Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Bospor Aug 2, 2024 @ 12:50pm
Troops are not healing
After fighting off the enemy at my castle, my wounded troops in garrison don't heal at all. It's been several days now and they refuse to heal up. What's going on?
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Showing 1-10 of 10 comments
LostScout Aug 2, 2024 @ 12:59pm 
Garrison troops don't heal when they are starving. This can be temporary due to just being under siege or it could be you have too many troops for the castle's natural food supply. It not only costs a lot of money to maintain a large garrison if you have too many they starve and become useless. You can trade wounded troops with healthy troops in your party and they will heal if you have food, but ultimately you have to balance garrison size with how much food the castle and it's villages produce.
Bospor Aug 5, 2024 @ 4:23am 
Thanks!
Bospor Aug 5, 2024 @ 7:00am 
Is there anyway to add food to a castle manually?
Tommytools Aug 5, 2024 @ 7:07am 
Originally posted by Bospor:
Is there anyway to add food to a castle manually?

Nope.

With towns you can dump a load of food in the market, with castles you have to manually control the size and quality of your garrison to not overload the villages attached to it (you'll want to do that anyway, you can easily bankrupt yourself with a few large garrisons).
MrMinMax Aug 6, 2024 @ 2:42pm 
If you are up to trying some mods, BunnerKIngs adds town functionality to castles and villages (among other things). Castles there have market and recruitment. You can also set military policies, like subsidies to militia, set up conscription or retirement, define recruitment for melee/ranged mix. Also you can implement food rationing during sieges and get negative modifier to loyalty and prosperity, but it beats starving.

Settlements additionally have economic and justice policies. You can encourage mercantilism and don't charge tariffs on trade, which will bring in more caravans. Slave trade can be taxed by the ruler. I don't know if AI plays by the same rules, but it seems to do just fine financially.

BTW, slavery laws mostly affect imperial settlements and if you take over imperial town as Battania, for example, you can do cultural conversion and get rid of slavery. Slow going though, 24 years in and I am not even half way through. Slavery negatively affects prosperity, but you can use state owned slaves for infrastructure projects.
Last edited by MrMinMax; Aug 6, 2024 @ 2:42pm
Bospor Aug 8, 2024 @ 9:09pm 
What if I sell food to villages that are bound to the castle? Would that help with food supply in the castle itself?
Ruffio Aug 8, 2024 @ 9:50pm 
Originally posted by Bospor:
What if I sell food to villages that are bound to the castle? Would that help with food supply in the castle itself?

Food which the next party coming through the village might buy?

The importance is the heart growth of the villages. Bigger that is, the bigger is their supply to the bound castle/town. If they get raided that will hurt a lot.
Urmel Aug 8, 2024 @ 10:22pm 
1) you can improve the food supply and and the food stock building in every fief.

2) if your fief dont have enough food, change your tier 2 or 3 garrison with your best T5 soldiers. they eat all the same.

3) use buildings or kingdom polices for higher militia in all fiefs.
they dont want money or food.
Ruffio Aug 8, 2024 @ 10:40pm 
Originally posted by Urmel:
1) you can improve the food supply and and the food stock building in every fief.

2) if your fief dont have enough food, change your tier 2 or 3 garrison with your best T5 soldiers. they eat all the same.

3) use buildings or kingdom polices for higher militia in all fiefs.
they dont want money or food.

If you want to depend on militia you need to make sure you got a good loyality rating though. Eventhough castles can't rebel, not necessary the militia will do much if they not loyal.
Urmel Aug 9, 2024 @ 12:21am 
a loyality > 25 to avoid rebellion and the militia to be in strike, is far away from "good",
but enough that the melitia will do his job for meatshield.

loyality (and security) have influence on everything in a fief.
every player will lern sooner or later, how to improve this both >50 to avoid his fief to be worthless. (and 50 is not good, at least you dont get drawbacks)
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Date Posted: Aug 2, 2024 @ 12:50pm
Posts: 10