Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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clay gamer Aug 13, 2024 @ 6:29am
is 5600+ gold in garrison/party expenses per day normal
i have 3 town and 1 castle and im losing 4k denars every day i dont know what to do
am i not supposed to put units in the garrisons?

*:Alright, I'm doing well now financially (i have 445k) and im only losing around 1k gold per month.
So basically:
Get into lots of wars and win fights for money

When not in war severely reduce garison spendings (this is the main income drain)

Get militia upgrades after your fief is "stable" so that they can defend themselves even with very few garrison units
Last edited by clay gamer; Aug 14, 2024 @ 3:48am
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Showing 1-15 of 41 comments
Clovis Sangrail Aug 13, 2024 @ 7:01am 
Three towns should supply enough to support their own garrisons and your army, but if you stuffed them full of T5/T6 troops, they can bankrupt you pretty quickly.

Learn to develop your towns to increase their tax income and reduce the size of your garrisons. Build up militia instead. Militia does not have to be paid.
Tommytools Aug 13, 2024 @ 7:07am 
Whenever possible don't build training fields or garrison expansions, you want some control of what is in the garrison. Just because you can stuff a garrison full of 600+ T5/T6 troops doesn't mean you should. The only place you might want that is in a frontline town/castle, and only as long as the frontline doesn't move. If another fief becomes frontline, move most of the high tier troops to that fief to reduce costs.

Most fiefs you want to max Militia (as Clovis says above) as they don't cost anything to maintain. You fief defences should be tailored to hold out long enough for an army to come and break the siege, not defeat the besiegers.
Azunai Aug 13, 2024 @ 8:27am 
In my current run i have about 30k expenses daily (mostly from garrisons of course) and the income fluctuates between 20 and 40k or so depending on who is currently paying tribute to whom.

Frankly - those numbers are meaningless. At that stage of the game you have to kill something like 500 enemies per day on average (probably more) if you want to grow rather than shrink, so the loot easily covers the expenses regardless of what passive income you make.
clay gamer Aug 13, 2024 @ 9:31am 
Thanks for the tips! So to my understanding, if I have a castle or town far away from a faction im at war with, its not under risk of being sieged? AI enemies only attack close to the "border"? If that's the case, ill empty those out entirely and severely lessen the garisons that are "close-ish" but not quite on the frontline.
MrMinMax Aug 13, 2024 @ 10:15am 
Don't you have an option to limit garrison wages and turn off auto recruitment? It's in the parties screen, clan menu.
MasterShake Aug 13, 2024 @ 10:19am 
Just use these troops for war. Grab your clan parties in army and stuff all of them them with top tier troops. A somewhat long campaign will take the toll eventually, especially if you don't go overkill on sieges by starving garrisons to 0 and blasting walls. If your clan parties go in different army, it's only a matter of time they will get killed and would need to be restored from scratch. Autoresolve will also kill your troops. T5-T6 don't replenish THAT fast, you will feel it.
Originally posted by clay gamer:
ill empty those out entirely and severely lessen the garisons that are "close-ish" .
I don't think it's necessary. The most expense comes from T5-T6. You can leave the rest, afterall like I said, you'll have to replenish somewhat, recruiting T1-T2 from villages won't get you far.
Last edited by MasterShake; Aug 13, 2024 @ 10:22am
Ruffio Aug 13, 2024 @ 10:19am 
Originally posted by clay gamer:
Thanks for the tips! So to my understanding, if I have a castle or town far away from a faction im at war with, its not under risk of being sieged? AI enemies only attack close to the "border"? If that's the case, ill empty those out entirely and severely lessen the garisons that are "close-ish" but not quite on the frontline.

If you involved in a war, the enemies tend to gravitate towards the weakest target though. So if you have a fief that is far behind the front lines, they could still go for it if its lightly defended.

I just end up fill my fiefs with like t2-t3 ranged units. xbows, archers, doesn't really matter. They get a hefty defensive bonus in simulated defenses.
Tommytools Aug 13, 2024 @ 12:32pm 
Every soldier makes a fief a tougher target, but it also cuts into the profit. It's a trade off.

