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Not the game's fault. It's yours.
1 - the"parties" you created by Companions can take troops from garrisons. They took it.
2 - You took them and forget.
first option seems more reasonable but hey, how would i know.
Ive never had a companion take troop garrisons.
If you have any parties in your clan they will, regardless you command it or not.
If you don't have any parties, then your settlement must be sieged and battered but somehow survived. If your villages are under constant raid, then soldiers can starve too. You can raid a settlements villages continously (for a looong time) and that will cause that settlements soldier capacity to drop to none in time.
One easy way to re-garrison is to create new parties and then disband them when they are full. but it would be mostly tier 1 troops.
Castles are less impacted by starving then cities.
Cities are where the hunger games are at.
Either type of settlement will see rapid starvation of the garrison once prosperity hits a certain point. Increasing the number of hearths in surrounding villages helps, but the effect is fairly minimal since the villager population (the dudes who are bringing food to your city/castle) will increase significantly as well... which slows their move speed to an utter crawl. For instance, I own Vostrum on 1.4.0 that has ~13000 prosperity and all three villages have over 8000 hearths but I cannot put a garrison in the city because the city cycles through several days of having food and several days of starving. The move speed penalty to the villagers is pretty huge since despite carrying way more (~loads of 500+ grain each time) the travel time is much longer and more caravans stop by to buy the grain since the price is so low.
The same thing applies to most castles above 2000 prosperity.
Ive never had a companion take troop garrisons.
I hadn't had this issue with my other castles and settlements, largely because the game balances itself in those matters (right up until it doesn't). It's hard to micro-manage some of those elements because the game doesn't make clear what is actually impacted by, well, almost anything. Not having played Warband very much, I don't automatically know which elements are tied together. If the game were logical, I'd have better dungeons by now and my allies wouldn't waste their time capturing isolated castles half the map away. 10 looters couldn't take out legionaries and cataphracts when facing an army of 150. Archers could hit things in a siege and infantry wouldn't fall off walls.
For reference how critically under explained features are to a new player, I made it some 150 days into my first character before I learned where companions even were. It took me another play through to realize that, if I tracked down a faction leader, I could become a mercenary. Another eternity to realize that mercenaries can't own fiefs (that one was a hard dead end to find). Another eternity to realize that you can form caravans with your companions. I'm nearly 1,000 days in and I JUST discovered that you can buy workshops. I finally realized that not all nobles are attached to armies, and that I need to find them in order to get married. I didn't know that assigning other clan members to roles prevents mine from gaining levels, which is particularly important for stewardship which sat at 14 while my riding had made it to 140. My kid keeps auto-assigning to Surgeon, and I have no idea if that's affecting my troops.
As fun as it can be discovering gameplay organically, it can also be a huge disappointment to find you've been blindly grinding away in the wrong direction for tens of hours.
Unfortunately the quest for that timed out and, despite breaking off and appearing to have my own "faction" color, I can't access the faction panel to so much as see who's at war with me. I can't form armies, attract lords, issue policies, or use influence. 1,000 days into the game and I'm blindsided by an arbitrary mechanic that makes the whole campaign pointless.
I think I need to play something else.
Give it a while before touching it again - My current save got stuck with a crash to desktop bug a few seconds after the save is made so going to abandon it. Hopefully things get more stable soon. Was more disappointed to find out how many of the perks you can choose in skill tree actually does nothing at all.
But yeah, game mechanics are made based of someone who really investigates a whole lot... I have played the earlier game M&B and still several things that took a long time to figure out.
Especially since some parts are locked to roaming about in cities while others are a quick click away from world map.
Which is just bad game design.
In a feudal setting I expect my player character to be so feudal, that he will rather keep the dumb peasantry on cabbage mousse all their life then let one of his elite troopers starve to death.
The definitely need to put some kind of ration system into the game. With less loyality and happines of the population as penalty.