Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Important request about implementing on the world map new settlements added by mods without conflicting
Please, I request that you implement in the next updates the feature that allows to play with multiple mods that make changes to the world map at the same time. I was adding a mod that adds new settlements, I was going to add another one but the game crashes when I open it without giving me an error report. The mod: Sinkpoint's World Map Scene Merger used to fix this problem, but after update 1.1.0, it stopped working and now you have to load the merged scene file in the editor and manually generate the settlement distance cache there. Which I don't know how to do and you guys could create a navigation supergrid that automatically detects and merges the Main_map/scene.xscene files from multiple mods or as you want to do it yourself to allow it completely on the world map. The idea is to have the largest possible navigation meshes, so that this mod can contain future settlement areas and not conflict with each other.
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Beiträge 1618 von 18
Benja 21. Mai 2024 um 7:15 
Ursprünglich geschrieben von Ruffio:
Ursprünglich geschrieben von Benja:

Have you made any mods? I would like you to tell me what they are called and how many there are, if you haven't done any it's because you are not getting it my friend. I need such a large but such a large mesh implemented so that it can sync with mods that add new settlements as the mod did (and I repeat again for the third time) Sinkpoint's World Map Scene Merger. That it can merge them and that's it, any other problems that arise such as two cities appearing together, that will have to be fixed by the authors, because TW already made sure that works on the world map. When there is a new settlement mod, it will have to work and make it compatible with that new navigation mesh they integrated into the game.

With a brief look at the comments on that scene merger on nexus. It clearly says you have to pick and choose and there is limits to what can be done. So it seems like its more about can't have your cake and eat it too...

TW has more knowledge than any other modder, after all they developed bannerlord 2, they are the only ones who can go beyond that limit or get a solution to a simple problem like this. Neither you nor I know how to fix it because it is not within our reach.
Ursprünglich geschrieben von Benja:
Ursprünglich geschrieben von Ardariel:
you need to ask mod creators about that. YOu game crashes cause both mods overrides map completely. Ofc it is easier to do, than to create independent object, that is imported to a game. Ao it is unlikely modder would listen to you, but point being, it is what you should ask modder to do, not gamedevs.

Hey, this problem is with the world map, not the mods,
There is no problem with the map. It works just as intended.
Your mod creator have not figured out how to make his mod unintrusive. Thats all. As i said earlier - it is easier to override map, than to add new object on existing one. Typically such problems are resolved by MODDING COMMUNITY by introducting common framework to operate within. And that is a lot of work your modder either dont want to do or dont know how. I cant balme him, btw, its just statement of fact. So your options are:
1. make this happen yourself. Either by organising modders or doing the work yourself.
2. push some modder,who can do the work to do it. Either by social pressure or financial incentive
3. Close your ears and keep yelling into abyss so people would start to ignore you.

The choice is yours, ofc.
Benja 21. Mai 2024 um 9:01 
Ursprünglich geschrieben von Ardariel:
Ursprünglich geschrieben von Benja:

Hey, this problem is with the world map, not the mods,
There is no problem with the map. It works just as intended.
Your mod creator have not figured out how to make his mod unintrusive. Thats all. As i said earlier - it is easier to override map, than to add new object on existing one. Typically such problems are resolved by MODDING COMMUNITY by introducting common framework to operate within. And that is a lot of work your modder either dont want to do or dont know how. I cant balme him, btw, its just statement of fact. So your options are:
1. make this happen yourself. Either by organising modders or doing the work yourself.
2. push some modder,who can do the work to do it. Either by social pressure or financial incentive
3. Close your ears and keep yelling into abyss so people would start to ignore you.

The choice is yours, ofc.

You would be contradicting two modders or even more. One is the one about new settlements that suggested to me Sinkpoint's World Map Scene Merger mod that could work but because of the game version the mod doesn't work anymore, it doesn't do that merge automatically and therefore one has to do it manually but of course, not all of us know how to do it. And the other modder, author of Sinkpoint's World Map Scene Merger mod, had told me that before this process was easy, but TW has made it impossible in the later versions, that is, TW has focused on what he wanted to do no matter what else became incompatible, but if this could be done automatically without more than clicking on a simple button to merge and then just restart the game and enjoy, TW could then do it in doing it.
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Geschrieben am: 21. Mai 2024 um 6:08
Beiträge: 18