Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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shaypewe90 Apr 17, 2020 @ 6:09pm
CTD Message
Hey all, I keep getting this CTD and was hoping someone might know what it means:

Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?6882392::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?24926687::Managed_ApplicationTick_Patch1>(Single dt)
If you have any tips let me know, much appreciated.
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Showing 1-10 of 10 comments
Deisic Apr 18, 2020 @ 4:38pm 
same
[CULT]--=chUpa=-- Apr 19, 2020 @ 9:39pm 
same. At first I thought the problem was in the mods...
Jan Klod VAC-BAN Apr 20, 2020 @ 2:24am 
same
SomberFlight Apr 20, 2020 @ 2:25am 
I remember seeing a game day tick crash fix on the detailed character creation mod changelog a couple updates back, did you update it?
Swift Apr 20, 2020 @ 2:26am 
What mods do you have?
[CULT]--=chUpa=-- Apr 22, 2020 @ 3:30am 
I was try load old save, and turn off all mods. Then i have diag-report like shaypewe90 posted.
Game version beta 1.2.0 all fixes on 22.04.
On my laptop i have the same on my PC (i7-6900/64/1080Ti)




Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick(Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?16158849::Managed_ApplicationTick_Patch1>(Single dt)

Recorded First Chance Exceptions:
Recording disabled.

Modules Information:
1. AutoBlocker v1.0.7.226271
AutoBlocker (AutoBlocker)
Dependencies:
1. Native
2. SandBoxCore
3. CustomBattle
4. Sandbox
5. StoryMode
2. CommunityPatch v0.0.2.226271
Community Patch (CommunityPatch)
3. CustomBattle e1.2.0.226271 *Selected*
CustomBattle (CustomBattle) *Official*
Dependencies:
1. Native
2. SandBoxCore
4. HideoutSendTroops v1.3.0.226271
Hideout Send Troops (HideoutSendTroops)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
5. Native e1.2.0.226271 *Selected*
Native (Native) *Official*
6. Sandbox e1.2.0.226271 *Selected*
Sandbox (SandBox) *Official*
Dependencies:
1. Native
2. SandBoxCore
7. SandBoxCore e1.2.0.226271 *Selected*
SandBox Core (SandBoxCore) *Official*
Dependencies:
1. Native
8. SettlementIcons v1.2.0.226271
Settlement Icons (SettlementIcons)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
9. SoundTheAlarm v1.0.5.226271
Sound The Alarm (SoundTheAlarm)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
10. StoryMode e1.2.0.226271 *Selected*
StoryMode (StoryMode) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
11. VsMod_GarrisonsDontEatNorStarve v1.0.0.226271
V's Garrisons Don't Eat Nor Starve (VsMod_GarrisonsDontEatNorStarve)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
12. zzzBuyPatrols v1.2.1.226271
BuyPatrols (zzzBuyPatrols)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode

