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"I used to be an adventurer like you until I took an arrow to the knee".... syndrome.
Mod community still need to carry on the franchise lol
Looks like i am not getting that game so soon , i love warband ,but i get tired so quick about doing the same missions / raids/ sieges / battles over and over, with the same background music and the AI not obeying my orders . I really expected a better interaction features of their new game
In general army commanding is much better but it's still not RTS levels of micromanging. As for repeating the same battles and sieges, well yeah? I'm not really sure how they even could have changed it. There are plenty of different maps and decent troop variation, but just like Warband it's just better with mods. Also NPC interaction is a little less tedious in Bannerlord but like someone else said it's very light on the roleplaying part. The biggest reason I like Bannerlord though it the battle sizes. Depending on the mod you play in Warband the battles are tiny and the reinforcements popping into the middle of your lines and waiting until most of your current soldiers are dead before you can get more, it kinda sucks.
I haven't advanced a lot, sometimes I think that some options can be unlocked in some circunstances.
Verbal interaction is no better in my opinion (as far as I know). But there are other interactions or actions in the game that are completely new and make the game a lot better.
You can have trade caravans, you can own workshops (I haven't figured how they work yet) you can be kind of criminal, there are bandits inside cities, you can raid them and take their place. Your companions are more useful, they can do quests for you (sometimes it is better they take some quest, specially when you have no idea), they can be assigned as boss if a castle you own (or a city), I think they can become vassal not just companions. And so other things that I just can forget about verbal interaction.
In some way, the story includes verbal interaction and so, that can be refreshing but limited.
Basically it is more about combat, some trade even iron smithing (I don't know about this yet), trade is better than in warband as far as I remember most items are usefull for something not just mere items for stock list.
The game is worth it. If you enjoyed Warband this game is better.
Bannerlord has definitely more things to do than Warband. Obviously has many things in common, but other than main flow of the game there are so many side activities that most of us ignore, but can change the game experience totally.
First of all, you can interact with pretty much any NPC in the game. Yes, most of the time those are shallow interactions, but they exist. Any NPC you've met will remember you. And if they have positive relationship with you, they will let you know (or will not want to have anything to do with you, if you failed them in the past). Other Lords you fought before will remember you. They may become your best friends even if you beat them in combat, as long as you treated them well after.
There is a whole alley gang mechanics, that I personally did not explore much, but from what I've seen on YouTube is the whole another layer to the game.
There is quite elaborate family/dynasty building layer. If you play just to quickly conquer the world, you may miss that whole experience, but if you play it more restrained, then this becomes quite a fun layer of its own.
The game can become quite overwhelming if you can get it to a longer playthrough and have a clan with 60 members, all of whom you can customize as far as skills and equipment. And trust me, finding good spouses for your grandchildren may become a challenge after some time, especially if you are as picky as I am in that regard.
Then there is a kingdom layer, with different policies, with clans management, being able to invite clans from other factions as well as create new ones with your companions.
Now this game is not going to have interactivity of Baldur's Gate. But when I look at this game I compare it more to Total War series, than RPGs. And it definitely has more interactivity than those strategic games.
There is also lots of story that kind of writes itself accidentally. I'll give you an example from my latest playthrough:
I was courting a lady to marry her. When a time came for me to do the final proposal, she happened to enlist in the army. I found her on the way there, but she was like: "Sorry honey, I am happy to see you, but I have more important things to do now".
So off she went, I went on to do my business and noticed that army she was a part of was defeated and she ended up imprisoned in one of the cities. So off I went, visited her and she's like "Great to see you, but as you see I am in jail now, so can't really talk about marriage". So i had to stage a prison break. Got her out, she's like "Thanks, see you around". Eventually I found a city she went to and finally found her in a mood to talk marriage. After convincing her I am the one, she's like "Allright, just talk to my daddy to get his blessing". I'm like "Sure, no problem".
Turns out her father was imprisoned as well. So had to organize another prison break, find him after he got back on his feet and finally was able to arrange a wedding.
Now this is not scripted and it just happened that this playthrough went like that. I married that same lady in previous playthroughs and it was a straight up, routine process. But this was a welcomed variation from the routine (interesting enough this time she had much better armor than before, I wonder if her leading a party triggers armor upgrade).
I am not sure if this sounds appealing to you or not, but for myself, I always find my Bannerlord playthroughs interesting and always something new happens.
Bannerlord has improved the game massively in regards to the battles themselves (in scale and AI). Anything I dreamed of while doing skirmishes and battles in Warband, they came true, it's fantastic. But, everything outside of it and especially regards to the world building, it took massive steps back. The world lost its charm in a way.