Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Lane Aug 23, 2020 @ 2:41am
How far along to completion is it
I know there is no official release date, but in your own opinion... How far along does it look? Are all systems in place? Are they just balancing now? How many more months do you think it would take?
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Showing 1-15 of 19 comments
How long is a piece of string, it is in Early Access.

Plus you have no mouse icon
Lane Aug 23, 2020 @ 4:44am 
I am not expecting you to give 100% accurate answer, just your estimate. Also didn't get what you mean with mouse icon.
indiehindi Aug 23, 2020 @ 5:03am 
Originally posted by Lane:
I am not expecting you to give 100% accurate answer, just your estimate. Also didn't get what you mean with mouse icon.

He's saying that you dont have Bannerlord in your library. Which means you didnt buy it yet.
Which is also irrevelant because the question you're asking is about the current state and progress of the game that would make you consider buying it.
Anyways...

No one have any idea... Thats your correct answer. Because devs didnt publish a sort of map for the development or lets say a list to complete or a way to follow. With each update so far something get fixes and some other gets bugged, some other things that are perfectly fine gets a tweak, they nerf things buff things... Many of the content are not implemented yet. But one thing is consistent which I'm quite happy of is that they focus on performance and optimization.

If you dont like bugs, crashes, wait for the release...
thunda Aug 23, 2020 @ 5:14am 
I'd say 1,5 years away from being complete, or possibly never. There has been very minimal amount of new content added since Early Access launch. Some new boring grindy side-quests that nobody does anyway, some new NPC's, few pieces of new gear. Wow..

Diplomacy is still utterly unfinished

There's only a handful of different maps

Sieges are sad

AI is depressingly bad

They haven't even managed to fix the perks yet. Inb4 "theyre redoing them so fixing is pointless" Modders fixed them in a week. They have no excuse.

Kingdom management is barebones

The world is barren and dead. There's nothing cool and interesting happening. No feasts, no parades, no festivals, no pilgrimages, nothing like that. No libraries, no sacred sites, no interesting locations. Towns are mostly barren. NPC's dont do anything, they just exist and walk around aimlessly. They havent done anything to breathe some life into the world.

The conversation options are missing like 90% of the stuff that was present in VANILLA fudging Warband.

Then the huge one. Can't create your own troops, cant gear your own troops. Left for modders again? Probably.

And now they release some mod tools, because they know that mods are what makes their games great anyway. They need the mod hype to keep getting sales and keep the players atleast content.
Last edited by thunda; Aug 23, 2020 @ 5:16am
XvHavennvX Aug 23, 2020 @ 5:33am 
Considering a lot of people cant even launch the game right now due to some sort of issue with the launcher and about 800 things that could be causing it....its a ways off.
Lukkyb Aug 23, 2020 @ 5:40am 
Originally posted by thunda:
I'd say 1,5 years away from being complete, or possibly never. There has been very minimal amount of new content added since Early Access launch. Some new boring grindy side-quests that nobody does anyway, some new NPC's, few pieces of new gear. Wow..

Diplomacy is still utterly unfinished

There's only a handful of different maps

Sieges are sad

AI is depressingly bad

They haven't even managed to fix the perks yet. Inb4 "theyre redoing them so fixing is pointless" Modders fixed them in a week. They have no excuse.

Kingdom management is barebones

The world is barren and dead. There's nothing cool and interesting happening. No feasts, no parades, no festivals, no pilgrimages, nothing like that. No libraries, no sacred sites, no interesting locations. Towns are mostly barren. NPC's dont do anything, they just exist and walk around aimlessly. They havent done anything to breathe some life into the world.

The conversation options are missing like 90% of the stuff that was present in VANILLA fudging Warband.

Then the huge one. Can't create your own troops, cant gear your own troops. Left for modders again? Probably.

And now they release some mod tools, because they know that mods are what makes their games great anyway. They need the mod hype to keep getting sales and keep the players atleast content.

