Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
Modding Scene
So... what do you guys think, why has the modding scene for this game never gotten off the ground?
By contrast, there are STILL major mods for Warband in development and the modding scene for that game was insanely productive. I just wonder.
< >
Showing 1-15 of 15 comments
GIJoe597 Nov 20, 2024 @ 10:56am 
Logical thinking would suggest it is because Warband no longer gets updates. There are no code changes to interfere with what a mod does.

Bannerlord still gets updates..
constantinople Nov 20, 2024 @ 11:01am 
True, true... But Im also pretty sure Warbands amazing mods didnt just start to pop up once the game finished updating.
Action Man Nov 20, 2024 @ 11:25am 
From what I understand, Warband's engine was made available for people to tinker. Having access to that probably allows for a whole lot more. That hasn't happened with Bannerlord. Whether TW is waiting to release it until they've finished with their updates, or if they will at all, is anyone's guess.
constantinople Nov 20, 2024 @ 11:30am 
It feels like the way its being handled right now really cripples the game's longevity from the getgo, to me...
Darth Revan Nov 20, 2024 @ 12:08pm 
Originally posted by constantinople:
It feels like the way its being handled right now really cripples the game's longevity from the getgo, to me...
the way warband handeled mods is not suitable for a game of the installation size of bannerlrod, in warband you litterally have copies of the entire native folder for each and every single mod unless you added mods to your native/mod folder manually which is a pain to do.

bannerlrods native folder is 56,9 GB in size while warbands is 187 MB

also being able to just copy the mods into the modules folder and just loading multible of them in by checking them in a list is way more comfortable and user freindly.
Last edited by Darth Revan; Nov 20, 2024 @ 12:12pm
constantinople Nov 20, 2024 @ 12:21pm 
I dont get what youre saying.
Action Man Nov 20, 2024 @ 12:29pm 
Originally posted by constantinople:
I dont get what youre saying.
From how I've seen others describe modding Warband, it was much more "Pick your mod collection you want to use" and less "Plug and play."

Warband, you had a suite of mods, and that's what you used. If you wanted to try something else, it wouldn't work.

Bannerlord is much more...well, modular. You can really use whatever mods you want, which some exceptions. Some mods have required dependencies, and mods that try to change the same thing will conflict.

For example, Elden Ring. The game has a file with most of the game parameters, called "regulation.bin". If you downloaded a mod, you downloaded a new regulation.bin file with the mod changes. If you tried to use another mod with a different regulation.bin file, it wouldn't work.
constantinople Nov 20, 2024 @ 12:49pm 
Originally posted by Action Man:
Originally posted by constantinople:
I dont get what youre saying.
From how I've seen others describe modding Warband, it was much more "Pick your mod collection you want to use" and less "Plug and play."

Warband, you had a suite of mods, and that's what you used. If you wanted to try something else, it wouldn't work.

Bannerlord is much more...well, modular. You can really use whatever mods you want, which some exceptions. Some mods have required dependencies, and mods that try to change the same thing will conflict.

For example, Elden Ring. The game has a file with most of the game parameters, called "regulation.bin". If you downloaded a mod, you downloaded a new regulation.bin file with the mod changes. If you tried to use another mod with a different regulation.bin file, it wouldn't work.

I didnt mean you but also this isnt true, or maybe I misunderstand you. But Warband used more or less the exact same system of how mods worked, there was not any more or less incentive to use collections than there is now. Also it wasnt any less "modular".
Nox Nov 20, 2024 @ 1:35pm 
There are some awesome mods already.

The Old Realms is an awesome conversion into Warhammer Fantasy.

Realm of Thrones - Game of Thrones where you can even change how some events play out (Red wedding for example)

Kingdoms of Arda - WIP mod that will eventually let you play the game during the time of the LOTR movies, you'll even be able to join the fellowship.

Besides that there are lots of QOL mods (new armor, weapons, customization, units, My Little Warband etc.)
Last edited by Nox; Nov 20, 2024 @ 1:36pm
Aegyssus Nov 20, 2024 @ 2:30pm 
Europe_LemmyProject
(A base mod for all Europe, North Africa and Middle-east.)
CA_EagleRising_EuropeMap
Empires of Europe 1700
-
Medieval Kingdoms
Empires of Europe 1100

etc.

