Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Lonerider6121 Apr 20, 2020 @ 11:27pm
Caravans may actually be able to have more than 30
So something ive noticed after the patch im still seeing caravans running around with more than 30 soldiers. i started this play through after the update so i know it isnt a glitch from an old game either.

im going out on a limb here i havent checked it yet however im starting to think they made it where that is the base number and then to get more you need to have a higher steward level to get more. same way it works for you and your army either you have a higher level or your quartermaster does.

ive just recently leveled up 2 companions to high steward levels and sent out as parties but may switch one to a caravan and then use someone else with no steward capability and see if their is a difference.

have any of yall tried this yet? thoughts? i mean it would make sense to me. make you invest in your companions a bit more before making them do other things.
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Showing 1-14 of 14 comments
Miggy Apr 20, 2020 @ 11:34pm 
I have 2 spicetraders currently leading caravans. Spicetraders have high trade and stewardship as soon as you hire them. Still 30 unit cap on their caravans
Lonerider6121 Apr 20, 2020 @ 11:35pm 
Originally posted by Miggy:
I have 2 spicetraders currently leading caravans. Spicetraders have high trade and stewardship as soon as you hire them. Still 30 unit cap on their caravans

interesting. then why am i still seeing npc caravans on rare occasion with more than 30.
Swift Apr 20, 2020 @ 11:38pm 
Ya I was um testing out stats on a companion totally not cheating intentionally. Anyways at 292 leadership and 319 stewardship he can have 109 troops in his caravan party. :steammocking:
Kiban Apr 20, 2020 @ 11:38pm 
You can use mod restore caravan size. It will raise limit size aside with clan lvl
Miggy Apr 20, 2020 @ 11:39pm 
Originally posted by Lonerider6121:
Originally posted by Miggy:
I have 2 spicetraders currently leading caravans. Spicetraders have high trade and stewardship as soon as you hire them. Still 30 unit cap on their caravans

interesting. then why am i still seeing npc caravans on rare occasion with more than 30.
I also don't know. I see them too in my game. Maybe the cap only applies to the player faction which would be quite unfair
Lonerider6121 Apr 20, 2020 @ 11:42pm 
Originally posted by Swift:
Ya I was um testing out stats on a companion totally not cheating intentionally. Anyways at 292 leadership and 319 stewardship he can have 109 troops in his caravan party. :steammocking:

lmao
Lonerider6121 Apr 20, 2020 @ 11:44pm 
Originally posted by Kiban:
You can use mod restore caravan size. It will raise limit size aside with clan lvl

its more or less an observation and a hope that the devs made it or are trying to make it where its based on your level in investment in companions and makes it where you need to choose wisely who you send out in the world as a party or caravan. like right now im 3 or 4 years in on this play through and have yet to see an actual spice trader companion so i have to train my people up some before i just let them go in the world as a caravan if i want it to be efficient.
Lonerider6121 Apr 20, 2020 @ 11:47pm 
Originally posted by Miggy:
Originally posted by Lonerider6121:

interesting. then why am i still seeing npc caravans on rare occasion with more than 30.
I also don't know. I see them too in my game. Maybe the cap only applies to the player faction which would be quite unfair

yea maybe. though as i said it would be a good mechanic to need to have time invested. maybe even a balance of ability to fight, or tactics ontop of steward to have a good fighting force and then have a decent understanding of trade to make the best out of your profit potential. make it a decision on risk vs reward being do i want it to die easily but can make 4x what i would if i made a caravan that could tank all the bandits.