I have to dissagree here and i hate this form of argument the devs have many diffrnet things there doing while a small modding team or person is focused on one or two things so of course the modder can do it in a week while the devs may have to try and fix AI, sieges, kingdoms and make the modding tools

so yes there is a pretty big excuse
Farias Aug 23, 2020 @ 5:41am 
There's alot of work to be done in the multiplayer aspect (dedicated and private server) more maps, modding tools, balance , server stability
Lukkyb Aug 23, 2020 @ 5:43am 
Originally posted by PREDATOR:
There's alot of work to be done in the multiplayer aspect (dedicated and private server) more maps, modding tools, balance , server stability

yeah but from the constant updates they are slowly getting there which is a good sign
Lane Aug 23, 2020 @ 7:00am 
@indiehindi I see, yeah ofc I don't own it. Won't really have to ask this otherwise.

I see, thanks all. Sounds like there is still some fleshing out to do apart from bug fixes and optimization. Guess I won't be expecting this any time soon and focus on other games.
Landnut Aug 23, 2020 @ 7:23am 
Originally posted by Lukkyb:
Originally posted by thunda:
I'd say 1,5 years away from being complete, or possibly never. There has been very minimal amount of new content added since Early Access launch. Some new boring grindy side-quests that nobody does anyway, some new NPC's, few pieces of new gear. Wow..

Diplomacy is still utterly unfinished

There's only a handful of different maps

Sieges are sad

AI is depressingly bad

They haven't even managed to fix the perks yet. Inb4 "theyre redoing them so fixing is pointless" Modders fixed them in a week. They have no excuse.

Kingdom management is barebones

The world is barren and dead. There's nothing cool and interesting happening. No feasts, no parades, no festivals, no pilgrimages, nothing like that. No libraries, no sacred sites, no interesting locations. Towns are mostly barren. NPC's dont do anything, they just exist and walk around aimlessly. They havent done anything to breathe some life into the world.

The conversation options are missing like 90% of the stuff that was present in VANILLA fudging Warband.

Then the huge one. Can't create your own troops, cant gear your own troops. Left for modders again? Probably.

And now they release some mod tools, because they know that mods are what makes their games great anyway. They need the mod hype to keep getting sales and keep the players atleast content.

I have to dissagree here and i hate this form of argument the devs have many diffrnet things there doing while a small modding team or person is focused on one or two things so of course the modder can do it in a week while the devs may have to try and fix AI, sieges, kingdoms and make the modding tools

so yes there is a pretty big excuse

Saying a company has an excuse because that company chose not to hire enough people basically just proved Thundas point. They are in charge of their own hiring. If THEY FAILED to hire enough people.... THEY FAILED.

Now I disagree with Thundas’s content. I love the game and it is ready to play now. I’m thoroughly enjoying the game. I think they do have enough people working it and it is progressing nicely.
Lukkyb Aug 23, 2020 @ 7:35am 
Originally posted by Landnut:
Originally posted by Lukkyb:

I have to dissagree here and i hate this form of argument the devs have many diffrnet things there doing while a small modding team or person is focused on one or two things so of course the modder can do it in a week while the devs may have to try and fix AI, sieges, kingdoms and make the modding tools

so yes there is a pretty big excuse

Saying a company has an excuse because that company chose not to hire enough people basically just proved Thundas point. They are in charge of their own hiring. If THEY FAILED to hire enough people.... THEY FAILED.

Now I disagree with Thundas’s content. I love the game and it is ready to play now. I’m thoroughly enjoying the game. I think they do have enough people working it and it is progressing nicely.

ah yes cause they just have unlimited amounts of money to hire people and my point would stand either way why put a single guy working on perks that may take him a week to do most of them (this is a rough estimate) when he could be used to help improve the AI or fix crashes that mean others cant even play the game and yes while i partially agree they could hire a few more people its impossible to plan for that and know exactlly how many people it woould need or how long it takes to do those things

