Mount & Blade II: Bannerlord
Can't recall companion
My companions were captured then ended up in different towns. I used to be able to recall everyone but now I have to trek to respective town to recall them there? Did something change?
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Сообщения 1622 из 22
Автор сообщения: Ruffio
Автор сообщения: MrMinMax
There is also a bug where even if you get them back via the recall button, you can't assign them the party role.

The solution is to leave them in town, exit the town, enter again, you will get a message that your companion is here, then you can get them back and assign them a role.

Wasn't this recently fixed?
No, not fixed yet.
Автор сообщения: Monkeyhorse
Автор сообщения: Ruffio

Wasn't this recently fixed?
No, not fixed yet.

What part?

Not able to recall to party. Or the part where you before had to pick them up, then leave them in fief again. Then leave the fief, re-enter the fief, and then pick them up again to clear the flag.

You using 1.2.10?
the original bug isn't fixed. the picking them up, leaving them in a fief, leaving the fief, then picking them up from tavern may work to clear the captured flag. I've not tried it.
Perhaps the developers intended it that way. The game was updated and companions again had to be collected manually if they were not left in the settlement. It's horrible. The game consists of battles and part of them is defeat. The game has again turned into a simulator of collecting companions across the map
What is interesting, that if you leave a companions in a town or make one of them a governor, they will be recallable like everyone else.

It looks like the only scenario they are not recallable is right after they recovered from captivity.

I think you can still assign them to lead a party in that state, but not to be a governor or come to you.
Автор сообщения: TruXurT
What is interesting, that if you leave a companions in a town or make one of them a governor, they will be recallable like everyone else.

It looks like the only scenario they are not recallable is right after they recovered from captivity.

I think you can still assign them to lead a party in that state, but not to be a governor or come to you.

Since I only use them now for caravan income to offset army and garrison costs generally, as my clan is huge, I just recall them by using them to start armies in whichever town they escape to when one of my armies loses a fight, and then change party leader with a clan member once they've begun recruiting which is often almost immediately. I can't afford the time crisscrossing the map while battling three factions, two of which I can't use diplomacy on until I defeat them with 100 score against.

It works decently enough but during earlier in a campaign it can be a real nuisance. I'm surprised it hasn't been fixed by now as it doesn't seem like it should be too complicated to sort out.
Автор сообщения: TruXurT
What is interesting, that if you leave a companions in a town or make one of them a governor, they will be recallable like everyone else.

It looks like the only scenario they are not recallable is right after they recovered from captivity.

I think you can still assign them to lead a party in that state, but not to be a governor or come to you.

There was made several bug reports about this on the TaleWorld forums. It used to work before they did some changes, either with intent or as something that happened due to a patch. The outcome was basically they stating working as intended.

Once they in the wind, you can't assign them any roles what so ever or call them to your party. Should work for family members though.
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Дата создания: 6 авг. 2024 г. в 16:01
Сообщений: 22