Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Gootsu Sep 18, 2024 @ 8:22pm
Block is too OP
Well I think the blocking system should have some random chance of block based on the weapon skill instead of always blocking if facing the right direction unless you use a shield, it drives me nuts that as long as a looter is on guard against my cavalry they block a lance thrust of a horse rider going quite fast with a hammer I mean why? a looter have like 40 of one hand how come he can consistently block something like that with a little hammer, it makes 0 sense
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Showing 31-43 of 43 comments
Gootsu Sep 21, 2024 @ 8:30am 
The thrust attack gets blocked by any weapon and the guy that blocks it doesn't even flintch even if you are going max speed with the horse it feels like if he just blocked a mosquito instead of a lance, the coach lance I think it goes through I have to test it since I don't really use coach lances, but the cavalry that has an actual coach lance is just very few. Do they actually use the coach attack? I don't remember seing AI using coach attacks same as shield bashes or kicks, the AI is so honorable.

My issue with the mods is that at the end of the day the mod changes what the opinion of the modder of what needs a fix is and of course it is optional, nobody is making you use a mod if you don't want to, but adding a mod to fix one thing that is just wrong on the basegame by also adding other 20 that I don't want is not really what I am looking for this is just a change to not even how the AI blocks, just the things you can and cannot block. In my opinion mods should add content not try to fix the game, that is a fail of the developers.

I don't know if this change made the battles much better or not, but if you use cavalry on this game and you told them to charge what you see is a dissapointing scene, like why are my 40 cataphracts charging on a line of 40 bowmans and only kill like 5? is this for real? there is no need to protect the flanks of your ranged units because of how weak the cavalry is and how the charges don't actually charge anything they just try to use the lance to hit someone and the fun story is that this attacks can easily be blocked.
Last edited by Gootsu; Sep 21, 2024 @ 8:34am
Vicboss Sep 21, 2024 @ 8:46am 
Originally posted by Rakshasa:
Originally posted by Vicboss:

I play on the highest difficulty and I kill looter swarms solo ON FOOT. Please, just because you are bad at simple mechanics doesn't mean that people who disagree with you are worse than you are at the game.
this is blantant trolling and harassment. not at any point did I say that people who play on easy ai are, "worse at the game than me," gas light pure and simple. why don't you try something harder than easy ai before you assume that there is no difference in how the ai blocks.

the blocking is bs, the ai will change direction of block as if they have eyes in the back of their head, a fully charged horse lance gets deflected by a peasant using a butterknife and you know the worst part is that the same exact garbage system is used in chamber blocking
Bro can you just get a short polearm and kill them on foot like the rest of us instead of crying in discussion forums?
zeeb Sep 21, 2024 @ 6:40pm 
Just feint the enemy. If you raise your sword well before you attack then the enemy will obviously be able to react in time, so never hold attack, never, if you have it as part of your muscle memory then get rid of it asap. The more skilled the enemy unit is the faster they react and the less feints works, but feints work on every unit.
Don't forget to master the kick, the kick is great against high tiered units since they're more inclined to block your feint. You can also block WHILE you kick if you only have a weapon and no shield, keep that in mind.

For example; raise an overhand chop, when they raise their defense you switch to a stab and you'll get in a hit. Same if they have shields, because if you block the wrong direction with a shield the shield takes more damage. Which is why you want to block the right direction with a shield as well. Only reason to use a shield is to protect oneself from projectiles or if your tactical awareness is garbage and you get constantly swarmed.

One fun thing you can do as a merc with a pavise shield and two handed is to join the vanguard and charge the enemy infantry line. Then you just raise your pavise shield and push through to the other side and equip your two handed and start slaying them from behind. The pavise shield will help protect you from their archers shooting you in the back.

The problem in the game is that charging with a polearm or with a two handed is badly modelled, weight should be a huge factor. You shouldn't be able to block a two handed attack with a one handed without suffering a crush through. Same with blocking a polearm that is delivered behind a charging horse. Chamber block sure, but regular blocking should be crushed through since chamber blocking is parrying. Shields should also take a massive increase in damage if used to block two handed weapons or polearm charges.

So yeah, blocking is currently OP, but a simple nerf won't do, they need to rewrite how the weapons work against each other and the effectiveness of shields against two handed and horseback polearms.
Last edited by zeeb; Sep 21, 2024 @ 6:55pm
Rhastas Sep 23, 2024 @ 12:58pm 
Originally posted by Gootsu:
The thrust attack gets blocked by any weapon and the guy that blocks it doesn't even flintch even if you are going max speed with the horse it feels like if he just blocked a mosquito instead of a lance, the coach lance I think it goes through I have to test it since I don't really use coach lances, but the cavalry that has an actual coach lance is just very few. Do they actually use the coach attack? I don't remember seing AI using coach attacks same as shield bashes or kicks, the AI is so honorable.

