Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Garudazeno 15 ABR 2021 a las 2:01
Training troops needs a serious buff
Right now it can take more than a week to level a single tier 1 recruit to a level 2 soldier. The training perks we get in various perk trees only give marginal increases. What we need is the daily XP buff to apply to all the troops in the party, like in Warband. Considering there are threads on this topic that are a year old, why hasn't this been implemented yet, or am I simply blind and has it been added? We shouldn't have to rely on auto clicking looters just to give our recruits a fighting chance against larger armies.

I'd like to cheat or mod this to work for myself at least but the training tweaks mod hasn't been updated in a long while, like many other mods such as Bannerlord tweaks.
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Mostrando 46-60 de 64 comentarios
Morkonan 16 ABR 2021 a las 10:13 
Publicado originalmente por Inquisitor Chungus:
...Considering there are threads on this topic that are a year old, why hasn't this been implemented yet, or am I simply blind and has it been added? We shouldn't have to rely on auto clicking looters just to give our recruits a fighting chance against larger armies....

https://www.bannerlordperks.com/perk;skill=leadership

There are plenty of ways to increase EXP gains and Tier of recruits.

I've never had any issue with passive EXP gains and, honestly, I've never been concerned at all about promotions of low-Tier units once I reach mid-game play - It just happens and I click the thingie when I'm ready to promote them. :)

They changed unit EXP to be more of a "pool system" by unit type. Units now earn EXP that is aggregated for their specific unit type and promotions draw from the exp available in that pool. It's actually a better system because EXP doesn't vanish.

I wouldn't worry about T1/T2 exp - They'll gain it by the bucketload and they're cheap to replace. Focus more on end-tier EXP gains as that's the toughest hurdle.
flyingscot1066 16 ABR 2021 a las 11:46 
Publicado originalmente por Supply Side Jesus:
Publicado originalmente por Inquisitor Chungus:
Elaborate my saviour, for my brain is too underdeveloped for your grand ideas.

If you have spare companion with a spare party slot, you can send them out, wait for a party to fill up, then recall them. They will dump troops into your city. However, this is clunky workaround to what should be an in-game option.

Mods will fix this.
This is close, but there's an easier way. Send your companions/family members out to form parties, then when you need to refill your party, create an army with only those groups. Talk to the leaders of the parties and ask to inspect their troops. Take the ones you want, let them keep the rest. Disband the army, they will go and refill their ranks as you go on your merry way.
flyingscot1066 16 ABR 2021 a las 11:51 
Publicado originalmente por Inquisitor Chungus:
Publicado originalmente por flyingscot1066:

Raise The Meek, Famous Commander, Drill Sergeant, Military Tradition, Renown Marksman, A Good Days Rest, Forced March.

I suppose all recruits could just start out at tier 5.
Nice strawman, no one is suggesting that lol.

Also you quote the perks that give daily xp but what is your point? We've already acknowledged those and they only give xp per stack and not per unit like it did in Warband

Wrong.

"Level 25 Raise The Meek

Status:
Implemented

In-game Info

This perk correctly grants +4 xp per day to all troops tier 1 and 2.
It also correctly grants +3 daily xp to all troops in a garrison if the governor has the perk."

The tier 5 bit was sarcasm.

Garudazeno 16 ABR 2021 a las 14:49 
Publicado originalmente por flyingscot1066:
Publicado originalmente por Inquisitor Chungus:
Nice strawman, no one is suggesting that lol.

Also you quote the perks that give daily xp but what is your point? We've already acknowledged those and they only give xp per stack and not per unit like it did in Warband

Wrong.

"Level 25 Raise The Meek

Status:
Implemented

In-game Info

This perk correctly grants +4 xp per day to all troops tier 1 and 2.
It also correctly grants +3 daily xp to all troops in a garrison if the governor has the perk."

The tier 5 bit was sarcasm.
Wrong

https://www.reddit.com/r/mountandblade/comments/g38xgq/bannerlord_raise_the_meekcombat_tips_faq/?utm_source=amp&utm_medium=&utm_content=post_body
The Mau Corporation 16 ABR 2021 a las 21:50 
This is becoming a semantic farce.

The devs have gone to great lengths to simulate an early feudal economic and political infrastructure. Its not meant to be perfectly realistic, but the gameplay loop incorporates a lot of the basic medieval norms of that time (around 900AD), like Royal Progress. This isn't 1200AD. This is the 80's version of modern life. You're meant to visit villages and exert your authority regularly. Its called feudal for a reason and it took awhile for life to become regulated and a more civilized order established (with more professional armies and infrastructures to support them).

By late game, a player should have established this shift with a diplomatic regimen that maxes out relations in towns so that other people are doing the training surge for you on a daily basis. If you max out a towns relations they will have all their troops waiting (upgraded) for you to recruit. Villages too. They will hold troops for you and lock out the neutral AI. The more prosperous the town the more recruits available.

