Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Suzerain Feb 15, 2024 @ 11:05am
Bannerlord Changed Kingdom Culture
The mistake I encountered in Bannerlord is that some people want to choose a non-Imperial civilization, talk to Arzagos and establish an anti-Imperial Kingdom. However, because he mistakenly chose "Imperial Languages" while declaring his Kingdom, the mission is not activated in Arzagos and you cannot establish an anti-Imperial kingdom. For this, open the command section with the CTRL + " key. You must allow cheats by typing
" config. cheat_mode 1 ". Then, it is available by typing this code "campaign.create_player_kingdom". You will end your kingdom. If there is a Clan currently included in your kingdom, they will be left without a Kingdom because your Kingdom has disappeared. You can add it to your "new" kingdom again by paying a certain amount of money without needing to persuade again. Then you go to Arzagos and declare that you have established an anti-imperial Kingdom You can progress in the story. Or vice versa, the same situation can happen with Istiana.
Last edited by Suzerain; Feb 15, 2024 @ 11:22am
Date Posted: Feb 15, 2024 @ 11:05am
Posts: 0