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Learn to develop your towns to increase their tax income and reduce the size of your garrisons. Build up militia instead. Militia does not have to be paid.
Most fiefs you want to max Militia (as Clovis says above) as they don't cost anything to maintain. You fief defences should be tailored to hold out long enough for an army to come and break the siege, not defeat the besiegers.
Frankly - those numbers are meaningless. At that stage of the game you have to kill something like 500 enemies per day on average (probably more) if you want to grow rather than shrink, so the loot easily covers the expenses regardless of what passive income you make.
I don't think it's necessary. The most expense comes from T5-T6. You can leave the rest, afterall like I said, you'll have to replenish somewhat, recruiting T1-T2 from villages won't get you far.
If you involved in a war, the enemies tend to gravitate towards the weakest target though. So if you have a fief that is far behind the front lines, they could still go for it if its lightly defended.
I just end up fill my fiefs with like t2-t3 ranged units. xbows, archers, doesn't really matter. They get a hefty defensive bonus in simulated defenses.
Militia only won't hold a city if an army with enough decent troops assaults the walls, you need some garrison. You just have to manage it to some degree because of the trade-off above.
Like others have mentioned above, once you're actively fighting on a regular basis it won't matter all that much anymore. By that time it's nice if you're not losing money daily, but hardly a problem if you are. :)
Get security up, make sure there is no unresolved issues with the bound villages, and clear out hideouts if any is close.
Set daily to festivals (daily ONLY work if no build project is active). This should increase your loyalty. Once you get it into the 50 range, start upgrade your fairground. I tend to alternate between upgrade workshop and fairground, and dump in cash to speed up the projects.
If you have any character of same culture as the fief, then just slot them in as a gov for time being. They don't need to be that skilled, its the culture that give the extra buff.
>>> simple always conquer / take fiefs with your main-char / clan culture. <<<
if you start your own kingdom, you can take other culture fiefs cawse you have kingdom polices for +4 loyality that is much bigger then the -3 debuff.
and you can recruit other culture clans, and give them the right culture fiefs...