Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Siege AI is still broken.
I returned to this game after a pause of a whole year and I am shook that still the siege AI is awful and borderline unplayable. Why bother with all kinds of other features, when this is still the most profound and often encountered issue ?

Are there are any tricks to bypass the incredibly bad AI when besieging castles ?
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110/10 megjegyzés mutatása
There is a mod.

Also the devs sayed that they will overhaul the entire system towards the end of EA.
To say siege is unplayable is a gross exaggeration. I constantly do sieges and I rarely lose. I'm able to play just fine, despite some pathing issues.

Is it annoying to see your troops clumped at a single ladder? Yes.

Is it game breaking? No.
Its still better than warbands sieges.
having a break until next update or a significant hot-fix the sieges are just a bit ♥♥♥♥♥♥ right now 1 of the attackers got stuck in the wall and i had to retreat with 70 men left went back told me to send troops vs 300 men ♥♥♥♥ sieges aren't my only issue right now they have a lot of work to do but i can wait another month or so for a good update
TheFrypo eredeti hozzászólása:
I returned to this game after a pause of a whole year and I am shook that still the siege AI is awful and borderline unplayable. Why bother with all kinds of other features, when this is still the most profound and often encountered issue ?

Are there are any tricks to bypass the incredibly bad AI when besieging castles ?

I've lost two Sieges. One on purpose, just because I "YOLO'd" it, and another due to buggy junk we see in Sieges.

I've witness too many bugs in Sieges to count. So many that I restricted what tactics I use.

1) Only build a Ram and go. That's it. That prevents a relief force of any consequence reaching the siege and presents the least number of failure points for bugs.

2) Build one Tower, never two, if I'm faced with certain Tier defenders in a certain combination of Culture and Wall Tier. (It's a judgement call.)

That's it.

I don't do Breeches because of my past experience with them bugging out and the very long bombard times it takes to create them. It's not worth it, IMO. If I couldn't take the fief with ladders and a Ram, something is wrong with my other choices. I do not lose Sieges because I only fight battles I know I can win.

Note: Unit Count/Battlesize matters in a number of respects across all scenes. Difficulty Settings also matter. The gameplay experience can be substantively changed as well as the choice of tactics when these settings are in different combinations from those of other players. No "one way" always works in all of these situations, battle scenes, and unit counts/tiers/cultures. IMO, ladders & ram is a dependable combination provided the player is making appropriate choices in units, tiers, and their chosen target.
Ryan eredeti hozzászólása:
AI is pretty bad. Using artillery is difficult as AI will often freeze up and just not use them. Ladder AI is illogical. It's all a mess.

Sure, you can work around it. But that's just excusing the bug. It's on the developers to fix it.

I also came back after about a year of break and was surprised at how basic the tactics and AI still are. It's pretty much just a mosh pit simulator RN. I still like it, but mods are clearly outpacing the actual paid devs in terms of fixes and that says a lot about Taleworlds.


TheFrypo eredeti hozzászólása:
I returned to this game after a pause of a whole year and I am shook that still the siege AI is awful and borderline unplayable. Why bother with all kinds of other features, when this is still the most profound and often encountered issue ?

Are there are any tricks to bypass the incredibly bad AI when besieging castles ?


What I do is take down the walls yes it takes a bit longer and you have to make sure you have plenty of food and you usually get attacked twice by armies around your size ( it saves chasing them all over the map so I'm happy with it ). After taking out two large armies and then taking the settlement you have reduced the enemy somewhat.

Start your siege with just your army and your own parties with a freshly made army then invite some allies It'll take a day or two for them to arrive but that's fine for it'll take a day or two for a relief army to attack you. I build all 12 siege weapons and put them in reserve before starting then start on the walls replacing siege weapons as they get destroyed, By the time the walls are down I've been attacked twice and have a good enough army to take the settlement.
Player lead sieges are still broken. Even when I just leave them all on AI control. I was exicted as everything appeared to work then the second the battering ram and the towers finished everything just fell apart. The troops backed down the ladders and literally did nothing. Defender AI is fine. The same siege where I am not leading runs fine. This sucks.
There is alot wrong with sieges.
Here is a few examples; When defending in a siege, the AI groups starts inside the buildings/towers (not all the time) wich leads to a cluster**** where one group is trying to go one way and another group is trying to go the other way, wich then leads to these 2 groups of troops getting stuck in that tower.

The AI getting stuck inside inaccessible buildings (they either fall or get pushed into those places).

The AI breakdancing when trying reload siege weapons (the one that carries the stone) and getting stuck in that motion.

The defending AI on wall just letting the attacking force get past them without fighting them.

The defending AI trying to get to a position and runs past enemy forces that are already either on the wall or in the courtyard.

Although this doesn't happen as much anymore, sometimes the attacking AI refuses to use the ladders.

With that said, the sieges are still better than what they used to be. It still needs alot of work though.
Legutóbb szerkesztette: Shambeh-Bambeh; 2022. júl. 23., 1:29
Ryan eredeti hozzászólása:
AI is pretty bad. Using artillery is difficult as AI will often freeze up and just not use them. Ladder AI is illogical. It's all a mess.

Sure, you can work around it. But that's just excusing the bug. It's on the developers to fix it.

I also came back after about a year of break and was surprised at how basic the tactics and AI still are. It's pretty much just a mosh pit simulator RN. I still like it, but mods are clearly outpacing the actual paid devs in terms of fixes and that says a lot about Taleworlds.

the mods hardly fix anything. to say they're outpacing the devs is hilarious, because it's wrong.
The biggest problem I have with sieges is AI priority, specifically attacking AI. If I have a ram, a tower, and a ladder. Rather than giving priority weight of say 3 to ram, 2 to tower, and 1 to ladders, it seems that the ladders and towers have a 10 and the ram 1. Every single time my men break through the front gate they abandon it for the towers and ladders. That makes ZERO sense. It was actually better before where they would pick one spot and stick with it come hell or high water. Even if I alone break down the inner gate and order everyone to charge, they will ALWAYS prioritize the ladders or towers. I have to Rambo the front gate and hope enough of the AI will follow me inside. It's so stupid. The only alternative is to breach the wall but that can take a long time and you can get caught by enemy reinforcements.
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110/10 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. máj. 18., 7:48
Hozzászólások: 10