Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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peNumbra° Jun 30, 2024 @ 8:38pm
Adjust Steward Skill
As the title says, I want to edit the amount of number when each point is given to the steward skill. I search through the module datas, but I cannot find it.

So in fact I want every lord has roughly 100-300 troops in their parties. Normally most of the time they just wander around with 60-90 men, and would be easy target for player. And they rarely form an army, especially after they get critical loses.

Bannerlord didn't give any steward skill to the lords somehow. They are just confined by 'very' limited amount of party sizes even though they have enough denars to sustain large forces. So how can I edit skills data in game files?
Originally posted by norfsled:
There are a bunch of mods that fix this, I'm using one right now that is called "True limits" You can set a number of options for party size. You can increase your own party size and keep the rest as is. Or increase limits for everyone. You might have to be clever and experiment with settings a bit to get the exact result you want. I tweaked a little too much at first and every caravan had 2000 troops but now it's perfect.
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Showing 1-15 of 55 comments
Action Man Jun 30, 2024 @ 8:48pm 
Is 60-90 their max party size? Or are they too broke to pay for troops?
peNumbra° Jun 30, 2024 @ 8:53pm 
Originally posted by Action Man:
Is 60-90 their max party size? Or are they too broke to pay for troops?

It was a Sturgian lord "Fafen" who had a city and he had thousands of denars (checked from character editor), although he had limit of 90 or something.
Urmel Jun 30, 2024 @ 9:18pm 
the AI dont need steward:

- every clan lvl give +15 party size
- there is a kingdom police for + 40 party size for clan leader
- there are billion ways to get + party size from other skills
- a little party means fast movement-speed on world map

you play max difficult "bannerlord"? do you use mods?
peNumbra° Jun 30, 2024 @ 9:33pm 
Originally posted by Urmel:
the AI dont need steward:

- every clan lvl give +15 party size
- there is a kingdom police for + 40 party size for clan leader
- there are billion ways to get + party size from other skills
- a little party means fast movement-speed on world map

you play max difficult "bannerlord"? do you use mods?

Of course AI needs steward, it's the major reason why the game is easy as kingdoms don't gather a considerable force against the player's faction mostly.

Yeah, everything is pretty maxed and I use mods, yet I don't suppose that they have altered party sizes.

I can see their party limits and they are very low. Their scouting skill is also low - they just don't move fast.
Liro Raériyo Jun 30, 2024 @ 11:37pm 
honestly we could use lords who have reach 275 in skills, i dont think a single lord in the game ever reaches that.
kristianjakob Jun 30, 2024 @ 11:55pm 
Originally posted by peNumbra*:
Originally posted by Urmel:
the AI dont need steward:

- every clan lvl give +15 party size
- there is a kingdom police for + 40 party size for clan leader
- there are billion ways to get + party size from other skills
- a little party means fast movement-speed on world map

you play max difficult "bannerlord"? do you use mods?

Of course AI needs steward, it's the major reason why the game is easy as kingdoms don't gather a considerable force against the player's faction mostly.

Yeah, everything is pretty maxed and I use mods, yet I don't suppose that they have altered party sizes.

I can see their party limits and they are very low. Their scouting skill is also low - they just don't move fast.
I am partially going to agree. The AI needs to become progressively stronger and on the face of it stewardship would be a simple organic way for that to happen.

However, it would probably affect (negatively) some players more than others. In effect it would mostly affect those that are relatively slow rather than those that are faster and probably need the challenge more.

Honestly, I think a better solution would simply be to let the AI scale a bit with your level.. Not terribly innovative but..
Last edited by kristianjakob; Jun 30, 2024 @ 11:56pm
Urmel Jul 1, 2024 @ 12:50am 
for me, TW is brain death at this point.

every high lvl lord in bannerlord have 250 in all meele fighting skills, 150 in riding/athletic and range fighting skills and only 100 in leadership + tactic.

but it should be the other way ... they are leader and NOT fighter. my mainchar always have 300+ in all int skills like medic and siege and 200+ in leadership,tactic. i have zero in fighting.

medic give you +50 hp for every soldier (+50%) and endgame is mostly sieges. you never loose a high tier soldier with high medic and sieges is a joke, i make auto calculation when the walls are broken and loose mostly 30 units...its one click, 1 second every fief.
QbeX Jul 1, 2024 @ 2:50am 
half a$$ed system, like rest of the game
kristianjakob Jul 1, 2024 @ 3:21am 
Originally posted by Urmel:
for me, TW is brain death at this point.

every high lvl lord in bannerlord have 250 in all meele fighting skills, 150 in riding/athletic and range fighting skills and only 100 in leadership + tactic.

