Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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BalenciPika Apr 21, 2020 @ 10:21am
Game crashes 20 sec after loading into save on world map
Is there a fix for this?
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Showing 1-15 of 20 comments
Cian Apr 21, 2020 @ 10:23am 
Are you using any mods?

If so, try disabling them and seeing if it still happens. Some mods have code that doesn't check for null values, which can cause crashes.
Last edited by Cian; Apr 21, 2020 @ 10:24am
BalenciPika Apr 21, 2020 @ 10:29am 
Originally posted by Cian:
Are you using any mods?

If so, try disabling them and seeing if it still happens. Some mods have code that doesn't check for null values, which can cause crashes.
no mods installed
Cian Apr 21, 2020 @ 10:33am 
Have you tried a new game? Could be something corrupting that save game (is it from an older version?).

If a new game does it too you might need to check the game's file integrity.

Other than that I don't know. I have only really gotten crashes from using mods, heh.
BalenciPika Apr 21, 2020 @ 10:35am 
Originally posted by Cian:
Have you tried a new game? Could be something corrupting that save game (is it from an older version?).

If a new game does it too you might need to check the game's file integrity.

Other than that I don't know. I have only really gotten crashes from using mods, heh.
dont know, I can find fix on the internet
TheNorseWind Apr 21, 2020 @ 3:04pm 
I have an issue similar to this one. In my case i have mods installed, but the crash happens even when i play vanilla. As soon as I load the campaign save, when I click in the map to move, just CTD. It happened suddenly, 10 days ago i was playing without an issue and now i cant even play.
BalenciPika Apr 21, 2020 @ 3:23pm 
Originally posted by TheNorseWind:
I have an issue similar to this one. In my case i have mods installed, but the crash happens even when i play vanilla. As soon as I load the campaign save, when I click in the map to move, just CTD. It happened suddenly, 10 days ago i was playing without an issue and now i cant even play.
I never installed a mod, I believe it is caused by either the new patch or the main quest
BalenciPika Apr 21, 2020 @ 7:01pm 
I loaded 2 saves which were made at similar time and they both crashed. I wonder it is because the main quest timer for being an independent faction, giving birth, or had a large army of 1000 troops. Now this game is unplayable 100%.
AfLIcTeD Apr 21, 2020 @ 7:06pm 
What does the crash log say? I keep crashing all the time and it says something about create army.

Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?20485808::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?58186177::Managed_ApplicationTick_Patch1>(Single dt)
BalenciPika Apr 21, 2020 @ 7:07pm 
how do you open the crash log?
AfLIcTeD Apr 21, 2020 @ 7:08pm 
It should be in documents where Bannerlord is.
BalenciPika Apr 21, 2020 @ 7:10pm 
Originally posted by AfLIcTeD:
It should be in documents where Bannerlord is.
I cant find it anywhere.
BalenciPika Apr 21, 2020 @ 7:16pm 
Originally posted by AfLIcTeD:
It should be in documents where Bannerlord is.
Starting new log file...
21 Apr 2020 Tuesday 21:46 Eastern Daylight Time
Computer: LAPTOP-3OC5JAMA User: Tony Li
Build Version: 226306
Command Args: /singleplayer _MODULES_*Native*SandBoxCore*CustomBattle*Sandbox*StoryMode*_MODULES_ /anticheat
try_to_get_cache_save_privilege result : 1
rglShader_manager::read_compressed_shader_cache_package : 0.162651
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading physics_material xml files
file: ModuleData/physics_materials.xml
Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading physics_material xml files
file: ModuleData/physics_materials.xml
Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading physics_material xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading physics_material xml files
Selected graphics adapter: [0] NVIDIA GeForce GTX 1060
Loading xml file: $BASE/Modules/Native/TileSets/ValidMaterials.xml.
Loading packages ...
Packages Loaded in : 0.062817
Registering items...
Unable to find item to add dependency(depender empire_crown)
Unable to find item to add dependency(depender empire_helmet_a)
Unable to find item to add dependency(depender plated_leather_armor_a)
Unable to find item to add dependency(depender plated_leather_armor_b)
Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_slim)
Unable to find item to add dependency(depender plated_leather_armor_a_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_converted)
Unable to find item to add dependency(depender plated_leather_armor_b_converted)
Unable to find item to add dependency(depender plated_leather_armor_a_converted)
Unable to find item to add dependency(depender plated_leather_armor_a_converted)
Unable to find item to add dependency(depender plated_leather_armor_b_slim)
Unable to find item to add dependency(depender plated_leather_armor_b_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
Unable to find item to add dependency(depender burlap_sack_dress_slim)
Unable to find item to add dependency(depender burlap_sack_dress_slim)
Unable to find item to add dependency(depender burlap_sack_dress)
Unable to find item to add dependency(depender horse_harness_aserai_d)
Unable to find item to add dependency(depender horse_harness_imperial_b_clotest)
Initializing items
Packages Registered in : 1.079425
Loading done...
Loading xml file: $BASE/Data/font_data.xml.
Validating all resources in loading queue...
validate_all_resources_in_loading_queue finished
rglResource_manager::validate_all_resources_in_loading_queue() : 0.000006
loadingscreen_texture_1 texture is loaded.
loading_sprite_bannerlord texture is loaded.
Validating all resources in loading queue...
validate_all_resources_in_loading_queue finished
rglResource_manager::validate_all_resources_in_loading_queue() : 0.000004
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading decal_set xml files
file: ModuleData/decal_sets.xml
Loading xml file: $BASE/Modules/Native/ModuleData/decal_sets.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/flora_kinds.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/special_meshes.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
Loading xml file: $BASE/Modules/Native/ModuleData/cloth_materials.xml.
reading decal_texture xml files
file: ModuleData/decal_textures.xml
Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures.xml.
reading postfx xml files
file: ModuleData/postfx_graphs.xml
Loading xml file: $BASE/Modules/Native/ModuleData/postfx_graphs.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading face_animation_record xml files
file: ModuleData/voices.xml
Loading xml file: $BASE/Modules/Native/ModuleData/voices.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading decal_set xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
file: ModuleData/before_transparents_graph.xml
Loading xml file: $BASE/Modules/Native/ModuleData/before_transparents_graph.xml.
reading skinned_decals xml files
file: ModuleData/skinned_decals.xml
Loading xml file: $BASE/Modules/Native/ModuleData/skinned_decals.xml.
reading decal_set xml files
file: ModuleData/thumbnail_postfx_graphs.xml
Loading xml file: $BASE/Modules/Native/ModuleData/thumbnail_postfx_graphs.xml.
Loading xml file: $BASE/Modules/Native/ModuleData/cloth_bodies.xml.
blood_trail_decal_d texture is loaded.
rglFile_manager::shrink_memory: shrink 30 of 32 buffers, released 2189011 bytes
--------------Mono Loading Step::on_managed_interface_init--------------
--------------Mono Loading Step::managed_interface_init--------------
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
file: ModuleData/prerender.xml
Loading xml file: $BASE/Modules/Native/ModuleData/prerender.xml.
reading decal_texture xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading decal_texture xml files
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading face_animation_record xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading face_animation_record xml files
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading postfx xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading postfx xml files
Flora "wheats_green" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "wheats_yellow" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "wheat_stalk" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_fading_out" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_body" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "lod_tester_fading_out_body" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_b" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "plant_desert_bush_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant__mix" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_b" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_g" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_h" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_i" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_j" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_l" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_plant_k" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_a" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_grass" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_long" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant__mix_big_volume" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_b" is not set 'align_with_slope' before 'point_up', adding automatically...
blood_trail_decal_n texture is loaded.
Flora "flora_dry_plant_c" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_d" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_e" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_g" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_h" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_i" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_j" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_k" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_l" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_m" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_n" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_o" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_p" is not set 'align_with_slope' before 'point_up', adding automatically...
Flora "flora_dry_plant_q" is not set 'align_with_slope' before 'point_up', adding automatically...
white texture is loaded.
snow_a_n texture is loaded.
AfLIcTeD Apr 21, 2020 @ 7:21pm 
When you crash do you get a crash window? I'm not sure if that is the crash log.
I'm verifying my files just to sure.
Last edited by AfLIcTeD; Apr 21, 2020 @ 7:22pm
BalenciPika Apr 21, 2020 @ 7:28pm 
Originally posted by AfLIcTeD:
When you crash do you get a crash window? I'm not sure if that is the crash log.
I'm verifying my files just to sure.
those logs are insanely long, I do have windows but I dont know which log is acutally useful
AfLIcTeD Apr 21, 2020 @ 7:31pm 
The logs should be in the same folder as your saves. Unless that is where you got those from.
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Showing 1-15 of 20 comments
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Date Posted: Apr 21, 2020 @ 10:21am
Posts: 20