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Vanilla Bannerlord > Vanilla Warband
Modded Warband > Modded Bannerlord
Warband has had years of extra time for mods to develop, so Bannerlord may (or may not) catch up in that regard. Many people highlight a number of total conversion mods for Warband. There are some for Bannerlord, but I guess they aren't up to par given the years/decade long timeframe Warband has had. That and TW is still actively working on this game, making very large mods more difficult to maintain through numerous game versions.
Diplomacy is in the game, but it's not what many people (that post here) want it to be. This game is a hack and slash/battle simulator much more than it is a game of intrigue and RP.
The Endgame is...eh. This is a sandbox game, so you set your own objectives. A common endgame goal people point to is painting the map so they control everything, but that's a huge exercise in tedium. Even the story mode in the game doesn't go that far. It involves wiping out a few factions, but that's it.
Like in all sandbox game, you are going to become unstoppable, and the game will stop presenting a challenge. It's just how the games go.
As someone who really enjoys this game, the battles are fun, and the non-combat systems don't have much depth to them. I don't play this game for intrigue and deep RP. I play this game to strap on a helmet and swing a pointy stick at hundreds of enemy soldiers, sometimes mixing it up by firing catapults at them.
My first Siege on defense - I went down early so I had time to fly around and look at how this stuff works. Spoiler, it barely does. First of all the soundscape is awful - very quiet. My small garden behind the house is louder then a siege with 200+ soldiers in it. The enemy attacked with two siege towers. At one point my soldiers defeated all enemies at one tower, so I guess they wanted to reinforce the other point - which they did by travelling down the tower, running in front of the wall, and trying to get up the other tower. This lead to the "great" situation where the attackers were up on the wall, defending against my defenders who tried to get up there through the enemy siege tower.
In general it seems that the defending army is constantly shuffling to get somewhere, never standing and fighting. They're always on the move.
After both towers were down, they got to work on the main gate with their weapons. After it went down, they keep going at it. I'm currently watching them for 10+ minutes, because my archers can't hit them because they are under the stone, still hacking away at an already destroyed gate.
For some reason a contingent of ~40 of the attackers also stands at the entry of the map and doesn't move. My archers occasionally hit a shot from 400m away and kill one of them.
And that it just one small example. I have absolutely no clue what the devs did all that time, because it sure as hell wasn't related to working on this game. I'm very sad about it. I had the game on my wishlist since 2016 and recently finally bought it, thinking it would be a great adventure after loving the previous one. Well...
Vanilla Warband has a fighting layer with some sprinkling of other activities like marriage and dueling with a pretty static economy. But it has a couple of decades of mods behind it.
Vanilla Bannerlord has added a simulated demand and supply economy.
A Diplomatic layer, both internal and external (which is contentious but Ill gladly spend time with someone willing to listen about how badly the aggrieved part of the community have it wrong).
Generational layer: the game can be played like a proper sandbox for quite some time, but this comes with caveats surrounding a players ability to nourish their own fun.
And more. I'm not interested in selling it. But the thrust of my point is that the game suffers from a unconscientious modders mentality. Warband gameplay loop was personally tailored over a decade and more while Bannerlord suffers from personal tailored experience because its still in development. Mods get broken and people lose their sh!t.
As far as endgame goes: We're getting claimants soon (which dramatically shakes up the options mid-lategame.
How much more endgame content design can we ask for when the sandbox is so dynamic and the general population still hasnt figured out the diplomatic layer? I'm not sure the games complex structure can support much more.
My assertion: Too many are still trying to play Bannerlord the Warband way, and frustration over controlling ones tailored experience thru mods (which is fundamentally the modders concern and perogative imho).
d3d_device_context_-> Map at rglGPU_device::lock_texture Failed!
Not a good sign lol