Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Celgaming Jan 29, 2022 @ 2:11am
Why can't parties have more than 1 companion?
There's 4 roles at minimum to fill in each party: Quartermaster, Scout, Surgeon and Engineer. However when you make parties they have to be 1 man only. Why? You can set those roles in parties but you can't add more people to their parties. It's so bizarre.

Or can you? If you can't then to make optimal parties you need NPCs leading them that at least have good skills in scouting, steward and medicine. Otherwise it's a scummy party to be honest.
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Showing 1-9 of 9 comments
Ruffio Jan 29, 2022 @ 2:16am 
It's a good way to train up family members. Let them lead parties and they will skill up in several categories.
GIJoe597 Jan 29, 2022 @ 2:26am 
The party leader automatically assumes all roles if they are not assigned to another. When you lead a party or when one of your companions/family members lead a party.

They will gain skill in all 4, when they engage in that activity as they carry on with their daily duties.
Last edited by GIJoe597; Jan 29, 2022 @ 2:27am
Celgaming Jan 29, 2022 @ 5:03am 
Originally posted by GIJoe597:
The party leader automatically assumes all roles if they are not assigned to another. When you lead a party or when one of your companions/family members lead a party.

They will gain skill in all 4, when they engage in that activity as they carry on with their daily duties.
Fair enough but that is inefficient and doesn't answer my question as to why can't you set more than 1? When you make a party you can then talk to the party leader and assign him to a role. Something I'm sure most don't know because there's no UI to assign them and you have to talk to them. This means you can make them train in steward much faster were they not set to a role, but this also shows that there's 3 vacant spots.... forever. You can't assign those at all but they are there almost as if it's going to be implemented. At least I hope so. The idea of making really strong 2nd parties sounds amazing and knowing you're training 4 companions strengths instead of trying to make a Know-It-All family member run those 4 stats sounds a lot better, because there's a lot of other skills that are useful especially in war. Makes no sense that the party leader of your NPC parties has to do all 4 roles.
ShadowFox Jan 29, 2022 @ 7:58am 
Originally posted by Celgaming:
There's 4 roles at minimum to fill in each party: Quartermaster, Scout, Surgeon and Engineer. However when you make parties they have to be 1 man only. Why? You can set those roles in parties but you can't add more people to their parties. It's so bizarre.

Or can you? If you can't then to make optimal parties you need NPCs leading them that at least have good skills in scouting, steward and medicine. Otherwise it's a scummy party to be honest.
Most nobles can't do that. It is our special power as the playable character to basically be able to run mini armies while everyone else must rely on their own skill and talents
GIJoe597 Jan 29, 2022 @ 10:01am 
Originally posted by Celgaming:
Fair enough but that is inefficient and doesn't answer my question as to why can't you set more than 1?

Because that is how the developers coded the game. Shrugs. If it changes in the future, who knows, TW has not indicated it will.
Last edited by GIJoe597; Jan 29, 2022 @ 10:02am
Clovis Sangrail Jan 29, 2022 @ 10:32am 
Originally posted by GIJoe597:
Because that is how the developers coded the game.

But why, oh why, for the love of god and all that is holy, would they do that? Why? Why? Why?
Gladius Victorius Jan 30, 2022 @ 9:58am 
There is a Mod on Nexus Transfer Compagnons.It make exact that you can transfer them after same as normal Soldiers.But remember if you assign 4 Compagnons to 1 Group and after you give every one 1 Job only that skill will rise for that Compangon.Until now without this is much better as i give my Wife or Compangon his own Troops and he will level in all same as me.With the Mod or the option to have 4 of them in 1 Team this is not possible you will have them for every Job 1 very good Compangon and no real good one to lead a troop
Gummiel Jan 30, 2022 @ 12:10pm 
Would be amazing to have multiple companions in a party indeed, and even better to balance it out have the enemies recruit companions as well for those roles (might need to up the amount of companions that spawn at once on the map for that to work though
Barick Jan 30, 2022 @ 2:32pm 
Originally posted by Clovis Sangrail:
Originally posted by GIJoe597:
Because that is how the developers coded the game.

But why, oh why, for the love of god and all that is holy, would they do that? Why? Why? Why?

Probably because they would need to do a massive amount of work creating tons of NPC's, setting their skills ect, lowering game performance as they would all need to be tracked and deal with skill ups for next to nothing added to the game. It's far less work and probally better overall to just have the single person fill the roles.

Going by screen shots and how everyone talks about it in the forums and Reddit most players don't even use them outside of captains for combat roles. Most people build their characters to do everything as we gain benefits for doing so and have no real reasons to go over 150 for most combat skills.

It's better to learn medicine yourself for all of the personal skills, or skills that effect your clan as an example. It's the same with a quartermaster and you only need like 50 scouting. Plus if your dude dies... Well better find a new one. I use them myself sometimes for RP rather than what's the best thing to do.
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Date Posted: Jan 29, 2022 @ 2:11am
Posts: 9