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My issue with the mods is that at the end of the day the mod changes what the opinion of the modder of what needs a fix is and of course it is optional, nobody is making you use a mod if you don't want to, but adding a mod to fix one thing that is just wrong on the basegame by also adding other 20 that I don't want is not really what I am looking for this is just a change to not even how the AI blocks, just the things you can and cannot block. In my opinion mods should add content not try to fix the game, that is a fail of the developers.
I don't know if this change made the battles much better or not, but if you use cavalry on this game and you told them to charge what you see is a dissapointing scene, like why are my 40 cataphracts charging on a line of 40 bowmans and only kill like 5? is this for real? there is no need to protect the flanks of your ranged units because of how weak the cavalry is and how the charges don't actually charge anything they just try to use the lance to hit someone and the fun story is that this attacks can easily be blocked.
Don't forget to master the kick, the kick is great against high tiered units since they're more inclined to block your feint. You can also block WHILE you kick if you only have a weapon and no shield, keep that in mind.
For example; raise an overhand chop, when they raise their defense you switch to a stab and you'll get in a hit. Same if they have shields, because if you block the wrong direction with a shield the shield takes more damage. Which is why you want to block the right direction with a shield as well. Only reason to use a shield is to protect oneself from projectiles or if your tactical awareness is garbage and you get constantly swarmed.
One fun thing you can do as a merc with a pavise shield and two handed is to join the vanguard and charge the enemy infantry line. Then you just raise your pavise shield and push through to the other side and equip your two handed and start slaying them from behind. The pavise shield will help protect you from their archers shooting you in the back.
The problem in the game is that charging with a polearm or with a two handed is badly modelled, weight should be a huge factor. You shouldn't be able to block a two handed attack with a one handed without suffering a crush through. Same with blocking a polearm that is delivered behind a charging horse. Chamber block sure, but regular blocking should be crushed through since chamber blocking is parrying. Shields should also take a massive increase in damage if used to block two handed weapons or polearm charges.
So yeah, blocking is currently OP, but a simple nerf won't do, they need to rewrite how the weapons work against each other and the effectiveness of shields against two handed and horseback polearms.
Two handed weapon against a one handed weapon? Forget a block, you better chamber it or move out of the way. Roided titan with a two handed axe on a horse going full speed? Your shield should be obliterated and you suffer partial damage.
The more I think about it, the more the combat annoys me. Arrow to the chest? Forget about bleeding to death, just walk it off, it was only like 20% HP lost anyway, no big deal.
Eh, it is what it is I guess, these things will probably not be addressed. Getting a bleed mechanic this late is like wishing for world peace.
ask yourself why most games are not "simulation"?
you have a moral system for troops, you need different horses, something to eat, and the battle-map is important (rivers, mountains, snow, wood, siege).
and your fiefs (towns) can rebell. that all is enough to consider .
https://www.youtube.com/watch?v=_MY9TNamvQ8