There are many major mods, and mods combinations that give m&b2-B a great play variation as oppose to m&b-w.
Not that Warband mods weren't great !
constantinople Nov 21, 2024 @ 1:09am 
Yeah, true. What worries me is more the likes of Blood and Smoke, the stuff that is already abandoned and wouldve filled a major gap. Makes me wonder if 1700 will ever be able to stand up to stuff like L'Aigle, back in the day. Will there be a new PoP, a new Flori's... Or will the game lose its playerbase too early. Anyway, speculation - thanks for y'alls impressions.
Darth Revan Nov 21, 2024 @ 9:45am 
Originally posted by constantinople:
Originally posted by Action Man:
From how I've seen others describe modding Warband, it was much more "Pick your mod collection you want to use" and less "Plug and play."

Warband, you had a suite of mods, and that's what you used. If you wanted to try something else, it wouldn't work.

Bannerlord is much more...well, modular. You can really use whatever mods you want, which some exceptions. Some mods have required dependencies, and mods that try to change the same thing will conflict.

For example, Elden Ring. The game has a file with most of the game parameters, called "regulation.bin". If you downloaded a mod, you downloaded a new regulation.bin file with the mod changes. If you tried to use another mod with a different regulation.bin file, it wouldn't work.

I didnt mean you but also this isnt true, or maybe I misunderstand you. But Warband used more or less the exact same system of how mods worked, there was not any more or less incentive to use collections than there is now. Also it wasnt any less "modular".
warbands mod loading system is completely different, not even remotely the same compared to bannerlrod.
morte certa Nov 23, 2024 @ 10:41am 
Originally posted by Action Man:
Originally posted by constantinople:
I dont get what youre saying.
From how I've seen others describe modding Warband, it was much more "Pick your mod collection you want to use" and less "Plug and play."

Warband, you had a suite of mods, and that's what you used. If you wanted to try something else, it wouldn't work.

Bannerlord is much more...well, modular. You can really use whatever mods you want, which some exceptions. Some mods have required dependencies, and mods that try to change the same thing will conflict.

For example, Elden Ring. The game has a file with most of the game parameters, called "regulation.bin". If you downloaded a mod, you downloaded a new regulation.bin file with the mod changes. If you tried to use another mod with a different regulation.bin file, it wouldn't work.
You should play warband sometime and experience it
Action Man Nov 23, 2024 @ 10:54am 
Originally posted by neopnk:
You should play warband sometime and experience it
I've considered it, but I'm not fully sold on it. From what I've gathered here, Bannerlord added a lot of QoL features, sieges are supposedly even worse (hard to believe THAT...), and the world is smaller - although this last one could be wrong.

The only thing that really interests me is naval battles - that was a thing brought in with Viking Conquest? Is it actual battles on boats with cannons?

Total Conversion style mods are fine, but I generally don't play them because of their inherent restrictiveness. They change a lot, which usually causes conflicts when trying to use different mods/mod setups.
constantinople Nov 23, 2024 @ 10:55am 
Originally posted by Action Man:
Originally posted by neopnk:
You should play warband sometime and experience it
I've considered it, but I'm not fully sold on it. From what I've gathered here, Bannerlord added a lot of QoL features, sieges are supposedly even worse (hard to believe THAT...), and the world is smaller - although this last one could be wrong.

The only thing that really interests me is naval battles - that was a thing brought in with Viking Conquest? Is it actual battles on boats with cannons?

Total Conversion style mods are fine, but I generally don't play them because of their inherent restrictiveness. They change a lot, which usually causes conflicts when trying to use different mods/mod setups.

The naval battles are very basic, not worth playing the game over. The total conversions, however, abnsolutely are, theyre the only reason to play Warband over BL - but a valid one. Give Prophesy of Pendor or L'Aigle a shot.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 20, 2024 @ 10:42am
Posts: 15