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For example, if I take a town and capture a ton of militia, I'll put them in my party until I can recruit them and put them in the garrison. Militia are easy to convert and they don't cost anything to maintain.
I usually ransom the high tier units, unless they are some worth recruiting, like fians.
Was just wondering if it happened automatically, but I guess not.
Probably. I was just kind of assuming, and you know what that does. I just keep them because even if in the garrison, they are cheap.
Militia represents fief inhabitants' garrison, it's virtual with free upkeep. One of the perks gives them a chance to spawn as an "improved" unit in sieges.
You get them sometimes as prisoners, they are worse than regulars, and IMO not worth the "regular" upkeep unless you are in a pinch.
Dungeons are mainly for prisoner management, carrying too many prisoners can slow your down and increase the odds of them running away, so having a place where you can store prisoners for later use is important.
Thats it.
Everything else people are posting is "What do I want to do" and "Slight differences in events like if a city is captured instead of staying in my party" which everyone can figure out for themselves and isnt really a difference of mechanics.
Cheers, yeah that's all it was. Some game mechanics aren't as obvious as others so I was wondering if it was beneficial to store prisoners, but if they don't convert to garrison, then just time for a cash conversion. I like to keep my armies fairly homogeneous, only using troops from the culture I chose. So I've no use for captured enemies other than to sell or to use in garrison.