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Of course you would lose the workshops at enemy towns, imagine you own a town and your enemy own a workshop there, would you just let him make profit of your disgrace? Of course not you would overtake his business.
Also thats why you shouldnt rely on workshops, if you want some build it in your own faction towns.
My caravan was fine for 200 days until I signed mercenary coontract, but was destroyed week later.
If i was a king i would only have people run my workshops with really good connections and decent taxes on your profits.
Because cities had their own rights and councils. Generally you shouldn't look at cities the way they are now (part of a state structure), but rather as largely independent entities with general duties towards the ruler. To make it more complicated cities were established with (I'm trying to translate the name to English) "City Charter" which detailed the rights and duties of the city.
Back to M&B - it would make most sense to let anyone start business who has the money to do so, simple economy. It would also make sense to confiscate AT LEAST the profit while at work, in case of many workshops would make sense to seize the product (metalworks, tannery). In more extreme case seize the entire business and be done with it and I doubt anyone would care enough to negotiate compensation in peace treaty. On the other hand when conquering the city by allied faction the workshop should return to the player immediately.
Ah no, it takes alot more to lose a workshop than a caravan. The enemy has to take the town in a siege.
No it doesn't make sense that someone can buy workshops in all city's you have no connections with unless you provide that kingdom a big chunk of your profits.
It makes most sense that you can only have workshops in city's you own.