Thats why im fine with Devs using mods as a stop gap till they get round to it i do have issue with Devs relying on mods to make there game for them but thats not what taleworlds is doing and the most recent update had a main focus on improving multiplayer and while its not perfect and there is stuff that needs fixing in singleplayer they will look at what they think they can do best with the team they have and what they feel is best for the game
Booba Aug 23, 2020 @ 7:43am 
I'm personally concerned that full release is only a few months away. The "lack of new content" complaints, so far into Early Access, is starting to smack of "lack of new content plans."
I'd really like to tell you to consult the roadmap (and give it a gander myself) but the community has never had access to one.
★RULER★ Aug 23, 2020 @ 7:45am 
do not try to compare warband to bannerlord,the people who made warband had passion and actually loved their product.
> 8 people have worked on Bannerlord Singleplayer for the past 10 years.
>after 10 years of development, virtually none of the perks in-game work. When asked why they're not fixing them, Taleworlds informed the community that they intend to overhaul them. Once the "overhauled" perks are implemented in a new patch... they don't work.
> after 10 years of development, they decided to overhaul the leveling system the game shipped with. the "new" leveling system is functionally exactly the same as the "old" leveling system, due to a bug.
>after 10 years of development with professionally hired developers, Bannerlord shipped in EA with fewer features than the original Mount & Blade: Warband which was a hobby project by a husband and wife team with no funding at all, and that the developers of Bannerlord are not intending to implement the essential features from Warband currently missing from Bannerlord.
> Bannerlord has removed the "sexist/realistic" dialogue that was in Warband, and instead added "female lords", which wear equipment that probably weights more than double their own weights.
> Problems introduced with the release of the game, pop up again from time to time "after being fixed" due to how fragile the game is
>The original Mount & Blade was made by TWO PEOPLE, with NO MONEY. Bannerlord was made by 80 PEOPLE, with 10 YEARS of development time, and MASSIVE AMOUNTS OF FUNDS, INCLUDING GOVERNMENT GRANTS.

i'd day 2-3 years and don't get your hopes up, the game is dead (can't even fill a single siege hobby).
give it 5 years once modders pick it up if you enjoy singleplayer.
multiplayer is flawed as ♥♥♥♥,they can't even introduce a kick or rank option of fear it breaks the game.



Lukkyb Aug 23, 2020 @ 7:52am 
Originally posted by ★001★ $.€.@ 海:
do not try to compare warband to bannerlord,the people who made warband had passion and actually loved their product.
> 8 people have worked on Bannerlord Singleplayer for the past 10 years.
>after 10 years of development, virtually none of the perks in-game work. When asked why they're not fixing them, Taleworlds informed the community that they intend to overhaul them. Once the "overhauled" perks are implemented in a new patch... they don't work.
> after 10 years of development, they decided to overhaul the leveling system the game shipped with. the "new" leveling system is functionally exactly the same as the "old" leveling system, due to a bug.
>after 10 years of development with professionally hired developers, Bannerlord shipped in EA with fewer features than the original Mount & Blade: Warband which was a hobby project by a husband and wife team with no funding at all, and that the developers of Bannerlord are not intending to implement the essential features from Warband currently missing from Bannerlord.
> Bannerlord has removed the "sexist/realistic" dialogue that was in Warband, and instead added "female lords", which wear equipment that probably weights more than double their own weights.
> Problems introduced with the release of the game, pop up again from time to time "after being fixed" due to how fragile the game is
>The original Mount & Blade was made by TWO PEOPLE, with NO MONEY. Bannerlord was made by 80 PEOPLE, with 10 YEARS of development time, and MASSIVE AMOUNTS OF FUNDS, INCLUDING GOVERNMENT GRANTS.

i'd day 2-3 years and don't get your hopes up, the game is dead (can't even fill a single siege hobby).
give it 5 years once modders pick it up if you enjoy singleplayer.
multiplayer is flawed as ♥♥♥♥,they can't even introduce a kick or rank option of fear it breaks the game.

where have they confirmed that only 8 people worked on singleplayer and where have they said they wont add those fetaures of which im not sure which you mean currently (i am genuinlly curious)
bunies Aug 23, 2020 @ 8:00am 
2+ years

lots of promised features are missing complete

lots are unfinished

basicaly warband PoP had more actual content, this just has much better graphics
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Date Posted: Aug 23, 2020 @ 2:41am
Posts: 19