Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Ver estadísticas:
cnconrad 19 ABR 2020 a las 9:50 a. m.
The 50 man Bandit hideout mod changes the game
There is a mod that lets you take 25, 50, 100, full army into bandit hideouts and it completely changes the game.

Bringing 50 troops with me is just the right amount. It really makes the game so much more immersive. I dont need to bring my whole 300 man army, but it make sense to bring 50 picked men in to clear out some caves. You still need a bit of micro or else you lose close to 1:1 troops vs the bandits. So its not just s F1 F3 spam.

I really encourage anyone and everyone to use this mod. Hopefully taleworlds will get the hint and put something like this in game.
< >
Mostrando 16-30 de 110 comentarios
Hayter 19 ABR 2020 a las 10:49 a. m. 
Publicado originalmente por fakemon64:
well that sounds subjective...
I never liked hideouts in Warband but they were still okay-ish, here it only forces you to play one style every single time. For example that annoying 1v1 duel at the end will force anyone who wants to play differently to it, while in a battle or the arena I can play how I want.
Buck Fell 19 ABR 2020 a las 10:53 a. m. 
Publicado originalmente por Lord Haw-Haw:
For example that annoying 1v1 duel at the end will force anyone who wants to play differently to it, while in a battle or the arena I can play how I want.

Then dun't duel ? I just rofl stomp the leader at the end with my remaining crew.
Última edición por Buck Fell; 19 ABR 2020 a las 10:53 a. m.
fakemon64 19 ABR 2020 a las 10:59 a. m. 
Publicado originalmente por Lord Haw-Haw:
Publicado originalmente por fakemon64:
well that sounds subjective...
I never liked hideouts in Warband but they were still okay-ish, here it only forces you to play one style every single time. For example that annoying 1v1 duel at the end will force anyone who wants to play differently to it, while in a battle or the arena I can play how I want.

what made the hideouts in warband any better than the ones here? you dont have to duel the leader in the end if you dont want and idk how you are forced into playing a certain way.

In arena they choose the loadout and team for your, so dont you technically have less options to play the way you want there?
Última edición por fakemon64; 19 ABR 2020 a las 10:59 a. m.
madracc00n 19 ABR 2020 a las 11:01 a. m. 
Hideouts are super boring,since u walk so much there.They are not hard they are just time consuming and boring after 1-2 completions.

Should be the option to lure bandits out and fight them normally with ur whole army or ambush them like u do now.
Última edición por madracc00n; 19 ABR 2020 a las 11:01 a. m.
Hayter 19 ABR 2020 a las 11:05 a. m. 
Publicado originalmente por belthize:

Then dun't duel ? I just rofl stomp the leader at the end with my remaining crew.
You didn't get what I meant.

Let's say I want to play as an archer and set up an ambush for when he comes? Oh well, you magically teleported to him for no reason.

It's not like bandits are honourable and will let someone who just murdered their entire camp to face them clean. (Duels would have been a nice feature if you were able to challenge a noble or a warrior in their clan for example)





Publicado originalmente por fakemon64:

In arena they choose the loadout and team for your, so dont you technically have less options to play the way you want there?
That's because it makes more sense here since it's a tournament with rules and they're not fighting to the death here, I like to think of it as a showcase of their skills. Like who can throw better, who can ride better, etc.
cnconrad 19 ABR 2020 a las 1:18 p. m. 
Ok it appears i offended some peoples E-Peens yes I can kill 35 stepp bandits with just my character and 8 troops. But it is cheesy and gamy as hell. The only way you can beat them is to exploit the broken AI.


This actually makes hideout clearing fun. Sorry if some of you are against fun.
fakemon64 19 ABR 2020 a las 5:59 p. m. 
Publicado originalmente por cnconrad:
Ok it appears i offended some peoples E-Peens yes I can kill 35 stepp bandits with just my character and 8 troops. But it is cheesy and gamy as hell. The only way you can beat them is to exploit the broken AI.

