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If so, try disabling them and seeing if it still happens. Some mods have code that doesn't check for null values, which can cause crashes.
If a new game does it too you might need to check the game's file integrity.
Other than that I don't know. I have only really gotten crashes from using mods, heh.
Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?20485808::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?58186177::Managed_ApplicationTick_Patch1>(Single dt)
21 Apr 2020 Tuesday 21:46 Eastern Daylight Time
Computer: LAPTOP-3OC5JAMA User: Tony Li
Build Version: 226306
Command Args: /singleplayer _MODULES_*Native*SandBoxCore*CustomBattle*Sandbox*StoryMode*_MODULES_ /anticheat
try_to_get_cache_save_privilege result : 1
rglShader_manager::read_compressed_shader_cache_package : 0.162651
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading physics_material xml files
file: ModuleData/physics_materials.xml
Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading physics_material xml files
file: ModuleData/physics_materials.xml
Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading physics_material xml files
Selected graphics adapter: [0] NVIDIA GeForce GTX 1060
Loading xml file: $BASE/Modules/Native/TileSets/ValidMaterials.xml.
Loading packages ...
Packages Loaded in : 0.062817
Registering items...
Unable to find item to add dependency(depender empire_crown)
Unable to find item to add dependency(depender empire_helmet_a)
Unable to find item to add dependency(depender plated_leather_armor_a)
Unable to find item to add dependency(depender plated_leather_armor_b)
Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_converted)
Unable to find item to add dependency(depender plated_leather_armor_b_converted)
Unable to find item to add dependency(depender plated_leather_armor_a_converted)
Unable to find item to add dependency(depender plated_leather_armor_a_converted)
Unable to find item to add dependency(depender plated_leather_armor_b_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_slim)
Unable to find item to add dependency(depender burlap_sack_dress_slim)
Unable to find item to add dependency(depender burlap_sack_dress)
Unable to find item to add dependency(depender horse_harness_aserai_d)
Unable to find item to add dependency(depender horse_harness_imperial_b_clotest)
Initializing items
Packages Registered in : 1.079425
Loading done...
Loading xml file: $BASE/Data/font_data.xml.
Validating all resources in loading queue...
validate_all_resources_in_loading_queue finished
rglResource_manager::validate_all_resources_in_loading_queue() : 0.000006
loadingscreen_texture_1 texture is loaded.
loading_sprite_bannerlord texture is loaded.
Validating all resources in loading queue...
validate_all_resources_in_loading_queue finished
rglResource_manager::validate_all_resources_in_loading_queue() : 0.000004
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading decal_set xml files
file: ModuleData/decal_sets.xml
Loading xml file: $BASE/Modules/Native/ModuleData/decal_sets.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/flora_kinds.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/special_meshes.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/cloth_materials.xml.
reading decal_texture xml files
file: ModuleData/decal_textures.xml
Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures.xml.
reading postfx xml files
file: ModuleData/postfx_graphs.xml
Loading xml file: $BASE/Modules/Native/ModuleData/postfx_graphs.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading face_animation_record xml files
file: ModuleData/voices.xml
Loading xml file: $BASE/Modules/Native/ModuleData/voices.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading decal_set xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
file: ModuleData/before_transparents_graph.xml
Loading xml file: $BASE/Modules/Native/ModuleData/before_transparents_graph.xml.
reading skinned_decals xml files
file: ModuleData/skinned_decals.xml
Loading xml file: $BASE/Modules/Native/ModuleData/skinned_decals.xml.
reading decal_set xml files
file: ModuleData/thumbnail_postfx_graphs.xml
Loading xml file: $BASE/Modules/Native/ModuleData/thumbnail_postfx_graphs.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/cloth_bodies.xml.
blood_trail_decal_d texture is loaded.
rglFile_manager::shrink_memory: shrink 30 of 32 buffers, released 2189011 bytes
--------------Mono Loading Step::on_managed_interface_init--------------
--------------Mono Loading Step::managed_interface_init--------------
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
file: ModuleData/prerender.xml
Loading xml file: $BASE/Modules/Native/ModuleData/prerender.xml.
reading decal_texture xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading decal_texture xml files
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading face_animation_record xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading face_animation_record xml files
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading postfx xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading postfx xml files
Flora "wheats_green" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "wheats_yellow" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "wheat_stalk" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_fading_out" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_body" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_fading_out_body" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_b" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant__mix" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_b" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_g" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_h" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_i" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_j" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_l" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_k" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_grass" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_long" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_big_volume" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_b" is not set 'align_with_slope' before 'point_up', adding automatically...
blood_trail_decal_n texture is loaded.
Flora "flora_dry_plant_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_g" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_h" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_i" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_j" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_k" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_l" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_m" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_n" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_o" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_p" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_q" is not set 'align_with_slope' before 'point_up', adding automatically...
white texture is loaded.
snow_a_n texture is loaded.
I'm verifying my files just to sure.