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You don't - well, irl it will be "difficult" to not be beaten to death solo by the angry mob, no matter how cool and knighty you think you are (and early game you are actually not).
Rocks were discussed many times. They are hard to be balanced due to how damage calculations work. Once in the youth I've managed to cause a serious head trauma to a standing still opponent with a single rock throw from like 10-15 meters, Without a sling.
If you have a bow and a horse you simply empty your quiver in their heads, retreat from battle, repeat until over.
If you try to solo a dozen of men on foot early game, which means without ludacrous advantage in arms, armor and athletics skill, and as a result get beaten to pulp - the balance works perfectly as it should be. Irl you would be also smashed in such a situation.
There's simply nothing to reply to OP in my opinion, because they came here whining about looters. The looters! As I check from their post, OP already made their mind or maybe as they stated it is a PTSD from early access, which has nothing to do with current state of game. There's nothing to discuss, the throwing stones are too stronk.
You on the other hand said "the problem I've found with soloing bandits is that early game it's too difficult". W/o context It's a direct lie. Report whatever you want, I don't know you personally and don't care to harass you or namecall, or whatever else your fantasies include.
Why don't you go around and tell your family, relatives of friends, what to do in their spare time?
Probably because you do not know what you are doing.
My little band of Battanian archers and I never have any problem with them.
OP is a one man band -)
That's his problem. If he chooses to handicap himself in that way, any problems he encounters are on him, not the game.
Perhaps I was not clear enough. I don't find looters HARD to fight, I find them ANNOYING to fight. Of course if I bring an army or use a bow on horseback, literally anything is easy. That's not what I am talking about.
Let me lay it out in terms even an idiot could understand.
Sea Raiders
Higher loot quality.
Higher prisoner quality.
Fewer projectiles.
Less time kiting means less time taken with each party.
Looters
Low loot quality.
Low prisoner quality.
3x Projectiles.
Far more time kiting means way more time spent on each party.
Why compared to Sea Raiders do Looters have to be such an unattractive option for anybody farming renown, gold and equipment solo in the early game? In Warband looters are literally so pathetic that if you have a coat of plates and accessories you can stand there taking 0 damage from a horde of them.
Why did Taleworlds make them such an unattractive option compared to Warband?
Let it be known that if any moron comes in here and tells me to 'git gud' and suggest an exceedingly obvious tactic even after reading this post, I'm going to ignore their post due to their lack of reading comprehension.
This part makes it sound like Looters are harder for you. I don't experience this in my games. Looters go down like tissue paper. Their danger relies on their numbers. Sea Raiders can do more damage per shot. Good on you for dodging their projectiles - not too difficult because they're aren't too many of them. However their shields make them harder to kill than Looters.
In a game like this, the player should never be immune to any damage source. HP is the most valuable resource on the battlefield, and being able to negate damage from any source - even weak ones - is bad design.
The post wasn't specifically targeted towards you, don't feel attacked.
No, if you know the combat AI responds to positioning, Sea Raiders are not more difficult than looters. Dodging their projectiles is not a factor at all, as you can just circle clockwise with a shield up on horseback and they'll miss 2/3s of all their throws.
I'll try to capture some video of the damage disparity phenomena between looters and Sea Raiders.
I'll elaborate about positioning, If you ride just out of range and spear thrust over your back left to hit enemies with shields there, they do not raise their shields and take the full thrust. You can do it with swings, but that requires specific movement or a ton of weapon skill, and a weapon of minimum length.
there was a topic here on editing xml files to remove the rocks.