7 to but a dozen or so infantry with my cavalry. Alexander the Great used this tactic to devastating effect and I absolutely destroy enemy cavalry when I do it. My remaining infantry gets manually marched to the vicinity of the enemy main army so they don’t break off and chase routers or cavalry. When I feel they’re in a good spot I order the charge. Whatever they do after that point.... que sera sera.
Wither Aug 16, 2020 @ 11:26am 
I don't understand. If you want them to stay in formation then don't order charge, simply as that. It will get even more messy with enemy rienforcement if you tell them to charge.
Shonubis 🐾 Aug 16, 2020 @ 11:47am 
Originally posted by Caveman:
I don't understand. If you want them to stay in formation then don't order charge, simply as that. It will get even more messy with enemy rienforcement if you tell them to charge.
there is many situations you had to charge like dealing with horse archers , archers . soliders with jav and other situations what i wanted to say there should be more orders not just stay and charge
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Date Posted: Aug 15, 2020 @ 8:28pm
Posts: 11