Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Maffin Nov 11, 2022 @ 9:36am
RBM Realistic Battle Mod - is it worth it?
I downloaded the RMB Mod and tested it on some saves I had. I wanted to see how big the difference to the base game is.

And yet, I'm not sure what I should think of it.

I played a battle as sturgian with 400 vs 900 imperials. What an outcome, the Druzhinnik and the Shock Troops just killed everything. Only 30 losses on my side. F1 + F3 was all I did.
I could even run alone with a 2h axe through the enemy archerline like a lawnmover. The AI didn't seem to bother at all, and if they did, their damage was a joke.

Tried a few other battles with different troop combination with no big difference to the outcome. It seems that cavalry beats everything without any losses and the player in heavy armor is like some futuristic robotic killing machine.

Couldn't see much difference in AI behaviour. I did like the longer battles, though.

What do you guys think of the RMB mod? Is it more fun and why so?
Last edited by Maffin; Nov 11, 2022 @ 10:06am
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Showing 1-15 of 21 comments
quisutdeus Nov 11, 2022 @ 9:43am 
Yeah, I just deleted that mod, not to mention that it doesnt work with swadian armory mod which is a must have.

After you get the top heavy armor and have a 2h skill around 300, I could literally destroy 50% of the army I was fighting with, which was in 1000s in numbers.

RBM really overbalance the game, especially with high skill in 2h or polearm, you can kill with one hit, no matter who.
quisutdeus Nov 11, 2022 @ 10:42am 
Originally posted by Sheepify:
Originally posted by quisutdeus:
RBM really overbalance the game, especially with high skill in 2h or polearm, you can kill with one hit, no matter who.
Not sure about RBM (sad to hear they didn't keep the initial "make it more realistic" approach I heard discussed), but that's still doable in base game with some weapons.

Executioner's Axe and Rhomp-a-rhomp make short work of near anyone at 270+ skill, with appropriate bonus damage perks. Vandal, the penultimate two-hand perk that reduces enemy armor by 25%, seems to do a lot more now than the 10% flat bonus damage from the other choice.

That is true what you say, but when you add the practicly invicable armor, so every hit you get is 0 damage or 1 damage, than it is overbalanced IMHO
Larus Nov 11, 2022 @ 10:53am 
I personally would recommend playing without the combat module. They put a lot of effort into making that part of the mod but I don't think it works well with existing game mechanics.

What I like most about the mod is that it makes one on one fights a lot more challenging. The AI is a lot better at blocking and posture system adds more depth.
Happy Crow Nov 11, 2022 @ 11:35am 
Makes early game very challenging but combat can be easily gamed once you get certain troops/equipment. With a strong horse and harness you turn into, like you said, a literal lawnmower
Maffin Nov 11, 2022 @ 11:38am 
Originally posted by quisutdeus:
RBM really overbalance the game, especially with high skill in 2h or polearm, you can kill with one hit, no matter who.

I think overbalanced nails it.

There is always a fine line between making a game realistic and having good mechanics that make the game fun to play.

While the base game is a bit too far of, RBM seems to go the other way.
The parry and blocking of enemies I do like, although it's a bit extreme. I mean, looters are kind of parry gods and the arena fight are just boring with 2 to 4 dmg hits while 3/4 are blocked.
アゼム Nov 11, 2022 @ 11:52am 
I've been playing with it and I find it way more annoying than it's worth. It does things well but the armor balancing makes it so insufferable to play. You have to limit your playstyle to only use things that can hit through the ridiculous armor that everything has at late game. Otherwise you'll be hitting 1-5's and it will take 2 minutes to kill a single enemy.
Cosmic Cat Nov 11, 2022 @ 12:21pm 
The problem with playing without it is that armor means very little in vanilla.
In overall I think it has decent balance, and let's be honest - most players probably like the idea of becoming "killing machines" when they reach that level/skill.

Also complaints about looters (and other bottom tier troops) relatively easily dealing with your heavily armored top tier units has been pretty frequent on these forums since EA was released. RBM's armor versus damage thingy alleviates that.
Add on top of that the improved AI that Larus mentioned, still makes it very much worthwhile.
Last edited by Cosmic Cat; Nov 11, 2022 @ 12:22pm
AnnaBanana Nov 11, 2022 @ 12:35pm 
Originally posted by quisutdeus:
Yeah, I just deleted that mod, not to mention that it doesnt work with swadian armory mod which is a must have.

After you get the top heavy armor and have a 2h skill around 300, I could literally destroy 50% of the army I was fighting with, which was in 1000s in numbers.

