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It takes a long LOOONG time to get going, you'll have to spend a ton of time in settlements waiting to regain stamina, smelting, refining, and once you get a decent level THEN you can smith.
It eventually gives a ton of money, but I prefer playing it in for custom smithing and eventually forging sort of clan relic weapon, that is passed on to heirs.
That is an out-and-out lie.
It is possible to develop your smithing enough to make money and not neglect Intelligence or Social. It's good to get it to at least 75 so you can unlock the better high tier parts faster, but anything beyond that is gravy.
Plenty of points for INT and SOC.
You do not have to be the absolute best smith ever. All you need is to be good enough to enable you to make a profit.
Or if all you want to do is be a bad-ass battle boi, then you can forgo smithing altogether and instead relay on battle loot. You won't have to trade; you wont have to build workshops; you won't have to run caravans. All you need to do is exploit over-powered battle loot. F1 > F3 and go make a sandwich, then come back and collect your loot.
The best weapons will be gained with smithing, so that's a huge plus to taking it up. Also, you can make a lot of money. The third and final reason why you yourself should be a smith and not a companion is that between smithing and athletics in the endurance line you can gain 4 additional attribute points. Basically, that line pays for itself and gains you a lot of nice bonuses for free.
You can gain a lot of smithing xp for salvaging, so don't ignore that in your leveling. Sometimes you'll craft and salvage 10 items, gaining back most materials.
As for a good item to level up on and make money with, here is my favorite. Put the first one at 5% or so as shown, and the other 3 at 0%. There are some good polearm money makers out there, but they all take more wood than this which I find is harder to get than salvaging a bunch of throwing knives.
https://steamcommunity.com/sharedfiles/filedetails/?id=3217054278
Polearms give you the best return for mats invested.
A) You don't need more money if you know what you are doing as a commander, loot money more than enough.
B) Thats kind of a cheating that let you get bored from the game real quick.
Now that I can agree with. My VIG and CTR attributes and focus points are always in the ♥♥♥♥♥♥♥ because I only engage in direct combat in bandit hideouts and alleys.
But my SOC and INT are always at least 7 to get max on a 275 skill tree, and most skills in those have 5 focus points except Engineering and Medicine, which I hire out.
Add in a touch of Tactics, and you commander is good to go.
Delegating a few FP to Smithing and a couple or three attribute to END is hardly missed, and it enables me to make up for the shortfall in 2H by smithing a whacking huge, shield-splitting 2H falx to use on bandits and alley denizens.
A) You don't need more money if you know what you are doing as a commander, loot money more than enough.[/quote]
True, because battle loot is even more OP than Smithing.
No more 'cheating' than exploiting battle loot. Just because it bores you does not give you the right to call it 'cheating', even if you hedge your words prefixing 'a kind of' ahead of cheating. It's just another game mechanic, which one can use or not depending on one's play preferences.
I get bored by battle, and I, too, would get bored by smithing if it were all I did. I like to engage in a mixture of activities -- smithing, trading, running caravans, mercenary work, cleaning out alleys, developing the clan, managing workshops, and just enough fighting to bring in early cash, keep my troops trained, and smash and grab the occasional fief.
Little interest in being king, however, and even less interest in being someone's vassal/lackey.
Smithing a sword yourself and selling it for 50k isn't cheating even if I think it's kind of a ♥♥♥♥♥♥♥♥. The reason I said cheating is because you are not selling your work, you are selling your companions works and you are getting most of their money. You may call it capitalism but I hate capitalism this topic isn't really worth arguing.