Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Youmanity May 15, 2024 @ 2:50pm
Shield block mod
Hi! Anyone knows if there is a mod that lowers the shield bocking amount an NPC does to a bit more of a "normal" Amount? I returned to this game after a a long while and omg being endlessly blocked = frustrating.

Look for a mod, didnt see any:-) Anyone knows it one?

Or any other tips? Cause the game currently (in tournies) is: The shield that breaks first looses. And since I am not very high level yet my shield always breaks first....
Last edited by Youmanity; May 15, 2024 @ 3:04pm
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Showing 1-12 of 12 comments
Triple G May 15, 2024 @ 9:13pm 
Go to Battania with tournaments. There You rarely have a shield, and anybody can one hit You. It´s fast, unironically probably the best way to do it with lower skill. Pro tip: in any tournament switch to the melee weapon when given a ranged one - so Your team wins because they have one melee fighter more, and in Battania it´s a 2h sword...

When the shield breaks You get staggered, so the opponent has a free hit, which will most likely finish You. The trick would be to put the shield on the back before that happens. Else as it is now it´s not really meant to be that You win tournaments with zero or low skills. At 50-100 You should be fast enough, while the high level chars will still outpace You - meaning You go down if both try to hit at the same time.

Imho it´s rather nice that the AI would block when they get attacked, instead of being in full attack mode. And for the shields the attack direction doesn´t matter, as it always blocks. You could outmaneuver them, perhaps having the attack in the opposite direction in the settings could be helpful, as else You need to e.g. move to the left, and rotate to the right to stay on target, but attack from the left to actually hit the side without the shield, which can work, but with the other settings it´s probably easier. At skill 200+ You outpace most of them and could just spam attack, for most units.

Also if Your shield breaks first - it means that the AI attacks more than You - and does not only block. :o)
Youmanity May 16, 2024 @ 1:29pm 
THank you for your reply, I think I probably just ignore the Tourny part of the game (earlygame) , or try the Batanian tournies. I understand blocking, but even real humans make mistakes. The AI moves unnatural and seem faultless to a fault :P Full assault is not good, agreed, but neither is "ultimate defense"-mode> .. balance in all things :-)

Q: So when I get more melee skill, will I the AI make more blocking mistakes? Is there a calulation wether they miss a block and is my swordskill just to low , currently? With "at 50 - 100 you ll be fats enough" --> Do you mean that the ll sometimes block to slow by that time? Or will my upgraded shieldbash then work again?
Last edited by Youmanity; May 16, 2024 @ 1:36pm
Triple G May 17, 2024 @ 6:04am 
I mean as it is now the AI with higher skill will cancel the attack more often than not if You block in the right direction, while the lower skill AI will still attack. Also i think they rarely do blocking mistakes, but it happens (perhaps depends on the skill, but in the end it´s probably all about speed and reaction time of the AI). You could also feint btw, but then it´s also a bit about attack speed, as the AI could also attack in the same moment, or You could do the combo attack, if the first hit connects - as it´s faster than they recover from being staggered. The advantage of having a higher skill is that You swing faster, as the attack animation is faster, at skill 100 around 10% or something - at skill 200 let´s say 20% (depends on weapon, and perks) - and the AI opponents also have a weapon skill. Regular elite troops have 130. And some nobles have 200+ (You basically don´t stand a chance, when they are 20% faster than You, no matter what You do - in some 1 vs 1 duel, but the higher Your skill, the smaller the difference - with skill 100 You´re fast enough to compete, perhaps with skill 50 - else You can only defend forever, but if You try to attack they hit You in the face, twice because they stagger You, and then You´re down - it´s not worth the trouble.) I don´t think that the AI acts on the opponent skill level, but only on it´s own.

I for myself have set the block direction to automatic since this patch (Last time i played was 1.8), because of all these feints in duels - else You´re blocking constantly in any direction, to prepare, but they won´t attack (they basically cancel in the moment You block - if they´re some high skill dude). This is a convenience thing, because sometimes they feint like 10 times before they attack, multiple times per second...