I can visit my four towns and recruit 30-40 T2-T6 troops each and circle back and start again.

There are creative workarounds like those mentioned already (having family/companion parties do it and recall) which I reckon are brilliant. Means the player is proactively finding solutions with built mechanics/tools. Thats much smarter gameplay than passive/auto robotic solutions that turns the game into a snorefest.

We cold very well get a marshal for training if enough people cry about it, like we did auto block, but its just another training wheel. Hopefully that would come with a toggle too.
siricjr 16 ABR 2021 a las 22:52 
Publicado originalmente por Inquisitor Chungus:
Right now it can take more than a week to level a single tier 1 recruit to a level 2 soldier. The training perks we get in various perk trees only give marginal increases. What we need is the daily XP buff to apply to all the troops in the party, like in Warband. Considering there are threads on this topic that are a year old, why hasn't this been implemented yet, or am I simply blind and has it been added? We shouldn't have to rely on auto clicking looters just to give our recruits a fighting chance against larger armies.

I'd like to cheat or mod this to work for myself at least but the training tweaks mod hasn't been updated in a long while, like many other mods such as Bannerlord tweaks.
what are you talking about leveling up troops is easy its the damn upkeep that is the real problem
ShadowFox 17 ABR 2021 a las 0:48 
Publicado originalmente por siricjr:
Publicado originalmente por Inquisitor Chungus:
Right now it can take more than a week to level a single tier 1 recruit to a level 2 soldier. The training perks we get in various perk trees only give marginal increases. What we need is the daily XP buff to apply to all the troops in the party, like in Warband. Considering there are threads on this topic that are a year old, why hasn't this been implemented yet, or am I simply blind and has it been added? We shouldn't have to rely on auto clicking looters just to give our recruits a fighting chance against larger armies.

I'd like to cheat or mod this to work for myself at least but the training tweaks mod hasn't been updated in a long while, like many other mods such as Bannerlord tweaks.
what are you talking about leveling up troops is easy its the damn upkeep that is the real problem
Cost upkeep or replacing lost ones?
ShadowFox 17 ABR 2021 a las 0:49 
Publicado originalmente por The Mau Corporation:
This is becoming a semantic farce.

The devs have gone to great lengths to simulate an early feudal economic and political infrastructure. Its not meant to be perfectly realistic, but the gameplay loop incorporates a lot of the basic medieval norms of that time (around 900AD), like Royal Progress. This isn't 1200AD. This is the 80's version of modern life. You're meant to visit villages and exert your authority regularly. Its called feudal for a reason and it took awhile for life to become regulated and a more civilized order established (with more professional armies and infrastructures to support them).

By late game, a player should have established this shift with a diplomatic regimen that maxes out relations in towns so that other people are doing the training surge for you on a daily basis. If you max out a towns relations they will have all their troops waiting (upgraded) for you to recruit. Villages too. They will hold troops for you and lock out the neutral AI. The more prosperous the town the more recruits available.

I can visit my four towns and recruit 30-40 T2-T6 troops each and circle back and start again.

There are creative workarounds like those mentioned already (having family/companion parties do it and recall) which I reckon are brilliant. Means the player is proactively finding solutions with built mechanics/tools. Thats much smarter gameplay than passive/auto robotic solutions that turns the game into a snorefest.

We cold very well get a marshal for training if enough people cry about it, like we did auto block, but its just another training wheel. Hopefully that would come with a toggle too.
How do you recall your people?
Garudazeno 17 ABR 2021 a las 1:05 
Publicado originalmente por The Mau Corporation:
This is becoming a semantic farce.

The devs have gone to great lengths to simulate an early feudal economic and political infrastructure. Its not meant to be perfectly realistic, but the gameplay loop incorporates a lot of the basic medieval norms of that time (around 900AD), like Royal Progress. This isn't 1200AD. This is the 80's version of modern life. You're meant to visit villages and exert your authority regularly. Its called feudal for a reason and it took awhile for life to become regulated and a more civilized order established (with more professional armies and infrastructures to support them).

By late game, a player should have established this shift with a diplomatic regimen that maxes out relations in towns so that other people are doing the training surge for you on a daily basis. If you max out a towns relations they will have all their troops waiting (upgraded) for you to recruit. Villages too. They will hold troops for you and lock out the neutral AI. The more prosperous the town the more recruits available.

I can visit my four towns and recruit 30-40 T2-T6 troops each and circle back and start again.

There are creative workarounds like those mentioned already (having family/companion parties do it and recall) which I reckon are brilliant. Means the player is proactively finding solutions with built mechanics/tools. Thats much smarter gameplay than passive/auto robotic solutions that turns the game into a snorefest.

