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interesting. then why am i still seeing npc caravans on rare occasion with more than 30.
lmao
its more or less an observation and a hope that the devs made it or are trying to make it where its based on your level in investment in companions and makes it where you need to choose wisely who you send out in the world as a party or caravan. like right now im 3 or 4 years in on this play through and have yet to see an actual spice trader companion so i have to train my people up some before i just let them go in the world as a caravan if i want it to be efficient.
yea maybe. though as i said it would be a good mechanic to need to have time invested. maybe even a balance of ability to fight, or tactics ontop of steward to have a good fighting force and then have a decent understanding of trade to make the best out of your profit potential. make it a decision on risk vs reward being do i want it to die easily but can make 4x what i would if i made a caravan that could tank all the bandits.
well until they fix the simulate stat rolls i wouldnt donate anyways. kinda annoying way they have it right now. 5 mountain bandit vs my army of 50 which 3/4 of my army is tier 4 or higher and my only casualty is a legionary which makes no sense how an elite troop dies. if having the elites actually made a true difference on simulation fights for survival and killing then i would say it would be worth giving them the better soldiers and so on. but right now it only really matters in fights where you are actually in gameplay sadly.
yea, pretty much. really wish the devs had thought that one out before they did it. glad they working on it and glad they are making changes and fixes. just want them to give us a balanced change though.
sure make bandits like this and want to attack more and so on. but dont take away the cap of men on the caravans, maybe make them move slower so they take more time. or maybe give me my ability to tell companion parties to focus on bandit and looters in our area to defend supply lines and not leave the area for stupid missions like they do now. give me some way to manage the bandits if you gonna take the teeth away from caravans.