Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Self biulding a little village ?
Hello dear development team, I recently bought the game in the sale, I have to say I'm thrilled, it's definitely the best part of "Mount & Blade" :-)
I really like the story in Bannerlord.

However, I have one wish; I would like to be able to found my own settlements or villages, so to speak as an alternative for the beginning, where you are still building up your clan and are too weak to conquer cities.

I was thinking of one or two villages with typical resources, in the desert for example, camels and dates, in the steppe, horses and grain, fish would be conceivable on the coast.

In return you would have to pay a small tribute to the king of the respective country, but you would still remain independent and not make an enemy of 5 or more kings.

My idea is that you can first level up certain skills, as a blacksmith or merchant and bailiff, before you take care of the weapon skills or tactics.

I think that would make it easier for many people to get started.

Best regards xX Vio Angel Xx
*** Translated with www.DeepL.com/Translator (free version) ***
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Showing 1-13 of 13 comments
Ruffio Jun 28, 2024 @ 8:00am 
You want a whole different game. Maybe Bellwright would be more your thing.
Darth Revan Jun 28, 2024 @ 8:06am 
there is a mod that lets you build a small camp but the modder is not working on it anymore and i dont konw if it still works with the current version of the game or not.
https://www.nexusmods.com/mountandblade2bannerlord/mods/5627?tab=description
Zorlond Jun 28, 2024 @ 1:35pm 
That was an old promise for Bannerlord... Sadly the idea got abandoned somewhere in the over-a-decade 'development' time.
Action Man Jun 28, 2024 @ 1:45pm 
Originally posted by Zorlond:
That was an old promise for Bannerlord... Sadly the idea got abandoned somewhere in the over-a-decade 'development' time.
OR, they addressed it and said why they weren't pursuing it. :)

https://www.taleworlds.com/en/Games/Bannerlord/Blog/89

Settlement projects can be constructed in both castles and towns, with villages receiving bonuses from the castle or town they are connected to. With the massive increase in settlements that we have in Bannerlord, we felt that having to micromanage settlements all the way down to the village level would, over time (as your territory grows), become overbearing and tiresome to manage.

It might be a lame reasoning, depending on your overall view of this cancelled feature (or TW in general), but the did make a note as to why villages weren't being pursued for settlement construction.

See? Finding a link to back up a claim isn't hard when it exists. :)
Zorlond Jun 29, 2024 @ 1:19am 
Originally posted by Action Man:
See? Finding a link to back up a claim isn't hard when it exists. :)
Indeed, almost like you could do it yourself. Thanks for proving you actually can go find out how the devs failed to deliver yourself instead of demanding someone else do it for you.
BerenOneHand Jun 29, 2024 @ 1:27am 
Have you looked at Manor Lords? It is a medieval village/town building game based in the late 1400s. Combat is more akin to Total War, but the game itself seems to be the closest thing to what you are describing in your post.
xX Vio Angel Xx Jun 29, 2024 @ 3:48am 
I was thinking more of an additional feture for Bannerlord, not a completely new or different game, but thanks for the answers :)
Action Man Jun 29, 2024 @ 5:35am 
Originally posted by Zorlond:
Originally posted by Action Man:
See? Finding a link to back up a claim isn't hard when it exists. :)
Indeed, almost like you could do it yourself. Thanks for proving you actually can go find out how the devs failed to deliver yourself instead of demanding someone else do it for you.
Yep - I know how to back up my own arguments instead of making up crap in my head.
Zorlond Jun 29, 2024 @ 5:56am 
Originally posted by Action Man:
Originally posted by Zorlond:
Indeed, almost like you could do it yourself. Thanks for proving you actually can go find out how the devs failed to deliver yourself instead of demanding someone else do it for you.
Yep - I know how to back up my own arguments instead of making up crap in my head.
Curious, considering you made up the 'devs didn't promise anything' crap. Almost like you're determined to never risk proving yourself wrong. Funny how that works.
Action Man Jun 29, 2024 @ 6:05am 
Originally posted by Zorlond:
Originally posted by Action Man:
Yep - I know how to back up my own arguments instead of making up crap in my head.
Curious, considering you made up the 'devs didn't promise anything' crap. Almost like you're determined to never risk proving yourself wrong. Funny how that works.
Did I say 'devs didn't promise anything'? If so, could you point this out? I asked you to back up your stance that devs did promise something they 'abandoned'. Something you don't seem to be able to do, and instead try to deflect any way you can.

If you can't back up your argument, that's fine. So far, you've only said one thing that devs supposedly abandoned, and I provided the information to show you were wrong.
Ruffio Jun 29, 2024 @ 6:38am 
Originally posted by Action Man:
Originally posted by Zorlond:
Curious, considering you made up the 'devs didn't promise anything' crap. Almost like you're determined to never risk proving yourself wrong. Funny how that works.
Did I say 'devs didn't promise anything'? If so, could you point this out? I asked you to back up your stance that devs did promise something they 'abandoned'. Something you don't seem to be able to do, and instead try to deflect any way you can.

If you can't back up your argument, that's fine. So far, you've only said one thing that devs supposedly abandoned, and I provided the information to show you were wrong.

Wonder how players would feel if they end up be the "Lord" over 20 or so villages, and end up have to micro manage every one of them. tbh I think TW did a good choice from shifting focus to fight and battles and not "bob the builder" -)
Stridswombat Jun 29, 2024 @ 7:15am 
Originally posted by Ruffio:
Wonder how players would feel if they end up be the "Lord" over 20 or so villages, and end up have to micro manage every one of them. tbh I think TW did a good choice from shifting focus to fight and battles and not "bob the builder" -)
I disagree. That was my favourite part of Warband. I wanted more of that, not less.
Action Man Jun 29, 2024 @ 7:24am 
Originally posted by Ruffio:

Wonder how players would feel if they end up be the "Lord" over 20 or so villages, and end up have to micro manage every one of them. tbh I think TW did a good choice from shifting focus to fight and battles and not "bob the builder" -)
I would have liked this game to have a larger scope than just battles. I enjoy the mosh pit, but fief management is so empty. If it had actual depth, there could have been an incentive to village management.

From the same dev blog:

Overall, we feel that settlement projects are a great way for players to tailor their fiefs to perform specific functions within the kingdom. Settlements deep within your territory might be better suited to producing food or bolstering your finances, whereas a castle bordering a hostile faction might be better suited to becoming a military stronghold from which to protect your lands and project your strength.

I don't think they did this well. If you build your castle to be an impregnable fortress so you can focus on building prosperity/infrastructure for your towns, what does the AI do? They just ignore the castle and go for the weaker city.

I could pull some ideas from my Handy Colon Carrying Case, but I am disappointed TW did just enough to make fief management be a thing without giving it much (if any) depth.
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Date Posted: Jun 28, 2024 @ 7:05am
Posts: 13