We cold very well get a marshal for training if enough people cry about it, like we did auto block, but its just another training wheel. Hopefully that would come with a toggle too.
It hasn't been about semantics from the start. It's like you are trying to polish a turd by inventing a backstory for it. This game isn't about feudal society, it's about the transition towards feudal society. The Byzantine empire the Empire is supposed to represent was not a feudal society. As evidenced by the name of the lords 'Archons', which means provincial governor. It was a delegated title, the emperor or king still held the title.

But even then, history isn't relevant because like I mentioned 500 times by now, this is a fictional game and Warband had a mechanic that allowed recruiting and training by proxy. 90% of Warband's mechanics are the base for the game we are now playing, why not make this simple QOL solution part of the game?

I don't get why you have to be so salty about providing options for people who want more training options that were already available in the previous games. I don't even care if I have to 'shame' myself by pushing a button to enable 'easy' mode. Some of us have lives and jobs and don't want to spend half the game grinding to get towards the more fun parts of the game.
flyingscot1066 17 ABR 2021 a las 2:02 
Publicado originalmente por Inquisitor Chungus:
Publicado originalmente por flyingscot1066:

Wrong.

"Level 25 Raise The Meek

Status:
Implemented

In-game Info

This perk correctly grants +4 xp per day to all troops tier 1 and 2.
It also correctly grants +3 daily xp to all troops in a garrison if the governor has the perk."

The tier 5 bit was sarcasm.
Wrong

https://www.reddit.com/r/mountandblade/comments/g38xgq/bannerlord_raise_the_meekcombat_tips_faq/?utm_source=amp&utm_medium=&utm_content=post_body

My stack of 2 sea raider warriors gained 10 exp in one day.
My stack of 9 brigands gained 56 exp in the same day.

That thread was incorrect in its assumptions.

But either way, I would like for there to be an option to choose a difficulty level depending on your preference. Obviously, from this thread, some people want troops to level up faster than others. I personally would prefer an even SLOWER rate of improvement than there already is.
Perhaps another entry under options when you start the game, just like damage and AI, but for a boost to troop exp. (or reduction in exp requirement).
Garudazeno 17 ABR 2021 a las 8:21 
Publicado originalmente por flyingscot1066:
Publicado originalmente por Inquisitor Chungus:
Wrong

https://www.reddit.com/r/mountandblade/comments/g38xgq/bannerlord_raise_the_meekcombat_tips_faq/?utm_source=amp&utm_medium=&utm_content=post_body

My stack of 2 sea raider warriors gained 10 exp in one day.
My stack of 9 brigands gained 56 exp in the same day.

That thread was incorrect in its assumptions.

But either way, I would like for there to be an option to choose a difficulty level depending on your preference. Obviously, from this thread, some people want troops to level up faster than others. I personally would prefer an even SLOWER rate of improvement than there already is.
Perhaps another entry under options when you start the game, just like damage and AI, but for a boost to troop exp. (or reduction in exp requirement).
I can totally agree with that suggestion, more options is always better
Kasa 17 ABR 2021 a las 8:48 
Found this mod as a great way to train fresh troops:

https://www.nexusmods.com/mountandblade2bannerlord/mods/2613?tab=files
GIJoe597 17 ABR 2021 a las 9:47 
Publicado originalmente por Haplo:
How do you recall your people?


As I posted a few posts ago; Create an army.

Publicado originalmente por GIJoe597:
You do not have to disband them. Have them join your army. Then click on their picture, bottom right > Talk to > Let me inspect your troops. Then you can take or give any/all troops.

I use this method when I want the companion to have a particular troop type. I gather the troop type in my party, then move them to the companions party. I prefer them to always have cavalry.
Última edición por GIJoe597; 17 ABR 2021 a las 9:48
Simon 25 ABR 2021 a las 9:17 
Leveling units up takes way too long. The one thing that pathetic guy with robot on his avatar said is it should take 2-3 battles to level up recruits to tier 2. This is how the game should be and it's not.
My army still has some upgraded units but it's pretty impossible to get any decent ammount of archers to put them into garrisons.
JIF 25 ABR 2021 a las 9:58 
Publicado originalmente por Inquisitor Chungus:
Right now it can take more than a week to level a single tier 1 recruit to a level 2 soldier. The training perks we get in various perk trees only give marginal increases. What we need is the daily XP buff to apply to all the troops in the party, like in Warband. Considering there are threads on this topic that are a year old, why hasn't this been implemented yet, or am I simply blind and has it been added? We shouldn't have to rely on auto clicking looters just to give our recruits a fighting chance against larger armies.

I'd like to cheat or mod this to work for myself at least but the training tweaks mod hasn't been updated in a long while, like many other mods such as Bannerlord tweaks.
remember in warband when you could create your own camp, and do things like train your troops manually, and you actually fought with them? good times
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Publicado el: 15 ABR 2021 a las 2:01
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