And i haven´t tried the longer stun duration perk for shield bashes, as the other perk is superior, and i usually use fast weapons with 100 or more swing speed anyways, and combined with some 275+ skill it´s usually a massacre in which i don´t need to defend, because i can just always press attack and push forward (Because my weapons are short), except against multiple opponents - but in tournaments both have the same one. As it is now - without the perk: shield bashes aren´t worth it. In older patches it was the single thing to do to win against anyone in a duel.
Last edited by Triple G; May 17, 2024 @ 6:05am
Youmanity May 17, 2024 @ 8:04am 
Originally posted by Triple G:
I mean as it is now the AI with higher skill will cancel the attack more often than not if You block in the right direction, while the lower skill AI will still attack. Also i think they rarely do blocking mistakes, but it happens (perhaps depends on the skill, but in the end it´s probably all about speed and reaction time of the AI). You could also feint btw, but then it´s also a bit about attack speed, as the AI could also attack in the same moment, or You could do the combo attack, if the first hit connects - as it´s faster than they recover from being staggered. The advantage of having a higher skill is that You swing faster, as the attack animation is faster, at skill 100 around 10% or something - at skill 200 let´s say 20% (depends on weapon, and perks) - and the AI opponents also have a weapon skill. Regular elite troops have 130. And some nobles have 200+ (You basically don´t stand a chance, when they are 20% faster than You, no matter what You do - in some 1 vs 1 duel, but the higher Your skill, the smaller the difference - with skill 100 You´re fast enough to compete, perhaps with skill 50 - else You can only defend forever, but if You try to attack they hit You in the face, twice because they stagger You, and then You´re down - it´s not worth the trouble.) I don´t think that the AI acts on the opponent skill level, but only on it´s own.

I for myself have set the block direction to automatic since this patch (Last time i played was 1.8), because of all these feints in duels - else You´re blocking constantly in any direction, to prepare, but they won´t attack (they basically cancel in the moment You block - if they´re some high skill dude). This is a convenience thing, because sometimes they feint like 10 times before they attack, multiple times per second...

And i haven´t tried the longer stun duration perk for shield bashes, as the other perk is superior, and i usually use fast weapons with 100 or more swing speed anyways, and combined with some 275+ skill it´s usually a massacre in which i don´t need to defend, because i can just always press attack and push forward (Because my weapons are short), except against multiple opponents - but in tournaments both have the same one. As it is now - without the perk: shield bashes aren´t worth it. In older patches it was the single thing to do to win against anyone in a duel.


Very clear! Thank you for your answer and time again:-)

I ll probably also set blocking direction to auto. Normally I do everything on massurgist iron man mode ;-) But it should still be fun, so I think I ll try that :-)

Buggers about the shield bash, was in doubt about which skill to take there. Then again, it wont be such a big issue in the whole campaign.
dot May 17, 2024 @ 9:44am 
For me on highest difficulty the easiest tournaments so far are the sturgians. One handed + shield is one of the easiest to go around, you don't want to block, you want to attack again and again, attack from whatever side then they block and then after block they usually go for an attack and it's then when you attack from the left while moving the character and the camera to the right and it will connect earlier than their, those who play mordhau or chivalry they know about these kind of things, quicking or dragging attacks is the basics in pvp.
The difference in attack speed by skill in one handed is not as punishing as two handed. For example, dueling Caladog with his 300 two handed and those slow axes of the tournaments is a pain, even when I'm in the 200s of two handed skill is still tough and takes me a while to get a hit on him, but it takes me 10 seconds to take other down with 20 one hand against someone in 220+
Last edited by dot; May 17, 2024 @ 4:42pm
Czaszkor May 17, 2024 @ 4:12pm 
Originally posted by Youmanity:
Hi! Anyone knows if there is a mod that lowers the shield bocking amount an NPC does to a bit more of a "normal" Amount? I returned to this game after a a long while and omg being endlessly blocked = frustrating.

Look for a mod, didnt see any:-) Anyone knows it one?

Or any other tips? Cause the game currently (in tournies) is: The shield that breaks first looses. And since I am not very high level yet my shield always breaks first....

Bro, just use kicks if your opponent has a shield. It's that simple ( but be carefull because its easy to miss if you move )
TREAD May 17, 2024 @ 4:53pm 
I've looked for mods that have shields break easier... there are a few out there but most are very dated so you have to test if they work first
Triple G May 17, 2024 @ 10:06pm 
Originally posted by TREAD:
I've looked for mods that have shields break easier... there are a few out there but most are very dated so you have to test if they work first
It´s only kind of an issue in few tournaments, in which the weapons don´t do much damage. Outside of them they break in two hits with a good weapon and the perks. But it´s not, that the AI would be unable to block without the shield - and in battle the AI isn´t especially focused on You, so You can stab them in the back, when they are busy standing in front of the shieldwall - if You play on foot that is - as cavalry You need to turn around all the time.

Originally posted by dot:
For me on highest difficulty the easiest tournaments so far are the sturgians.
Imho these and the ones in Aserai territory are by far the slowest, as You oftentimes have spears which do no damage and are super slow, and then the shields are double as painful. The kick, which was mentioned above, and the bash aren´t very effective now, as the stun is super short - and i don´t know how it works on any other difficulty than bannerlord, as i never tried them. It buys to time to get away from a situation at best. What works is what You wrote: to turn in, to add to the attack speed with that...

