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Search for line bound="NAME"
With NAME = ID of castles or towns.
Search ID NAME for actual castles or towns.
It's fixed value.
The way the game adds settlements is by combining two XML based files: One to define what type of settlement it is (hideout, village, city, castle etc.), who owns it and other relevant parameters such as prosperity, production, which town a village belongs to etc. This definition happens in the base game under Modules/SandBox/ModuleData/settlements.xml Beside this file is a distance cache Modules/SandBox/ModuleSata/Settlements_distance_cache.bin, which can be generated in code.
This definition does not however define the actual visuals of the settlement. This is done inside Modules/SandBox/SceneObj/Main_map/scene.xscene file.
https://docs.bannerlordmodding.com/_tutorials/new_settlements.html
Unless you can open this file, you can't look into codes about that data.
As castles change hands, bound villagers start walking to the nearest friendly town.
Found it https://forums.taleworlds.com/index.php?threads/the-traders-map-of-calradia.450191/