Community Patch Information:
1. ItemComparisonColorPatch *Active* *Applicable* *Applied*
2. LearningRateExplainerPatch *Active* *Applicable* *Applied*
3. LordConversationsCampaignBehaviorPatch *Active* *Applied*
4. MapFactionLogicLoopPatch
5. MaxFoodVarietyPartyMoralePatch *Active* *Applicable* *Applied*
6. NeutralClanTierUpPatch *Active* *Applicable* *Applied*
7. ProsperousReignPatch *Active* *Applicable* *Applied*
8. LandGrantsForVeteransPatch
9. DisciplinarianPatch
10. AgrarianPatch *Active* *Applied*
11. AgriculturePatch *Active* *Applicable* *Applied*
12. AssessorPatch *Active* *Applicable* *Applied*
13. BannerlordPatch *Active* *Applicable* *Applied*
14. EnhancedMinesPatch *Active* *Applicable* *Applied*
15. FoodRationingPatch *Active* *Applicable* *Applied*
16. LogisticsExpertPatch
17. ManAtArmsPatch *Active* *Applicable* *Applied*
18. NourishSettlementPatch *Active* *Applicable* *Applied*
19. ProminencePatch *Active* *Applicable* *Applied*
20. ReconstructionPatch *Active* *Applicable* *Applied*
21. ReevePatch *Active* *Applicable* *Applied*
22. RulerPatch *Active* *Applicable* *Applied*
23. SwordsAsTributePatch *Active* *Applicable* *Applied*
24. TaxCollectorPatch *Active* *Applicable* *Applied*
25. SupremeAuthorityPatch *Active* *Applicable* *Applied*
26. WarmongerPatch *Active* *Applicable* *Applied*
27. WarRationsPatch *Active* *Applicable* *Applied*
28. BowExpertPatch *Active* *Applicable* *Applied*
29. ConroiPatch *Active* *Applicable* *Applied*
30. CrossbowExpert *Active* *Applicable* *Applied*
31. FilledToBrimPatch *Active* *Applicable* *Applied*
32. SpareArrowsPatch *Active* *Applicable* *Applied*
33. SpareThrowingWeapon *Active* *Applicable* *Applied*
34. SquiresPatch *Active* *Applicable* *Applied*
35. ExtraArrowsPatch *Active* *Applicable* *Applied*
36. ExtraThrowingWeapons *Active* *Applicable* *Applied*
37. PeakFormPatch *Active* *Maybe Applicable* *Applied*
38. HealthyScoutPatch *Active* *Maybe Applicable* *Applied*
39. BattleReadyPatch *Active* *Applicable* *Applied*
40. FullyArmedPatch *Active* *Applicable* *Applied*
41. CrossbowCavalryPerkPatch *Active* *Applicable* *Applied*
42. BattleEquippedPatch *Active* *Applicable* *Applied*
43. BowMountedArcherPatch *Active* *Applicable* *Applied*
44. LargeQuiverPatch *Active* *Applicable* *Applied*

Loaded SubModules:
1. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
2. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
3. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
4. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
5. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
6. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
7. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
8. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
9. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
10. MBOptionScreen.MBOptionScreenSubModule, MBOptionScreen, Version=1.1.15.0, Culture=neutral, PublicKeyToken=null
v1.1.15
11. BuyPatrols.BuyPatrolsSubmodule, BuyPatrols, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
12. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
v0.1.0+3238ab7
13. AutoBlocker.AutoBlocker, AutoBlocker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
14. HideoutSendTroops.SubModule, HideoutSendTroops, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
15. SettlementIcons.SettlementIconsModule, SettlementIcons, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
16. SoundTheAlarm.STAMain, SoundTheAlarm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
17. VsMod_GarrisonsDontEatNorStarve.VsMod_GarrisonsDontEatNorStarve_SubModule, VsMod_GarrisonsDontEatNorStarve, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

System Info:
gpu: NVIDIA GeForce RTX 2080 with Max-Q Design
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz

GPU Memory: 8010MB
GC Allocated: 324962392B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.18363
Framework Compatibility: .NET Framework 4.8.4150.0
Hardware Accelerated Vector: Yes
Vector Size: 256 bits
CPU Info:
1. Intel Core i7-9750H with 6 cores:
1. (?) MHz (?) °C
2. (?) MHz (?) °C
3. (?) MHz (?) °C
4. (?) MHz (?) °C
5. (?) MHz (?) °C
6. (?) MHz (?) °C
Morkonan Apr 22, 2020 @ 3:43am 
I don't mod during EA, but if you do then check to be sure that you can disable those mods even though they require a .dll in Bannerlord's root.
[CULT]--=chUpa=-- Apr 22, 2020 @ 3:46am 
Originally posted by SomberFlight:
I remember seeing a game day tick crash fix on the detailed character creation mod changelog a couple updates back, did you update it?

Game and all mods listed above have the latest update.
before crash, game freeze. CrashUploader not start.
BLUESH33P Apr 27, 2020 @ 11:40pm 
Have you found any solution for this? Getting the same error :(
Auxilia May 1, 2020 @ 6:12pm 
same error here too. happens on different campaigns
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Showing 1-10 of 10 comments
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Date Posted: Apr 17, 2020 @ 6:09pm
Posts: 10