Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://www.bannerlordperks.com/perk;skill=leadership
There are plenty of ways to increase EXP gains and Tier of recruits.
I've never had any issue with passive EXP gains and, honestly, I've never been concerned at all about promotions of low-Tier units once I reach mid-game play - It just happens and I click the thingie when I'm ready to promote them. :)
They changed unit EXP to be more of a "pool system" by unit type. Units now earn EXP that is aggregated for their specific unit type and promotions draw from the exp available in that pool. It's actually a better system because EXP doesn't vanish.
I wouldn't worry about T1/T2 exp - They'll gain it by the bucketload and they're cheap to replace. Focus more on end-tier EXP gains as that's the toughest hurdle.
Wrong.
"Level 25 Raise The Meek
Status:
Implemented
In-game Info
This perk correctly grants +4 xp per day to all troops tier 1 and 2.
It also correctly grants +3 daily xp to all troops in a garrison if the governor has the perk."
The tier 5 bit was sarcasm.
https://www.reddit.com/r/mountandblade/comments/g38xgq/bannerlord_raise_the_meekcombat_tips_faq/?utm_source=amp&utm_medium=&utm_content=post_body
The devs have gone to great lengths to simulate an early feudal economic and political infrastructure. Its not meant to be perfectly realistic, but the gameplay loop incorporates a lot of the basic medieval norms of that time (around 900AD), like Royal Progress. This isn't 1200AD. This is the 80's version of modern life. You're meant to visit villages and exert your authority regularly. Its called feudal for a reason and it took awhile for life to become regulated and a more civilized order established (with more professional armies and infrastructures to support them).
By late game, a player should have established this shift with a diplomatic regimen that maxes out relations in towns so that other people are doing the training surge for you on a daily basis. If you max out a towns relations they will have all their troops waiting (upgraded) for you to recruit. Villages too. They will hold troops for you and lock out the neutral AI. The more prosperous the town the more recruits available.
I can visit my four towns and recruit 30-40 T2-T6 troops each and circle back and start again.
There are creative workarounds like those mentioned already (having family/companion parties do it and recall) which I reckon are brilliant. Means the player is proactively finding solutions with built mechanics/tools. Thats much smarter gameplay than passive/auto robotic solutions that turns the game into a snorefest.
We cold very well get a marshal for training if enough people cry about it, like we did auto block, but its just another training wheel. Hopefully that would come with a toggle too.
But even then, history isn't relevant because like I mentioned 500 times by now, this is a fictional game and Warband had a mechanic that allowed recruiting and training by proxy. 90% of Warband's mechanics are the base for the game we are now playing, why not make this simple QOL solution part of the game?
I don't get why you have to be so salty about providing options for people who want more training options that were already available in the previous games. I don't even care if I have to 'shame' myself by pushing a button to enable 'easy' mode. Some of us have lives and jobs and don't want to spend half the game grinding to get towards the more fun parts of the game.
My stack of 2 sea raider warriors gained 10 exp in one day.
My stack of 9 brigands gained 56 exp in the same day.
That thread was incorrect in its assumptions.
But either way, I would like for there to be an option to choose a difficulty level depending on your preference. Obviously, from this thread, some people want troops to level up faster than others. I personally would prefer an even SLOWER rate of improvement than there already is.
Perhaps another entry under options when you start the game, just like damage and AI, but for a boost to troop exp. (or reduction in exp requirement).
https://www.nexusmods.com/mountandblade2bannerlord/mods/2613?tab=files
As I posted a few posts ago; Create an army.
My army still has some upgraded units but it's pretty impossible to get any decent ammount of archers to put them into garrisons.