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Сообщить о проблеме с переводом
That, and an empire entirely forgoing an effective weapon type is unreasonable.
This
https://www.youtube.com/watch?v=J0BciHfsU7k
is not how people decide on what weapon to use.
Norsemen weren't farmers because of the harsh environment they live in, which is why the Viking profession became so popular.
And finally the "Normandy" literally means Northmen's Land, because the Norse were able to take them over which resulted in the king of Frankia giving a Norse warlord lordship over what we now call Normandy as protection from other Viking raids.
I'm just needlessly nitpicking and fact checking, and you're still correct that the Normans were technologically and organisationally superior to the anglo-saxons but that doesn't mean they used armored horses, large amount of crossbows or anything else of the kind. Longbows were where it was at lol
The Normans however, were in fact pretty advanced. William always saw the value in new methods of waging war, and we English regard 1066 as one of the most important dates in our history because it was the start of everything for us. The beginning of the forging of a proper national identity. They did use crossbows, supposedly in greater numbers than other forces.
Real talk though, I'd love to see an actual civ in the game based on England. Foot longbowmen supported by dismounted heavy knights. And also light cavalry with javalins and spears for the Hobelars of Wales.
I might try my hand at modding when the toolkits eventually get released. I've always been curious.
I made a faction inspired by High Medieval England like this in a mod I made for Warband way back. It was my first real foray into modding and although there were some bugs and stuff I was pretty proud of it. I only made it in the first place because I wanted to play with some different historically-themed factions while getting the benefits of Floris etc.
When the mod tools come out for Bannerlord I might make some sort of spiritual successor.
i personally dont miss the late medieval armor, however i cant wait for mods adding a kingdom come deliverance style lamellar armor to the game, with caftan, chain mail a lamellar skirt and matching lamellar shoulders, i gotta make my cumans in bannerlrod. :)
but you dont have to wait for the modtools, you already can add new units to the game which will be used by the AI as well and its very easy to do.
i for example added a very low armored vlandian longbowman with a good bow but only 1 quiver to my game. (low armored because i wanted it to look like from pre early access footage/pictures and that armor has crappy stats), though i could also add a new armor which uses the same model and give it better stats already too.
I mean it has one plated chest and a winged greathelm..
1. It’s really hard to get a crossbow
Seriously, the cheapest crossbow I’ve seen cost ~3k gold, yet it only costs like 5 gold to give one to a peasant. Their cost suggests they should be relatively rare, but the Vlandian roster makes them seem a dime a dozen.
2. There’s no direct counter to Vlandia’s knight spam
In warband, Swadia was right next to Rhodoks, which was literally the anti-heavy cav faction. In Bannerlord, the only roster with counters to Vlandian knights is.... Vlandia. Like if you find yourself getting bodied by Vlandia, the only way to get a better army against them is to somehow get your own Vlandians, or try to out heavy cav them with Cataphracts.
well, the rhodocks still are part of vlandia since their war for independence did not happen yet so that makes kind of sense. :)
If the US has any meaning for an "English Lingua Franca" around the world, it was only building on the foundations already in place well before that.
The Imperials also have crossbowmen as part of their standard troop tree. I'm wondering why crossbows for characters are so rare and expensive, too.