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Don't forget about Alt+G. There are additional settings there.
uninstalling since the info is babble to me vs what it is actually doing to the game
Make sure you get it all -- https://steamcommunity.com/app/261550/discussions/17/2968397584539744282/
If you can be a bit more specific in questions, it's easier to answer. Otherwise, any response would be regurgitating the tutorial.
They haven't been for me and my few dozen mods I run.
It is vague in the instructions in regards to troop count. Mostly so it is very vague in the configuration instructions.
I don't want to cheese out and op the game. I don't want impossible AI wars. Just saw it was could be a good option to help manage local issues while pursuing other portions of the campaign.
But... I don't want it over riding default where I limit troops either. Which it does not specify but suggests it does.
So I believe all that comes to the point of balance.
Both you and the AI have to pay troops. So if you set your garrisons to be maxed out, it's going to cost. Clans without money won't be able to field parties, which makes for empty maps.
Troop Count is (I believe) how many troops you want in that fief. The mod will either recruit locally (the fief's bound village), or it can use a template, set by you. Whatever troops you set in the template, the Garrison will create a unit that will travel to the appropriate fiefs and villages to recruit those troops.
If you make your template be 50 Fian Champions and 20 Khan's Guards, the Recruiter will visit both Battania and Khuzait territory to find the recruits that level up to those units. When you create a Recruiter unit, you specify how many recruits you want them to find before they come back to the fief to deposit the troops. Your Recruiter can be attacked and destroyed, so be mindful if you send them on long journeys.
Personally, I don't use Guard units (garrison patrolling the area), because when I used it, it messed with the AI. Stronger enemy parties would follow Guard units, but never engage them. I didn't like how it stopped the AI from attacking/defending.
If you use the Alt+G menu, you can set options for the AI. How many troops they keep in their garrison, how much they get trained, how much bonus food you give the fief (so they don't starve), along with a lot of other options.
I also do not use the fief/construction management, because it's too cheesy to me. Being able to telepathically manage all your fiefs is overkill.
I mostly use it so the AI has defensible fiefs, and I handle my own recruiting. I do set training for the units in my garrisons so they become the troops I want. Otherwise it's random.