Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Souldapop May 19, 2020 @ 1:17am
MEDIC!
Just started a new game in the new beta patch and there isn't a single medic. I even went through all the nobles I could marry - no medics.
Is this just terrible RNG?
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Showing 1-11 of 11 comments
Ser Calenhad May 19, 2020 @ 3:00am 
Not a single one? Not even among the wanderers?
EDIT: There are some companion modifications out there, you know?
Last edited by Ser Calenhad; May 19, 2020 @ 3:02am
Sincool May 19, 2020 @ 3:54am 
Try to search for "the surgeon" or "the scholar" or stuff like that
https://www.reddit.com/r/mountandblade/comments/g13gqh/all_bannerlord_wandererscompanions/
check that reddit thread out for companions with high medicine skill

Not sure about nobles though
Souldapop May 19, 2020 @ 11:05pm 
Originally posted by Sincool:
Try to search for "the surgeon" or "the scholar" or stuff like that
https://www.reddit.com/r/mountandblade/comments/g13gqh/all_bannerlord_wandererscompanions/
check that reddit thread out for companions with high medicine skill

Not sure about nobles though
They aren't there. Seriously. No one. Not Surgeon, not Willowbark, and Scholar didn't have medicine. No "the healer" either.
Last edited by Souldapop; May 19, 2020 @ 11:06pm
Sonniger Tau May 19, 2020 @ 11:26pm 
It was, but without scouting. Moreover, they didn’t appear over time. Well...I created a new character and started a new session. ^^
Sturmhorst May 20, 2020 @ 12:16am 
Willowbark, Surgeon and Healer are indicating it is a medic, but you might get someone with 2 or 1 int and 1 or 2 skill points who already reached the cap there and got his other skills in crap.
You should save and recruit and reload with each possible companion.
My best healers so far have never been willowbark and healer but other companions like accursed. It is often that an thief/assasin companion will have superior skills for a healer.
Don't focus on the name and train them as you like is my tip.
Souldapop May 20, 2020 @ 1:03am 
Originally posted by Sturmhorst:
Willowbark, Surgeon and Healer are indicating it is a medic, but you might get someone with 2 or 1 int and 1 or 2 skill points who already reached the cap there and got his other skills in crap.
You should save and recruit and reload with each possible companion.
My best healers so far have never been willowbark and healer but other companions like accursed. It is often that an thief/assasin companion will have superior skills for a healer.
Don't focus on the name and train them as you like is my tip.
I decided to just be my own medic. It seems like a lot of the followers are rocking stuardship, charm, leadership, and trade - so I'll just let someone else be quartermaster and be my own medic.
Souldapop May 20, 2020 @ 1:04am 
Originally posted by Jonny5Fails:
Originally posted by Sturmhorst:
Willowbark, Surgeon and Healer are indicating it is a medic, but you might get someone with 2 or 1 int and 1 or 2 skill points who already reached the cap there and got his other skills in crap.
You should save and recruit and reload with each possible companion.
My best healers so far have never been willowbark and healer but other companions like accursed. It is often that an thief/assasin companion will have superior skills for a healer.
Don't focus on the name and train them as you like is my tip.
I decided to just be my own medic. It seems like a lot of the followers are rocking stuardship, charm, leadership, and trade - so I'll just let someone else be quartermaster and be my own medic.
Also, like I mentioned, I looked through EVERYONE's stats, not just for specific characters. Not a single one had medicine.
Sturmhorst May 20, 2020 @ 1:12am 
Originally posted by Jonny5Fails:
Originally posted by Jonny5Fails:
I decided to just be my own medic. It seems like a lot of the followers are rocking stuardship, charm, leadership, and trade - so I'll just let someone else be quartermaster and be my own medic.
Also, like I mentioned, I looked through EVERYONE's stats, not just for specific characters. Not a single one had medicine.

Medic is less needed than intelligence. These Stewards are great medics if they have int.
1int +3 medic is less worth than 3 int and no medic.
You can make some 3 int 0 medic guy very fast into a good medic.
Originally posted by Sturmhorst:
Originally posted by Jonny5Fails:
Also, like I mentioned, I looked through EVERYONE's stats, not just for specific characters. Not a single one had medicine.

Medic is less needed than intelligence. These Stewards are great medics if they have int.
1int +3 medic is less worth than 3 int and no medic.
You can make some 3 int 0 medic guy very fast into a good medic.
How so? Did they buff the attributes learning rate bonus? Last I played they merely added a small bit of learning rate to their related perks, while focus points were the main boosters of learning rate.
Kernest May 20, 2020 @ 1:25am 
You can relatively quickly train any of the "job" skills on a companion; stewardship, scouting and medicine.

Often times having a companion not trained in that skill, but with a good stat number is somewhat preferable, due to how slowly companions level up otherwise. It also allows you to pick the right perks for them, although that is not a major concern right now, due to most of them not working anyways.

Personally, I start out with a rotation of the different melee and ranged weapons for each companion until they get the "easy" points out of the way, and do the same with scouting/medicine/stewardship, rotating those positions among my companions.
Sturmhorst May 20, 2020 @ 2:26am 
Originally posted by War...war never changes:
Originally posted by Sturmhorst:

Medic is less needed than intelligence. These Stewards are great medics if they have int.
1int +3 medic is less worth than 3 int and no medic.
You can make some 3 int 0 medic guy very fast into a good medic.
How so? Did they buff the attributes learning rate bonus? Last I played they merely added a small bit of learning rate to their related perks, while focus points were the main boosters of learning rate.

It is a 10x multiplier compared to skill points in the formula for the base learning rate.
3 int goes as multiplied by 3 and 3 medic goes as multiplied by 0.3
But maybe I am wrong.

Somebody knows more?

edit: agree 100% with kernest, it is easy to level them up when you train everything possible, I had one engineer, 4 smiths, 3 medics, 3 scouts, 5 good fighters and 6 companions in total.
Last edited by Sturmhorst; May 20, 2020 @ 2:35am
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Date Posted: May 19, 2020 @ 1:17am
Posts: 11