Miggy Apr 20, 2020 @ 11:52pm 
Originally posted by Lonerider6121:
yea maybe. though as i said it would be a good mechanic to need to have time invested. maybe even a balance of ability to fight, or tactics ontop of steward to have a good fighting force and then have a decent understanding of trade to make the best out of your profit potential. make it a decision on risk vs reward being do i want it to die easily but can make 4x what i would if i made a caravan that could tank all the bandits.
Meh. You can't even replace the units the caravan hire. The caravan needs to get attacked 1st and have the units die before you can donate some actual decent troops to it.
Swift Apr 20, 2020 @ 11:55pm 
Originally posted by Miggy:
Originally posted by Lonerider6121:
yea maybe. though as i said it would be a good mechanic to need to have time invested. maybe even a balance of ability to fight, or tactics ontop of steward to have a good fighting force and then have a decent understanding of trade to make the best out of your profit potential. make it a decision on risk vs reward being do i want it to die easily but can make 4x what i would if i made a caravan that could tank all the bandits.
Meh. You can't even replace the units the caravan hire. The caravan needs to get attacked 1st and have the units die before you can donate some actual decent troops to it.
what they changed this when? I could have sworn I was able to just give them all cav and watch them zoom around the map.
Miggy Apr 20, 2020 @ 11:57pm 
Originally posted by Swift:
what they changed this when? I could have sworn I was able to just give them all cav and watch them zoom around the map.
You can't take away any of the units in a caravan and once you donate them you can't take them back. Also because of the 30 unit cap, if you donate troops beyond cap, they all desert in the end.
Lonerider6121 Apr 20, 2020 @ 11:57pm 
Originally posted by Miggy:
Originally posted by Lonerider6121:
yea maybe. though as i said it would be a good mechanic to need to have time invested. maybe even a balance of ability to fight, or tactics ontop of steward to have a good fighting force and then have a decent understanding of trade to make the best out of your profit potential. make it a decision on risk vs reward being do i want it to die easily but can make 4x what i would if i made a caravan that could tank all the bandits.
Meh. You can't even replace the units the caravan hire. The caravan needs to get attacked 1st and have the units die before you can donate some actual decent troops to it.

well until they fix the simulate stat rolls i wouldnt donate anyways. kinda annoying way they have it right now. 5 mountain bandit vs my army of 50 which 3/4 of my army is tier 4 or higher and my only casualty is a legionary which makes no sense how an elite troop dies. if having the elites actually made a true difference on simulation fights for survival and killing then i would say it would be worth giving them the better soldiers and so on. but right now it only really matters in fights where you are actually in gameplay sadly.
Miggy Apr 21, 2020 @ 12:01am 
Originally posted by Lonerider6121:
well until they fix the simulate stat rolls i wouldnt donate anyways. kinda annoying way they have it right now. 5 mountain bandit vs my army of 50 which 3/4 of my army is tier 4 or higher and my only casualty is a legionary which makes no sense how an elite troop dies. if having the elites actually made a true difference on simulation fights for survival and killing then i would say it would be worth giving them the better soldiers and so on. but right now it only really matters in fights where you are actually in gameplay sadly.
My idea was as Swift said, replace the caravan escort with an all cav units so that no bandits can catch up to them. Gives them a fighting chance to avoid fights at least. Though too much hassle to do this right now so I just let them run around and if they get captured whatever
Lonerider6121 Apr 21, 2020 @ 12:05am 
Originally posted by Miggy:
Originally posted by Lonerider6121:
well until they fix the simulate stat rolls i wouldnt donate anyways. kinda annoying way they have it right now. 5 mountain bandit vs my army of 50 which 3/4 of my army is tier 4 or higher and my only casualty is a legionary which makes no sense how an elite troop dies. if having the elites actually made a true difference on simulation fights for survival and killing then i would say it would be worth giving them the better soldiers and so on. but right now it only really matters in fights where you are actually in gameplay sadly.
My idea was as Swift said, replace the caravan escort with an all cav units so that no bandits can catch up to them. Gives them a fighting chance to avoid fights at least. Though too much hassle to do this right now so I just let them run around and if they get captured whatever

yea, pretty much. really wish the devs had thought that one out before they did it. glad they working on it and glad they are making changes and fixes. just want them to give us a balanced change though.

sure make bandits like this and want to attack more and so on. but dont take away the cap of men on the caravans, maybe make them move slower so they take more time. or maybe give me my ability to tell companion parties to focus on bandit and looters in our area to defend supply lines and not leave the area for stupid missions like they do now. give me some way to manage the bandits if you gonna take the teeth away from caravans.
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Date Posted: Apr 20, 2020 @ 11:27pm
Posts: 14