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But the Fians... I think that's one unit everybody agrees on.
Half fians, half banner knights, and a small contingent of mounted Sword Sisters to serve as my personal bodyguard.
most effective is what dies less often and that is who kills from afar - sharpshooters, wildlings, druzinik champs as mobile shield wall/square.
cataphracts, banner knigts are too slow at killing. but really fastest way to run campaign is just autoresolve. then player just needs numbers.
All battles get boring over time. F1 > F3 > Go take a piss and make a sandwich > Come back and collect OP battle loot.
Rinse and repeat. <yawn>
So...what do you pass the time with? Smithing and fastforwarding in the tavern?
Making babies and growing his clan -)
Bingo. That and taking over towns in rebellion. I like to pretend to be a landless Vlandian knight, like one of the many sons or grandsons of Tancred d'Hauteville, going out into the world and carving out mine own holdings. Head to the Holy Land (Husn Fulk) and carve out the Kingdom of Antioch. Establish the Kingdom of Sicily somewhere along that southern sea.
The challenge in this is overcoming the inevitable culture penalty without actually establishing a kingdom and cheesing it with policies.
And smithing, of course, because I don't really do enough battles to exploit battle loot.
Towns don't rebel if you're in them, so you can just wait out building the Fairgrounds is built. Two easy to get perks (and one more difficult one) gives your governor enough of a bonus to cancel out the loyalty debuff.
This no doubt takes a lot of time. How much of your campaign is you waiting for things to happen?
The only time I'm really just waiting is when I find a town on the cusp of rebelling and I help it along by buying all its food every day.
And you are correct -- If you don't have a kingdom, no one will declare war on you, except maybe some shirt-tail mercenary with high hopes. But you also do not get policies and you cannot create armies. You get only whatever troops are in your main force, so they had better be good. If you do declare war on someone to grab a town or a castle with choice resources, you are just about guaranteed to be outnumbered.
But isn't it always true that one man's cheese is another man's strategy. To-ma-to or to-mah-to? Battle loot or long glaives?
You can't create armies, but why would you need them? Nobody can fight you. If you instigate a war to take a castle, how does that conflict play out?
With the right perks and how you can just capture lords forever.... You could just collect all the pokemons and take all their fiefs at own leisure. If all there is left is militia and a garrison you can starve out, any fief become a push over.
I left my employer. I then started taking over towns that were in rebellion. I think I currently have 8 towns spread over the map. Since you have a smaller force you need to be smart about your attack. In my case I raided the villages and parked my force at their gate to embargo them. Once food was gone and Garrison starved, I started the siege.
To initiate war with the rebellious towns I simply talked to a lord and gave my demands.