RBM really overbalance the game, especially with high skill in 2h or polearm, you can kill with one hit, no matter who.

There's a patch for swadian armory. :) For the you can kill with one hit, no matter who. I feel that for vanilla well though so it kinda goes both ways. The mod is mixed good and bad, depends on the taste of playstyle and how you feel about it, I personally kept it because it was interesting. If correct you can disable different things and keep the others as well.

Saying that i am playing on all realistic so i don't have that of what the author is having, I take loads of dmg as well as do loads of dmg depending on the troop and what im fighting against, It also feels fine for armies don't see that problem. I also do see the difference in AI blocking and posture which can put up a challenge. Only thing i can 100% agree with is the annoying slapping against armour doing 2dmg.
Last edited by AnnaBanana; Nov 11, 2022 @ 12:43pm
Dessolos Nov 12, 2022 @ 1:20am 
I liked this mod at first but then i got bored one day decided to mess around by using cheat mode and fight armies with high tier armies just to see how they hold up when ur out numbered by alot. It honestly made me want to not use this mod as the balance really feels off and you do feel like ur cheating when you manage to get high tier armies they are just so OP imho.
Gladius Victorius Nov 12, 2022 @ 1:57am 
From RBM i use only the AI part as its better then Vanilla in Vanilla half of your Horsearcher run straight into the Shildwall of the enemy and dont circle with RBM they hold the distance and if the Enemy come to close that run to get again a save distance.
The Combat Modul is to much if you want to use it and some Other armor pack you need a lot of Patches as if not you become invincible when you get your first Plate Harmisch or you fight 3 Hours against Highttier Troops in late game why they dont take Damage and you dont take Damage and what i real dont like from RBM is the archer Part to many different Arrows 40gr,50gr,60gr, Cut,pirce and so on your entire Shop is full of them all with near the same damage and as you can not switch between ammo in a fight you must chose 1 Type and hope you fight the right guys or you make 1-2 Damage with every hit
Last edited by Gladius Victorius; Nov 12, 2022 @ 1:58am
RBM went the other extreme compared to the main game. But I have to say, with swadian armoury which gives you a bit better armour, the vanilla game feels a lot more balanced. Peasant weapons hit you for 2-3dmg on realistic difficulty. High tier units will still two shot you tho, if they are using twohanded weapons.
Gladius Victorius Nov 12, 2022 @ 3:15am 
Originally posted by The Emperor Of Milfgaard:
RBM went the other extreme compared to the main game. But I have to say, with swadian armoury which gives you a bit better armour, the vanilla game feels a lot more balanced. Peasant weapons hit you for 2-3dmg on realistic difficulty. High tier units will still two shot you tho, if they are using twohanded weapons.
Why in Vanilla the Armor are around 50 Body Protection and Swadian and all other Armor mods go over 100 normal that they Balance near all a little bit as Vanilla weapon do around 70-100 Damage only 2H Weapon go over 100
Muscarine Nov 12, 2022 @ 7:55am 
No

It used to be nice, now it's a mess for Warband Swadian knights spam nostalgics

You either play Vlandia troops and especially heavy cav, or you don't bother playing at all

Armor got out of hand and only maces are viable, there's no reason to spec in any other weapon line
Or you just spam cavalry and trample over and over with little to no counter play

Every other kingdom gets absolutely murdered by Vlandia during live battles, because cut damage is garbage, and only crossbows are semi viable ranged weapons

Vlandia has it all, everyone else just dies

Idk what they were thinking

It's a bit sad because it really used to be a great mod up until the end of last year
Rogue_Falcon Nov 12, 2022 @ 8:03am 
Take everything else out and leave the Ai improvements it make a noticeable difference. Usually your allies barrel toward the enemy. With RBM they will form a battle line and hold. Usually play Vlandian. Before they would lose 3/4 of the field battles even against equal foes. Now they win more on par with where the metrics should be. At least on my play though they get steam rolled by Battania, Sturgia and Western Empire.
Hegris Nov 12, 2022 @ 11:15am 
For me - it worth it. This mod makes game more realistic. Because u rly not just 1 hit enemy and battle beetween 200 infantry vs infantry not ended in 5 sec. Its so amazing, when u staying a couple minutes in this mess of soldiers and covering ur face with shield and finds a spot to hit.

Screw one hit - thats foe casual
Fighting heavy armor for 3 minutes in 1vs1 battle - thats for man
Last edited by Hegris; Nov 12, 2022 @ 11:17am
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Date Posted: Nov 11, 2022 @ 9:36am
Posts: 21