My issue with the mods is that at the end of the day the mod changes what the opinion of the modder of what needs a fix is and of course it is optional, nobody is making you use a mod if you don't want to, but adding a mod to fix one thing that is just wrong on the basegame by also adding other 20 that I don't want is not really what I am looking for this is just a change to not even how the AI blocks, just the things you can and cannot block. In my opinion mods should add content not try to fix the game, that is a fail of the developers.

I don't know if this change made the battles much better or not, but if you use cavalry on this game and you told them to charge what you see is a dissapointing scene, like why are my 40 cataphracts charging on a line of 40 bowmans and only kill like 5? is this for real? there is no need to protect the flanks of your ranged units because of how weak the cavalry is and how the charges don't actually charge anything they just try to use the lance to hit someone and the fun story is that this attacks can easily be blocked.
I am a bit late to this But I feel you. startet a fun game with xp mods just to be overpowered. And I now have an amazing 2h axe that people just block with tiny hammers when I come with 200km/h on a horse or 100km/h on foot. So I feel you. Sems kinda insane that it can happen. Its like a kid blocking a hit from hulk like it was nothing.
zeeb Sep 23, 2024 @ 1:03pm 
To address it, all they need to do is add automatic crush through in relation to speed and weapon weight of both the attacker's weapon and defender's weapon. They already have the calculations on the damage itself. Problem solved.

Two handed weapon against a one handed weapon? Forget a block, you better chamber it or move out of the way. Roided titan with a two handed axe on a horse going full speed? Your shield should be obliterated and you suffer partial damage.

The more I think about it, the more the combat annoys me. Arrow to the chest? Forget about bleeding to death, just walk it off, it was only like 20% HP lost anyway, no big deal.

Eh, it is what it is I guess, these things will probably not be addressed. Getting a bleed mechanic this late is like wishing for world peace.
Last edited by zeeb; Sep 23, 2024 @ 1:11pm
Urmel Sep 23, 2024 @ 8:52pm 
if bannerlord would have a bleed mechanic, it would have only 30% of the sales and the steam reviews would be mediocre and not very good.

ask yourself why most games are not "simulation"?

you have a moral system for troops, you need different horses, something to eat, and the battle-map is important (rivers, mountains, snow, wood, siege).

and your fiefs (towns) can rebell. that all is enough to consider .
Gootsu Sep 23, 2024 @ 11:15pm 
The game has to be fun, not realistic, currently your huge blow with you charged lance or your 2 handed axe is just stopped by the minimum effort of any enemy just by blocking even with a spoon if they had one, they don't fall to the ground, they don't get any damage for it, they just make your blow dissapear like magic, that is not satisfying, it is not fun, I want to see how archer lines got wrecked by my heavy cavalry charge I want them to run and fear because dead is imminent, instead they just stand there and block they don't even care about moving at all.
Urmel Sep 24, 2024 @ 12:11am 
this reminds me the spoon-killer ! :steamlaughcry:

https://www.youtube.com/watch?v=_MY9TNamvQ8
zeeb Sep 24, 2024 @ 12:38am 
Originally posted by Gootsu:
I want to see how archer lines got wrecked by my heavy cavalry charge I want them to run and fear because dead is imminent, instead they just stand there and block they don't even care about moving at all.
Archers in your game must be beefed up, in my game they just take an axe to the face and continue firing their bows like nothing happened.
Anarchy Sep 24, 2024 @ 1:44am 
I think the issue is moreso random ♥♥♥♥ wads 180'ing when you're bout to couch/stab them in the back or raising shield literal last second before an arrow hits them.
Last edited by Anarchy; Sep 24, 2024 @ 1:44am
6000 Chipmunks Sep 24, 2024 @ 12:03pm 
That silly blocking ability does bother me as well, especially in tournaments one-on-one, but mods can make this game more enjoyable if not as realistic as I, or others would like.
Rap/cist Sep 24, 2024 @ 2:25pm 
wow
Wolphyre Nov 25, 2024 @ 7:56am 
I just started the game (I tried it years ago at a friend's), and it seemed like I was playing something totally different, then I discovered this update and I understood why, the biggest problem I have besides the enemies that never miss a block, whether they are tournament champions or desperate people in the woods, is that the AI ​​has a block that slips, that is, an enemy in parry can go through the 4 parry states without breaking the parry, the player, if he has the block in one direction if he doesn't interrupt the block he can't change, this thing bothers me a lot with the lunges, because I almost always find myself parrying to the left, but I'm looking down, it would be enough to remove this thing, I find it really unintuitive to have the block that can't be changed without interrupting the action, when the enemies sometimes seem like those people on "for honor", who spam all the block directions, and above all, I read practically everywhere that this new block is hated by almost everyone, the developers could simply take a step back and bring it to a way in between with the previous system, the AI ​​knows how to block, but it is not a seer who foresees everything
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Date Posted: Sep 18, 2024 @ 8:22pm
Posts: 43