The only way "you" can beat them is to exploit the 'broken' ai...

Sounds like you just resort to using cheesy/gamey tactics. Not because the game is 'forcing' you to, but, because you choose to
desaix 19 ABR 2020 a las 6:01 p. m. 
Publicado originalmente por Lord Haw-Haw:
Publicado originalmente por cnconrad:
F1 F3 spam.
I use F1-F3 in hideouts cause F1-F4 seems to be bugged and sends my units the wrong direction.

Heh. I use F1-F3 in hideouts because (outside of Mountain Bandit hideouts) I get lost trying to find enemies in the larger hideouts. If I use F1-F3 and follow my soldiers, I'm never (well, rarely) led astray.
Greldinart 19 ABR 2020 a las 6:25 p. m. 
stupid mod for get damned loot easily.
cnconrad 19 ABR 2020 a las 6:54 p. m. 
Publicado originalmente por fakemon64:
Publicado originalmente por cnconrad:
Ok it appears i offended some peoples E-Peens yes I can kill 35 stepp bandits with just my character and 8 troops. But it is cheesy and gamy as hell. The only way you can beat them is to exploit the broken AI.

The only way "you" can beat them is to exploit the 'broken' ai...

Sounds like you just resort to using cheesy/gamey tactics. Not because the game is 'forcing' you to, but, because you choose to


Ok, show me a video where you kill 35 stepp bandits with you and your 8 troops without using any cheesy tactics and ill take it back.

Don't and Ill know you are lying. Just link it in this thread "Pro"
Cosmic Cat 19 ABR 2020 a las 7:08 p. m. 
So playing smart and using tactics on the contrary to charging blindly is suddenly "cheese"? :lunar2019deadpanpig:
IceNineOcean 19 ABR 2020 a las 7:58 p. m. 
The answer to winning non cheesy is basically garrison all but a selected raiding party, half infantry with good shields, half archers with good bows, shield wall the infantry, fire at will with archers, and a methodical advance pulling small groups while micro managing your party movement. It's definitely a drastic change in pace from the rest of the game and i think needing to garrison to select a raiding party is unnecessary tedium, they should let you select your raiding party.
Morkonan 19 ABR 2020 a las 8:20 p. m. 
Publicado originalmente por cnconrad:
...You still need a bit of micro or else you lose close to 1:1 troops vs the bandits. So its not just s F1 F3 spam.
...

How in the world could you possibly lose 1:1 against Hideout bandits with those numbers?

Here's how to do Hideouts without breaking them:

1) First and best choice - Wait until most/all the bandits have left until only the Chieftain group remains. (You'll have to mop up any Bandit groups that currently have Prisoners, in my experience, or they will bring those Prisoners back to the Hideout spawn location and settle there, reforming that Hideout immediately and replenishing it.)

2) Standard, "gotta get it done now" approach:

You can tell what sorts of units are in there by their designation and the Hideout type. You have to judge whether or not you have Companions and units that can take on such troops in a 1:1 situation, first. If not, wait until there are a lot less. If so, then proceed. (You shouldn't take on many 30+ groups, IMO. Some, maybe. Most - No. Just wait until they thin out a bit.)

Dump off your Units that are not yet capable of handling the Bandits you will be fighting on a 1:1 basis. Best option is to have good, leveled, equipped Companions and a few groups of very tough, well armored, Infantry with big shields and throwing weapons or missile weapons.

Make sure you've got very good armor and a good, heavy hitting, fast weapon for dueling the Chieftain. (If you don't want to duel him, just be very well armored so you can survive until the end.)

You want Companions/Troops that have good Missile skill and have heavy armor as well. Two-handed and Polearm users/troops should not be taken against most Hideouts - They'll get murderized.

Enter with your hand-picked crew and everyone else left back at your Castle/Town so they aren't randomly selected to replace a good unit with a bad one.