Militia only won't hold a city if an army with enough decent troops assaults the walls, you need some garrison. You just have to manage it to some degree because of the trade-off above.

Like others have mentioned above, once you're actively fighting on a regular basis it won't matter all that much anymore. By that time it's nice if you're not losing money daily, but hardly a problem if you are. :)
[AC] Mendôza Aug 13, 2024 @ 12:50pm 
It is perfectly normal. Just as the others said, your settlements have to be developed to gain more money than the expenses for the garrison weights. Im at Day 1400 and my Pocket says somethin like "-36k + 52k" so yea...
clay gamer Aug 13, 2024 @ 9:20pm 
Ah man, "Owners Culture" giving -3 to Loyalty is really messing up every single one of my settlements lol, so far I only found one guy that has the same culture as those settlements and even there the loyalty is quite low
The Mau Corporation Aug 13, 2024 @ 10:01pm 
Originally posted by clay gamer:
Ah man, "Owners Culture" giving -3 to Loyalty is really messing up every single one of my settlements lol, so far I only found one guy that has the same culture as those settlements and even there the loyalty is quite low
You dont need a governor just patience with building the festivals and fairgrounds seesaw. Be aware that a high charmed clan member left in town can also source you a hidden loyalty bonus from high relationships with all notables.
clay gamer Aug 13, 2024 @ 10:16pm 
Originally posted by The Mau Corporation:
Originally posted by clay gamer:
Ah man, "Owners Culture" giving -3 to Loyalty is really messing up every single one of my settlements lol, so far I only found one guy that has the same culture as those settlements and even there the loyalty is quite low
You dont need a governor just patience with building the festivals and fairgrounds seesaw. Be aware that a high charmed clan member left in town can also source you a hidden loyalty bonus from high relationships with all notables.
Yeah but I have 0 construction, and even if I pay 10k to boost construction it's still at 0 due to low loyalty.
Ruffio Aug 13, 2024 @ 10:37pm 
Originally posted by clay gamer:
Originally posted by The Mau Corporation:
You dont need a governor just patience with building the festivals and fairgrounds seesaw. Be aware that a high charmed clan member left in town can also source you a hidden loyalty bonus from high relationships with all notables.
Yeah but I have 0 construction, and even if I pay 10k to boost construction it's still at 0 due to low loyalty.

Get security up, make sure there is no unresolved issues with the bound villages, and clear out hideouts if any is close.

Set daily to festivals (daily ONLY work if no build project is active). This should increase your loyalty. Once you get it into the 50 range, start upgrade your fairground. I tend to alternate between upgrade workshop and fairground, and dump in cash to speed up the projects.

If you have any character of same culture as the fief, then just slot them in as a gov for time being. They don't need to be that skilled, its the culture that give the extra buff.
Urmel Aug 13, 2024 @ 11:17pm 
i laugh me to death when i read all this micro management waste of time for nothing...
>>> simple always conquer / take fiefs with your main-char / clan culture. <<<

if you start your own kingdom, you can take other culture fiefs cawse you have kingdom polices for +4 loyality that is much bigger then the -3 debuff.

and you can recruit other culture clans, and give them the right culture fiefs...
clay gamer Aug 13, 2024 @ 11:29pm 
Originally posted by Urmel:
i laugh me to death when i read all this micro management waste of time for nothing...
>>> simple always conquer / take fiefs with your main-char / clan culture. <<<

if you start your own kingdom, you can take other culture fiefs cawse you have kingdom polices for +4 loyality that is much bigger then the -3 debuff.

and you can recruit other culture clans, and give them the right culture fiefs...
I remember last year I did try to play it like this by having my own kingdom but the issue was just that people kept constantly declaring war on me and i was essentially forced to AFK in the few settlements I owned waiting for enemy armies to arrive to fight them in my castles/towns because there just wasn't much I could do with ~200 party size and 3-4 smaller parties against 800 or even 1000+ enemies offensively. I remember when I first concquered the entire map in Warband I didn't really have issues like this, but it's been quite some time.
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Date Posted: Aug 13, 2024 @ 6:29am
Posts: 41