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You get stuff just by fighting, loose equipment and food, mostly. Smelt the weapons you don't care about, dump the metals into a warehouse that is feeding a Smithy, and it's profits jump. Smelting also often feeds you a lot of lumber, so chuck that to a Woodshop. Dump excess grain into the warehouse of a Brewery, it'll crank out cheap beer to make money and keep your soldiers happy. In all cases, you have to tell them to use Warehouse Input (via Clan > Other).
The other workshops are harder to feed, but if you set them near villages that produce the needed goods, they can feed themselves for less profit.
And yeah, do not set them up near an unstable border, unless you can personally stand watch over them.
They aren't great, but they generate a steady stream of income and pay off the initial investment within a few years.
Caravans are more profitable, but also have a much higher risk. They aren't even worth using at all if you're a merc, vassal or king since they die long before they can recoup the investment.
In my current game i was running a mercenary clan for a long time until i decided to become a vassal. I went with vlandia, checked which of their towns had the highest prosperity and then just bought the workshops in the highest ones.
I never touched them afterwards and they have been generating something like 1000-1500 denars per day (combined) ever since. It's not a big deal, but it's pretty much free money, so there's not much reason not to have them.
Markets have finite money, typically 40-100k, and selling all the gear you get will rapidly drain a city's funds, and then drain any useful high-end equipment they have. What then? Smelt the junk you can't sell to make more money via Smithy.
I also forge Legendary weapons to pile up in my inventory specifically as a way to increase the value I have on hand at any moment. Why? Because when Buying a City, you need over 10 Million Gold to buy it. Legendary weapons are as good as cash for that sort of purchase.
All the while, my Smithies keep chewing up the metal I don't want to make more money.
loot from battles is around 40-80+ thousands per bigger battle, these fights happen mid-late, lategame nearly every day. so, income from all these gimmicks is so pointless, it can be hard to comprehend for newer play what a waste of time and efforts it all is.
prize from one, single tournament can bring more money than all workshops and caravans combined for a few years.
few(8-10) top level crafted javelins will bring more money instantly than ten years of caravaneering, losing them, hassle with restarting them and ten years of income from all workshops. it is even more perilous if one is trying to play merchant and joins faction, for it is guaranteed these enterprises will be blown up into skies by some raiders or town at some point will drop in hands of enemy, there will be sieges and so on.
but again, who enjoys rolepay merchant, its whatever, who cares then.
ps. just won tournament, wrapped helmet with mail coif, 16.4k. took around real time minute, zero days ingame time. what are odds caravan will survive several years before bring that gold?
For the rest of us. Who the h... actually needs money? The game is incredibly generous with income so it makes no difference whatsoever. There is basically zero gameplay value in having a "one click and you can forget about it" incomestream in a game where income isnt really hard to come by in the first place.
You dont need to engage with every single mechanism in the game. Infact, the game would be alot worse if we actually HAD to engage with smithing, trading, workshops etc. in order to get by.
A valid point. Just grabbing two sets of throwing axes for a thousand, melting down and reforging them into a single weapon that sells for 20-90k gets me plenty. But I still look for ways to make more, and sources that don't rely on the limited cash cities have on hand. Plus fighting gets boring if it's all you ever do.
By the time I am ready to become a mercenary, I have enough gold to buy 3 workshops, which is the limit at that low a clan tier. I decide WHO I'm going to merc for. Usually Aserai, for reasons. So I go to Quyaz and buy the Oil Press there, then Sanala for the Silversmith and Brewery.
I set all 3 to send their outputs to the warehouse.
This means none of them will make me any money through normal operations, but my Trade skill will climb rapidly, about 2 points/day without any further effort.
Every few weeks I go to both places, take the products out of the warehouse, and go sell them down in Askar and buy horses with the proceeds for my cavalry, or drag them up north to sell.
I use this to crank my Trade up to 125 for Great Investor.
This is the point where I stop being a merc and send every last damn companion, my brother, sister if she's 18 yet, basically everyone except my personal heir-factory off to run their own caravans. Since I also took Traveling Rumors at 75, having all those caravans out is not generating steady Renown AND is telling me what the market conditions are all across the map, so I can make the best trades, getting MORE Trade skill without having to resort to cheese.
I also change my workshops from sending to the warehouse to selling directly to the market.
It generates enough income to replace both battle loot and mercenary wages to an extent, but without the overhead because I can run with a party of tier 2-3 bandits that I get from the escort missions, and their cost is further reduced by the Deep Pockets perk. They are already mounted so i just need pack horses.
A few weeks later and my revenues are far exceeding my costs, I can chase down all but the fastest of steppe bandit parties, and I'm tree to wander the map making trades, clearing hideouts, competing in tournaments, etc. and my Trade / Roguery skills keep climbing.