Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the tips here. Workshop earnings seem so ♥♥♥♥♥♥♥ random. I DO try to do quests, but I have ♥♥♥♥ luck and keep getting that dumbass family quest, which is just boring as hell. RNG for ya
Workshops produce like 200-400 denars per day if going well, they recently nerfed Pen Cannoc pottery shop, because was insane the amount of income you were able to get there. I recommend you Caravans and patience... actually I have 2 and I'm paying 200 denars per caravan, and the income is between 2000-4000 per day.
Joining as mercenary is not bad, you will get a lot of $ from items/prisioners +1000to2000 if you cap a Lord.. if you can't fight alone, join big fights
Yeah fighting lords for me isn't an option because of my small army size. I'll have to get lucky and join a fight and hope my troops don't get rekt.
I had caravans PRE nerf and they did very well, but now they don't last very long, and I end up out 18k gold, which is hugely depressing.
On a side-note, it would be nice if we could literally role-play a traveling trader or merchant, and not HAVE to support a reasonable sized group or make a profit by becoming a vassal or merc, or selling lords. I expected a lot more freedom from a sandbox game, to be quite honest. I know it's still early access, so I'm giving that a pass for now, but I expect more freedom later.
Okay, so in the example of flax. If linen is going for cheap, even if there is good flax production, that's a bad workshop to invest in. so I SHOULD not only be checking village production, but final product cost as well if I am buying it?
Will this be accurate even if my trading is sub-par?
SO for trading at the start of the game all the prices seem to be very similar so you can't make a lot. but after about a month or so you reasources get used up so you can sell. i tend to like selling FURS early game. buy below 100 and sell around 200ish. If you go WAY south to the city on the nile you can buy grain very cheap. i could buy over 1000 units for 6 ducats.
eventually in the north and north east you will be able to buy food products for very cheap. fish for 6-10 and sell for over 20-40. flax for 6-10 sell for 15-30. beer for 15-30 and sell for 50-80. butter for and cheese will become cheap buy 20-30 and sell for 50-80. also buy cows for 150 or less and sell for around 300 in the far west.
also OLIVES!!! in Galend for around 15 ducats buy between 10-20 and sell 30-60+
note you can find these prices else where but its usually after a lot of fighting has taken place in the world and lords and cities need to restock.
SIDE NOTE i don't find the combat as enjoyable as i did in warband and i'm not sure why. so i only fight a little. but if you want to make money fighting the get some companions and seom tier 3+ troops and 20ish archers and go fight SEA RAIDERS up north. they will give you tier 3-5 equipment to use and you will make a good profit of them. not as good as furs but good enough.
Also: I just build workshops that my villagers can ensure delivery of supplies to, otherwise I just make manual deliveries.
just make sure nearby towns arent competing with similar shops. having 4 nearby towns with weaveries is never going to make much money.