Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Right now i'm in the middle of a campaign with Charm, trade and smithing maxed out, so i can easly tell you about my experience:
-Charm: one of the easiest skills to max out, it makes you be friend with everyone in Calradia with not much effort, but honestly i never noticed real benefits from that, in any way. Having a 100/100 relation with other lords, or town/village people never influenced my game in any way, so the only thing i can think of about its utility is the minigame of convincing the others (also not really useful unless you want to convince an enemy army to let you go).
-Trade: i'm not sure if it's me but i see no price penalties reductions when i buy or sell stuff with this skill almost maxed out, but in general, if it does make a change it looks really small. One of the most annoying skills to max out (IMO) because u are gonna need to travel a LOT for it since the further you travel the more you earn. Sadly it's also the only way to earn the right to trade towns. Also it's not even a good way to earn money since you can earn way more and faster in other ways, like....
-...Smithing: most broken feature of the game, no need to say much. In M&B universe the economy goes around equipments, the most expensive things in game. you could craft a single good weapon and retire for how much money you'd earn from that.
To conclude, in every campaign i played it came out that war and loots are the most profitable thing in the game, not the only one but surely the most efficient in terms of gold/time.
You get the profit when you pick up the goods from the warehouse and sell them.
You do not get Trade when you sell the warehouse goods.
I've gotten my main up to Trade 250 where he can get the Spring of Gold perk doing just this.
To get someone to Trade 300 for the Everything Has A Price perk, I usually put my sister in charge of a caravan as soon as she turns 18. As the caravan leader, she earns Trade experience running the caravan. She will hit Trade 300 in her mid-30s, at which point, she can inherit the clan when my main dies or retires. And the clan will be quite rich when she takes over.