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in smithing skill 50 is a perk for more smithing recipes when you smelt weapons.
thats a must have ability.
I do not agree that you should be able to skip the lower skill stuff to get right to the top tier stuff, but that could be because I had to spend months turning round stock into square stock and back again before I got to the point where I could start making my own blades, and then when I did more ended up in the scrap bucket than not.
Those two perks make a huge difference, but even with them, it's a cycle of create and destroy -- Forge and smelt and forge again. Rinse and repeat, gradually forging and smelting higher and high tier weapons and unlocking higher and higher tier parts.
There's nothing broken here. You just have to do it right, and that includes getting those two perks. I don't know how this works, but maybe you can go to the tournament and re-spec those perks.
Two other perks you want -- Smithing 175 Artisan Smith (Trade penalty for selling smithed weapons is halved) and Smithing 200 Enduring Smith (Endurance in increased +1).
And as far as taking Artisan Smith over Practical Smith -- I have all the parts I need before I even get to that stage, so taking the one that increases my sale price by about 40 percent is a no-brainer. And there's always money in the next town over.
As for the time -- I spend my days smithing and my nights with the lovely Corein. I have 5 lovely children, and the wife is only 28, so I'll probably get 1 or 2 more. Often times, we tour the countryside together selling our wares and trading horseflesh. And I would much rather be doing that that wasting time riding around with an army doing mindless F1 > F3 battle fanboi fights.
And you can call it horrible advice if you want, but . . . I'm not the one who can't get parts.
What is the in game reason for "smithing stamina" which can only be replenished in a town?
Why did this mini-game even made it into the game anyway?
Clearly an Armoursmith, even a tailor would have been way more appreciated.
Imagine having the option to weave colourful Tartans and stuff.
No, I have the option to pick an ugly Pommel A to even uglier Pommel Z for a sword I don't want to use anyway.
To be honest the biggest blunder are the Pommels. As I also wanted the removable Pommel that can be thrown at my enemy to "end him rightly" just to have an additional Uber-Tier class VIII throwing weapon for the price of losing handling stats. But to every-bodies disappointment they didn't included that.
Oh and just to put into historical context:
"...vnd schraw ab den knoph von deinem swert vnd wirff..." excerpt from the Gladiatoria (MS KK5013)
But I digress:
I have 7 Smiths in my party, 2 of them above one hundred skill level and they basically have Tier IV of two-handed-swords unlocked. It's a slow process but I'm swimming in money.
Also some demands from customers are ridiculous. "Medium Difficulty" High Thrusting Damage on a 2H-Zweihänder meant for slashing. It just doesn't work that way.
In short: Process is slow, unlocking new parts is even slower, stamina doesn't make sense, skills help but not much, customisation feels lacking, selling your craft doesn't improve trading skill and you get way too much money not to use it as often as possible. Also: I have never crafted a "fine" sword. Is it not reflected on the name? Because I got the skill and it says 10% but nope, it doesn't appear in the inventory.
Also Pro Tip: Get an autoclicker because you are going to get carpal tunnel syndrome if you start smelting thousands of ingots and refine even more charcoal.
This is what I gathered so far.
All parts were obtained on the up and up. I do not use console commands. I consider those to be the most pungent of cheese, redolent of rancid rind and maggot farts.
But I do have Patrician III downloading. For 5 bucks, I'll give it a try. Thanks for the info. Looks interesting.