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번역 관련 문제 보고
Biggest drawback is that You have to defend that alley every now and then, which requires You to get there, to have a super easy fight, because You have Your combat gear. I did this once, and chose to abandon the alley when the second triggered, and took that guy into my party, even if i hired him only for the alley.
Clearing the alleys is a bit older and also not worth it - as it´s only temporary (if they haven´t changed it), and there´s like no real benefit from it.
It´s like one of these features, which could be rather good, if they would put a bit more effort in it - like having Your own crime syndicate - and instead of competing for settlements, You´d compete for alleys, and certain illegal goods to sell - and instead of caravans You´d have some smugglers, while You could ally some of the bandits - but Your party size would be restricted, and certain companions wouldn´t join You.
Edit: but the guys in the alleys are more useful than some governor in a castle, as they will only level steward. Anyone in a town will level much more skills, and also increase the relations with the people...
Stuff like this is why early access has been more of a curse than a blessing. Completely unfinished parts of the game or stuff that just IS NOT explained whatsoever.
It's rather easy to obtain passive income when you start out. Mid to late game when you drown in dinars its not really worth while contnet.
You must also remember, to not exaggerate with putting companions into alleys. Every companion, which you put there, increase your crime rating by 0.5 within kingdom, which owner(s) of alley(s) have. Having one is just ok, two you must careful with missions, since some missions can give you crime rating. Having three within kingdom will increase over time your crime rating, making you potential criminal and this will make reason for war of this kingdom, if your crime rating exceed 60.
Joining to kingdom or creating your kingdom increase crime rating drop rate by next 0.5 within your kingdom.
Good points.
I never worry about roguery (though it is OP when leveled high... Getting legendary gear in year 5 of campaign is insane.. For free) because I don't put points there. I don't care about extra loot/cash... nor do i find their perks that great.
BUT... if someone wants to go Roguery, definitely use bandits as troops. They are strong.
You don't really go "toe to toe" with high tier troops using "bandit units". But you can get a lot of rougery skill fighting with them. In a new campaign I usually try recruit as many as possible and max out my party of only bandit troops, Mounted mountain bandits and forest archers. Later on when (if) you get the perk to transform bandit troops into regular troops, you get a large amount of rougery xp for doing that too. The loot get silly at times though, you have looters drop legendary rags and whatever.
That said, going heavy on bandits early and levelling roguery is a no-brainer. It is essentially the strongest form of "passive" income.
My first (and favorite) skill, which I have currently above 300 (alongside with Scout). Bandits are easy replaceable, we can get later a lot's of them (especially during one type of mission from main campaign), so my army is depend of, what I find (usually forest or mountain bandits, but sometimes I even hire looters, if I can't find stronger bandits). Plus, it's ideal piece for filling garrisons on your cities/castles, since we're find stronger bandits faster, than you'll train enough soldiers to at least tier 4 soldiers. Plus, if we have at least 150 level of Roguery skill, then any escort caravan mission is joke.
No mentioning about loot, since I have often too many loot for sell, that I must or buy expensive goods (usually tier 6 armor), or I must go from city to city, filling my pockets on the way.
Soldier losses? What soldier losses, we can replace them easily.
ugh