Battania is good - of course not if You meet some 300 skill dude, and it´s a bit luck based, i mean the fian champions also have 260 skill. (but that´s always true for any tournament, or else the odd crossbowman wouldn´t win the tournament vs all the elite infantry and lord dudes, while they have the same mediocre stats and worse protection than the infantry (while i don´t understand why anybody has their own armor in the tournament anyways)) Khuzait is also god, especially when they have the javelins, which You can easily evade and hit them 4 times with zero skill - and nobody has a shield there. Vlandia is usually also relatively fast. Empire is somehow middle of the line, while the many sword and board 1 vs 1 fights can be a bit time consuming. In Battania it´s short and straight forward, and the towns aren´t too far away - it´s literally hit or miss. :o)
dot May 17, 2024 @ 10:45pm 
Originally posted by Triple G:
Originally posted by dot:
For me on highest difficulty the easiest tournaments so far are the sturgians.
Imho these and the ones in Aserai territory are by far the slowest

The sturgians spear rounds are a gimmic as far i've seen at least right now in this patch. What I mean is they never give you 1v1 with spear and shield, is always 2v2, one is a spearman and the other is on horse with sword and shield. So basically what you want when you are the spearman is ignore the enemy spearman, which is kind of inoffensive anyway xD, and go to impale the enemy horseman to then take his sword. All the 1v1 rounds i've seen there are the same one: throwing axes, one hand axe and no shield.
redhongkong May 17, 2024 @ 10:51pm 
i think dev wants u to use faking move, or hold ur attack for little longer to trigger AI to give up guard
Czaszkor May 17, 2024 @ 11:14pm 
Originally posted by Triple G:
Originally posted by TREAD:
I've looked for mods that have shields break easier... there are a few out there but most are very dated so you have to test if they work first
It´s only kind of an issue in few tournaments, in which the weapons don´t do much damage. Outside of them they break in two hits with a good weapon and the perks. But it´s not, that the AI would be unable to block without the shield - and in battle the AI isn´t especially focused on You, so You can stab them in the back, when they are busy standing in front of the shieldwall - if You play on foot that is - as cavalry You need to turn around all the time.

Originally posted by dot:
For me on highest difficulty the easiest tournaments so far are the sturgians.
Imho these and the ones in Aserai territory are by far the slowest, as You oftentimes have spears which do no damage and are super slow, and then the shields are double as painful. The kick, which was mentioned above, and the bash aren´t very effective now, as the stun is super short - and i don´t know how it works on any other difficulty than bannerlord, as i never tried them. It buys to time to get away from a situation at best. What works is what You wrote: to turn in, to add to the attack speed with that...

Battania is good - of course not if You meet some 300 skill dude, and it´s a bit luck based, i mean the fian champions also have 260 skill. (but that´s always true for any tournament, or else the odd crossbowman wouldn´t win the tournament vs all the elite infantry and lord dudes, while they have the same mediocre stats and worse protection than the infantry (while i don´t understand why anybody has their own armor in the tournament anyways)) Khuzait is also god, especially when they have the javelins, which You can easily evade and hit them 4 times with zero skill - and nobody has a shield there. Vlandia is usually also relatively fast. Empire is somehow middle of the line, while the many sword and board 1 vs 1 fights can be a bit time consuming. In Battania it´s short and straight forward, and the towns aren´t too far away - it´s literally hit or miss. :o)

Shield bash sucks when both fighters have shields but kicks with good timing hit most of the time ( on Bannerlord difficulty at least but I suppose easier ones shouldn't be diffrent ). If you are really desperate you can do the sideways techingue. I don't remember how its called normally but you for examlpe look right and attack from the right while facing in around 90° or more away from them soo that you are sideways/backwards to your enemy. With that AI thinks you can't hit them and starts attacking but if you do it well you will attack them at the beggining of the swing, it doesnt do much dmg but AI doesnt block anyways soo its not a problem, just search it on google/yt if I explained it badly
Onimaho May 17, 2024 @ 11:16pm 
Originally posted by Youmanity:
Hi! Anyone knows if there is a mod that lowers the shield bocking amount an NPC does to a bit more of a "normal" Amount? I returned to this game after a a long while and omg being endlessly blocked = frustrating.

Look for a mod, didnt see any:-) Anyone knows it one?

Or any other tips? Cause the game currently (in tournies) is: The shield that breaks first looses. And since I am not very high level yet my shield always breaks first....
Does changing the settings on combat difficulty not work?
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Date Posted: May 15, 2024 @ 2:50pm
Posts: 12