The First thing you should do is order all your troops to Follow. Then, carefully approach each group. This will lure them out, hopefully getting you some kills from your ranged users. Move back and try to keep them at range with your better Ranged units. When/if you can close and chop them up with beefier units, do so. Get it done quickly then immediately order your group to Follow you once that group is defeated. If you don't, you'll just start aggroing everything in the camp...

Rinse, repeat.

Once you get to the Chief, you should Duel him. If you can't take out a Bandit Chief, you need better gear and more practice. Use a fast weapon that has good Handling for maximum hit chance. A "Veteran's Axe" dropped by certain Bandits is an ideal low to mid-game weapon for Dueling Chieftains. It's fast, hits very hard, is short and very easy to maneuver with. Get one and keep it for Chieftain duels until you get something that's even better for duels. (I use a really nice Sword, can't remember which one it is atm though.

Companions can be key to this if you've made sure they get the gear they need, are leveled up, and have appropriate Skills. Don't expect many kills gained from a Companion who specializes in a two-hander and has no bow skill if you give them a Bow and Sword&Board combo... They'll just be donating hit-points.

There is no reason to not duel the Chief. In fact, you're just asking for a beating by getting ganged up on. That Duel is what you should be saving your hitpoints for by letting the rest of your units do the majority of the killing leading up to that.

It's not supposed to be an "Easy" thing for the player to do. It's supposed to be challenging. It has ALWAYS supposed to have been challenging in this IP because it was previously, AFAIK, a "leveled" encounter and only one of the two sorts of leveled encounters in Warband.

But, anyone can use any mod they wish and I'm cool with that. But, there just isn't really a reason you must use a mod to take on these Hideouts. You just have to be prepared, adequately leveled, and adequately skilled and armed.
Syllabus 19 ABR 2020 a las 8:48 p. m. 
Publicado originalmente por cnconrad:
There is a mod that lets you take 25, 50, 100, full army into bandit hideouts and it completely changes the game.

Bringing 50 troops with me is just the right amount. It really makes the game so much more immersive. I dont need to bring my whole 300 man army, but it make sense to bring 50 picked men in to clear out some caves. You still need a bit of micro or else you lose close to 1:1 troops vs the bandits. So its not just s F1 F3 spam.

I really encourage anyone and everyone to use this mod. Hopefully taleworlds will get the hint and put something like this in game.

It changes the game about as much as using a cheat trainer to give yourself unlimited gold and instant XP. If that kind of mod is what you feel is fun, hey, by all means, enjoy it. I've got no prejudice against it. Personal preference and all that.


However, if you're encouraging players to use cheats to overcome any and every problem they meet in the game, and then claim that's a better experience, on that I would disagree heavily.

Última edición por Syllabus; 19 ABR 2020 a las 8:50 p. m.
Straybow 19 ABR 2020 a las 8:48 p. m. 
Publicado originalmente por Varivox:
Personally, my issue with the hideouts aren't the number of troops you can bring, it's the maps themselves. Some of them (Sea Raiders especially) just feel tedious. At best the maps are just a long tunnel while others are winding and feel like "where's waldo", but they all have a lot of needless walking. I'd love to see more variety (why always in a cave? why not a camp that you need to work to stealthily kill the patrols without alerting everyone?).

Personally, I'd love to see some options given. The ability to "buy" a hideout and take a share of the profits (with a chance of the local lords to find out who is bankrolling the hideout), the ability to duel right away, and a reason to explore some areas. Right now, it just feels like an almost 1:1 implementation of the original's hideout system and I think there is so much more they could do with the system. I'd love to see you take a group of units and listen and coordinate with another group. ATM, it's just too rigid and doesn't feel all that dynamic.

I'd love to own a desert bandit hideout, those caves feel very cosy.
< >
Mostrando 16-30 de 110 comentarios
Por página: 1530 50

Publicado el: 19 ABR 2020 a las 9:50 a. m.
Mensajes: 110