Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Wait, you lose all your workshops if you go to war under workshop's faction??
In Warband if this happened your production just gets suspended, but it looks like you have to start from scratch in this game... unacceptable.
I'm a mercenary, it's not my fault if my ruler at the time decides to work against my interests, they should be responsible for compensating lost revenue due to this.
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Showing 1-15 of 23 comments
Idk man, seems pretty logical to me. Why let an enemy run their business in your towns? Take the place and sell it to fund your war effort :BR_Skull:
Rose Apr 17, 2020 @ 9:38pm 
If I was a Lord and knew someone fighting against me ran a workshop in my town I'd.... requisition it for myself too.
Last edited by Rose; Apr 17, 2020 @ 9:42pm
SkeL Apr 17, 2020 @ 9:41pm 
If you dont want to risk lose them just dont be a mercenary... In medieval times you dont have any rights, deal with it lol.

Of course you would lose the workshops at enemy towns, imagine you own a town and your enemy own a workshop there, would you just let him make profit of your disgrace? Of course not you would overtake his business.

Also thats why you shouldnt rely on workshops, if you want some build it in your own faction towns.
Last edited by SkeL; Apr 17, 2020 @ 10:26pm
Friends Ferdinand Apr 17, 2020 @ 9:42pm 
Seems logical. I always put up workshops in the kingdom that I'm going to join.
I guess the state seized his means of production lmao
A Large Wallaby Apr 17, 2020 @ 9:43pm 
I know 15k isn't a lot but it seems you have no recourse, at least with caravans the caravan has to be contested by an enemy to close it down, one faction decision could tank multiple businesses of the player's immediately. I don't understand this change.
Rose Apr 17, 2020 @ 9:47pm 
Originally posted by A Large Wallaby:
I know 15k isn't a lot but it seems you have no recourse, at least with caravans the caravan has to be contested by an enemy to close it down, one faction decision could tank multiple businesses of the player's immediately. I don't understand this change.
If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture
Last edited by Rose; Apr 17, 2020 @ 9:48pm
fanmagnus Apr 17, 2020 @ 9:48pm 
"Dear Adolf, we have a Mr. Stevens here who owns 20% share of a textile factory in Hannover. He has no evidence of openly supporting Churchill's decision of continuing the war, and the British government would like to compensate him for any disruptions in revenue caused by the war. Would you mind letting us know the company's EBITDA in 1940 so we can properly calculate the compensation, and please be honest when doing so. Thank you."
alhay May 17, 2020 @ 4:54am 
Originally posted by Rose:
Originally posted by A Large Wallaby:
I know 15k isn't a lot but it seems you have no recourse, at least with caravans the caravan has to be contested by an enemy to close it down, one faction decision could tank multiple businesses of the player's immediately. I don't understand this change.
If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture
well, in medieval times those kind of detailed records would not be kept. It would only be lost, if you pissed them off so hard that they actively looked for ways to screw you over.
Panda May 17, 2020 @ 5:06am 
Workshops is bad idea for mercenary, same goes for caravans.

My caravan was fine for 200 days until I signed mercenary coontract, but was destroyed week later.
holdem May 17, 2020 @ 5:16am 
why are you even able to buy up workshops that easy in other kingdom factions without even having to pay taxes?
If i was a king i would only have people run my workshops with really good connections and decent taxes on your profits.
Last edited by holdem; May 17, 2020 @ 5:16am
Nevasith May 17, 2020 @ 6:14am 
Originally posted by holdem:
why are you even able to buy up workshops that easy in other kingdom factions without even having to pay taxes?
If i was a king i would only have people run my workshops with really good connections and decent taxes on your profits.

Because cities had their own rights and councils. Generally you shouldn't look at cities the way they are now (part of a state structure), but rather as largely independent entities with general duties towards the ruler. To make it more complicated cities were established with (I'm trying to translate the name to English) "City Charter" which detailed the rights and duties of the city.

Back to M&B - it would make most sense to let anyone start business who has the money to do so, simple economy. It would also make sense to confiscate AT LEAST the profit while at work, in case of many workshops would make sense to seize the product (metalworks, tannery). In more extreme case seize the entire business and be done with it and I doubt anyone would care enough to negotiate compensation in peace treaty. On the other hand when conquering the city by allied faction the workshop should return to the player immediately.
Teralitha (Banned) May 17, 2020 @ 6:18am 


Originally posted by A Large Wallaby:
I know 15k isn't a lot but it seems you have no recourse, at least with caravans the caravan has to be contested by an enemy to close it down, one faction decision could tank multiple businesses of the player's immediately. I don't understand this change.

Ah no, it takes alot more to lose a workshop than a caravan. The enemy has to take the town in a siege.
holdem May 17, 2020 @ 6:58am 
Originally posted by Nevasith:
Originally posted by holdem:
why are you even able to buy up workshops that easy in other kingdom factions without even having to pay taxes?
If i was a king i would only have people run my workshops with really good connections and decent taxes on your profits.

Because cities had their own rights and councils. Generally you shouldn't look at cities the way they are now (part of a state structure), but rather as largely independent entities with general duties towards the ruler. To make it more complicated cities were established with (I'm trying to translate the name to English) "City Charter" which detailed the rights and duties of the city.

Back to M&B - it would make most sense to let anyone start business who has the money to do so, simple economy. It would also make sense to confiscate AT LEAST the profit while at work, in case of many workshops would make sense to seize the product (metalworks, tannery). In more extreme case seize the entire business and be done with it and I doubt anyone would care enough to negotiate compensation in peace treaty. On the other hand when conquering the city by allied faction the workshop should return to the player immediately.

No it doesn't make sense that someone can buy workshops in all city's you have no connections with unless you provide that kingdom a big chunk of your profits.
It makes most sense that you can only have workshops in city's you own.
FighterJet27 May 17, 2020 @ 7:41am 
Originally posted by holdem:
Originally posted by Nevasith:

Because cities had their own rights and councils. Generally you shouldn't look at cities the way they are now (part of a state structure), but rather as largely independent entities with general duties towards the ruler. To make it more complicated cities were established with (I'm trying to translate the name to English) "City Charter" which detailed the rights and duties of the city.

Back to M&B - it would make most sense to let anyone start business who has the money to do so, simple economy. It would also make sense to confiscate AT LEAST the profit while at work, in case of many workshops would make sense to seize the product (metalworks, tannery). In more extreme case seize the entire business and be done with it and I doubt anyone would care enough to negotiate compensation in peace treaty. On the other hand when conquering the city by allied faction the workshop should return to the player immediately.

No it doesn't make sense that someone can buy workshops in all city's you have no connections with unless you provide that kingdom a big chunk of your profits.
It makes most sense that you can only have workshops in city's you own.
From a gameplay perspective it does make perfect sense, if this was gonna be super technical it would be too tedious.
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Date Posted: Apr 17, 2020 @ 9:34pm
Posts: 23