but it should be the other way ... they are leader and NOT fighter. my mainchar always have 300+ in all int skills like medic and siege and 200+ in leadership,tactic. i have zero in fighting.

medic give you +50 hp for every soldier (+50%) and endgame is mostly sieges. you never loose a high tier soldier with high medic and sieges is a joke, i make auto calculation when the walls are broken and loose mostly 30 units...its one click, 1 second every fief.
HAHHHAAHAHAAHAHAH

You can conquer the map 3 times over before you reach +50 hp for every soldier. It is about as meaningful as complaining about how OP workshops are because it is just free money for ever...
Action Man Jul 1, 2024 @ 4:49am 
I do agree that lords/clans should level up faster. For the player, combat is a constant. Not so for lords. They can spend a lot of their time just hanging out in fiefs, never leveling up. With as many advantages as the player already gets over the AI, I would like their lords/troops to still be a threat. Normally I dislike the 'sponge difficulty' approach, but it's better than just tearing through enemies with no challenge.

From what I understand, lords get artificial bonuses to their stats when in tournaments. Give them bonuses when in the field. Give them renown bonuses so their clans level up faster. That means more and larger clan parties.

Make the endgame fun.
The author of this thread has indicated that this post answers the original topic.
norfsled Jul 1, 2024 @ 5:53am 
There are a bunch of mods that fix this, I'm using one right now that is called "True limits" You can set a number of options for party size. You can increase your own party size and keep the rest as is. Or increase limits for everyone. You might have to be clever and experiment with settings a bit to get the exact result you want. I tweaked a little too much at first and every caravan had 2000 troops but now it's perfect.
Action Man Jul 1, 2024 @ 6:19am 
Originally posted by norfsled:
There are a bunch of mods that fix this, I'm using one right now that is called "True limits" You can set a number of options for party size. You can increase your own party size and keep the rest as is. Or increase limits for everyone. You might have to be clever and experiment with settings a bit to get the exact result you want. I tweaked a little too much at first and every caravan had 2000 troops but now it's perfect.
I've used some of the "True" mods. How does this handle wages? I'm all for bigger battles, but does this mod quickly bankrupt clans due to all the extra troops?
norfsled Jul 1, 2024 @ 6:47am 
Originally posted by Action Man:
Originally posted by norfsled:
There are a bunch of mods that fix this, I'm using one right now that is called "True limits" You can set a number of options for party size. You can increase your own party size and keep the rest as is. Or increase limits for everyone. You might have to be clever and experiment with settings a bit to get the exact result you want. I tweaked a little too much at first and every caravan had 2000 troops but now it's perfect.
I've used some of the "True" mods. How does this handle wages? I'm all for bigger battles, but does this mod quickly bankrupt clans due to all the extra troops?
I don't know to be honest. I have so many mods now that the economy is unrecognizable from vanilla. Nobody seems to have problems with money, when I try to barter with clan leaders most of them have a ton of money to spend
peNumbra° Jul 1, 2024 @ 7:36am 
Sorry for the late reply pals.

I'm gonna give you examples about the lords steward skills and their financial state.

- Fafen, Sturgian Lord, owner of Sibir: Steward 87, Scouting 39, 81.930 Denars, Party Limit 136.
- Belgir, Vlandian Lord, owner of Ocs Hall: Steward 123, Scouting 61, 131.476 Denars, Party Limit 130.
- Mesui, Khuzait Lord, owner of Baltakhand: Steward 146, Scouting 58, 71.206 Denars, Party Limit 176.
- Hongeros, S. Empire Lord, owner of Vostrum: Steward 86, Scouting 54, 126.083 Denars, Party Limit 161.

From my observation, they were at war to each other. Apparently no financial issues but they are using their limits. I gave some of them max steward points (300), so they quickly began to recruit more men and spare them to their garrison. So, for example, Sibir has become more resistant to attacks thanks to the garrison. I, also checked their financial status but roughly there was no major change. I suppose when their economy is getting crippled, they will stop recruit more men.

For the last resort, I can give 300 steward points to each lord in the game files, so they can only behave as to their money - if I cannot find a way to alter steward skill.

Originally posted by norfsled:
I'm using one right now that is called "True limits" You can set a number of options for party size.

Well I'm using true town gold but I couldn't run my game with true limits. I have 1.2.9. Maybe I will give it a second chance.
norfsled Jul 1, 2024 @ 8:12am 
Originally posted by peNumbra*:

Originally posted by norfsled:
I'm using one right now that is called "True limits" You can set a number of options for party size.

Well I'm using true town gold but I couldn't run my game with true limits. I have 1.2.9. Maybe I will give it a second chance.
Should work fine on 1.2.9, that's the version I have too.
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Date Posted: Jun 30, 2024 @ 8:38pm
Posts: 55