Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't bother. Op's just bullsh**.
Caravans easily turn up +1.5k per day. When business is good, over 2k, when things are bad, at least +500. If there are way too many wars and looters and bandits running rampant then the caravans can get unlucky and destroyed, but in peacetime, runs for years.
They're fine.
Very debatable I've purchased 3 caravans this patch on my trading character. and all 3 of them were destroyed. And yes my companions were also decked out to the teeth with weapons. Nobody wants to attack me other than bandits and looters and still they were destroyed. I wish we could just pay a little more to hire more caravans or some kind of "War time" protection plan.
I guess.
Trade still works. Random elements still ruin them, like wars and bandits. Stuff out of your control, but dems the breaks. Trade seems like a good idea while you're independent and you have no wars, since even with the reduction to 30 sized parties, they barely get attacked (and if you pick the right companions, they'll usually win the fights) but it becomes less of a good idea when you own fiefs and have wars, because enemy factions will ravage them at no penalty.
Trading is great though, for sure. There's a perk called "Insurance" which gets you back 5000 gold if they're destroyed. Caravans can easily make back the remaining 13,000 gold in their lifespan so you begin breaking even, especially if formed in peaceful towns. The trading perk can help, anyway. I feel like you should have some skill in trading before you can operate more than one caravan anyway, seems silly you can have like 5 skill points in it, but technically operate up to 8+ caravans at once. That's just me.
They're less powerful than they were a few patches ago, for sure. They're now risk vs reward. Seems fine to me. Painful in the early game though I suppose, but if you remain independent they shouldn't get wrecked unless you get unlucky and somewhere on the map, multiple groups of bandits gang up on it at once.
If it starts to really annoy you, use a mod to give your caravan companions 450 in tactics or something. That way their puny 30 stack has more chance of surviving the simulated battles with bandits and stuff, I guess.
I do agree caravans need more work though. You should be able to decide how defended it is (low defence = higher speed, more trade goods, high defence = lower speed, less trade goods) or specifically their routes, including being able to forbid them from trading with towns you are at war with. That would go a long way to increasing their survivability anyway.
I kind of wish you could make your caravans form their own "armies" with a certain perk. It might reduce profits since they'll all be following the same route, but who would want to attack a massive stack of 5+ caravans roaming in a big group with 150+ units in it?
Want me to grab a pic from my finance stats? It won't show the date of the caravan formed unfortunately, but it will clearly show that it is plenty profitable.
And it is not looters and robbers that are ganking my caravans.. it is fiefless lords that are at war with my faction.. they have armies ranging from 30-66 troops and often attack two at a time.. a 40-50ish caravan with a companion and troops of my choosing would counter that a bit at least.. as is.. I don´t even bother with the Caravan.. they just straight out go lemmings right into lords that hang around Towns.
/Thread
If I'm part of Vlandia and we're at war with the Battanians, it would be nice if I could tell my caravans to hang out in Khuzait or Aserai territory so they can trade in relative safety, something like that
Caravans are getting blow apart all the time now. You will see a caravan pull into town and have 3 guys left from fighting off bandits or a minor faction party and then pull out with 4. It's a total mess.
Also, morale seems a bit too high for bandits in Sim battles, allowing them to cause more casualties to your caravan before fleeing.