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I consider not including a janky "do whatever you want, it's EA after all" dedicated server release a MASSIVE blunder.
Same with Workshop support. Sure, mods would break on updates, but it's EA...modders can update their stuff, PLUS big games tend to accrue 'community base mods' anyway, aka, libraries that sit between the modding API of the game directly and create a new API, a (usually) better one.
This is why games that don't have mod support, like Minecraft (maybe it has mod support now tho, dunno) could have so many mods for so long, Arma too, Factorio, etc.
If I released an EA title, I'd let people pick through it like hyenas...the more options the better, including janky ones. It's what gave oldschool MP games so much life.
Does Mordhau and Chivalry have mounted combat? No other games I know of apart from this one and Myth of Empires (got sued) has great mounted combat. These guys nailed it. What a shame no pvp on horse back
https://www.epicgames.com/store/en-US/p/chivalry-2
The EGS also has instructions on the front page on how to get a $10 USD off coupon, which i guess is implying that coupons are still being distributed well after the Lunar New Year sale.
Just a full disclosure: I am not a fan of Epic Games' business practices, but rather Bannerlord is in such a state where downloading and spending money on a game client that is universally loathed is a better alternative to playing Bannerlord's multiplayer modes
I disagree
While Mordhau is fun at smaller dosage, its rather toxic and exploitable....
Newcomers leave rather fast.
Don´t get me wrong, I enjoy my 10 mins a week as a naked maulman....
https://steamcommunity.com/sharedfiles/filedetails/?id=2590705480
But for serious debate.
https://steamcharts.com/cmp/629760,261550#All
Mordhau is pretty niche and small... even with the current M&B BL state, its still a far larger game (yes I know SP campaign is a huge draw, but anyway)
Just a note: While I don't play multiplayer, I do try to keep up with the "news" - TW has stated they will release the hosting code so people can create and host their own multiplayer servers. What that will mean is pretty obvious - Modded Private-Server Multiplayer.
***
On another note: While i understand the reasons for testing multiplayer extensively, TW's focus there has been a bit hard to see. AFAIK, the original "plan" was to set up multiplayer so that it would also offer enough possible chance for "income," in the form of skins and vanity items and the like, to support its own hosting servers. There was no rampant profiteering evident, there, just sensible cost coverage. Along with this strategy would come a sort of "Player's Closet" of skins, vanity items, maybe some emotes/animations and the like.
This could have been sort off a "big hit" if done correctly. IMO, it could have been shelled off as a standalone",Free To Play," experience in order to keep the one critical factor that fuels the content of such games alive - Warm bodies on the other side of the controller. (Players) Admittedly, the work necessary to make the multiplayer experience a "full" one in terms of team PVM/PVP and "versus" team matching and the like is a big task. Few games with "afterthought" multiplayer additions do anything like that. So, we're actually looking at a pretty new sort of animal with Bannerlord and it's multiplayer. (Even if Warband, basically, also had that feature. It was a popular "also ran" experience for those who engaged with it, but that was a low portion of the singleplayer playerbase.)
With the announcement of private-server hosting, that original idea (if it ever made it off the ground) seems to be abandoned. Attempting to authenticate private accounts tied to real money across unknown private servers run by some dude named "1337haxxorlegolol@ss" would be a dumb idea.
The point - It may be a lack of focus and direction regarding multiplayer's new, more open format, "envisioning" that's the issue in creating multiplayer content that it is exciting and engaging for players. The "changing horses in mid-stream" effect is real, so... /shrug?
I could see that model working pretty decently on consoles if the stage was set solidly enough and technical issues were ironed out for a very smooth, F2P, experience. Apparently, though, a lot more actual "content" would have to be included.
I've been playing Bannerlord Online, a mod which tries to recreate the SP experience but in MP. It's actually pretty fun. Maybe not as good as original M&B and cRPG, but better than Chivalry or Mordhau.
There should be more persistance, more customization and more freedom for players to chose how they want to play, with which type of gear/weapon they want. Devs simply should get rid of forced classes and forced gear types and let people to customize their character. Players dont really care much about which faction they are in; or what type of gears those factions must have. In SP you can already use whatever gear you want and go fight for whatever faction you pick. Why force players in MP to get stuck in classes based on factions and make players grind for money so they can get better classes in EACH game?
Simply; it gets boring as you must spend most of your time playing with boring/unwanted classes with unwanted gear/weapons until you get lucky enough to have a faction get picked with the closest class which has similar/passable gear/weapons you want to play with at first place. Even with that; you still have pre-picked gears/weapons; and pretty much no customization. Why waste that much time just for that?
And that is why mate, online pvp/MP is dead even with most enjoyable directional combat this game has.
I love the Bannerlord Online only issue though is you get like a high ranked soldier getting killed by looters so quickly xD
bannerlord - singleplayer
civ2 - multi
mordhau is cancer, the dragging mechanic is just a dumb thing to build skill around