Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Takedas10 Apr 17, 2020 @ 7:07am
Stuck with Mods please help
Hello there I am really struggling to get my mods to work in this game
So I have downloaded and installed multiple mods the launchers starts up fine but the problem is when I go into the mods menu I see the mods listed but I cant tick the box on any of them and I don't understand why tried to google this but cant find anything
Originally posted by Aodh Solas:
I've had the same issue of not being able to activate certain mods through the launcher. Some mods require other mods such as modlib, or fixed launcher in order to run and sometimes will not allow you to activate the mod you want until the other required mods are activated in the launcher first.

It can also be caused by the mod being written for a different update branch than the one that is active on your pc. Many of the mods on nexus are being updated for beta branch e1.2.0. To opt into the beta branch right click on Bannerlord in steam click properties go to the beta tab and opt into the branch e1.2.0. If the mod you are trying to use has not been updated recently or you are trying to use an updated mod for e1.2.0 with an old branch or an outdated mod with the new branch than there is no guarantee it will work.

Make sure the versions of the mods being used are created for update branch that you launch your game with or it might create issues such as the one you are having of not being able to activate the mod in the launcher or it may also cause Ctd when trying to run the game. Sometimes outdated mods may work with the new branch but not all of the time
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Showing 1-14 of 14 comments
Kruel Apr 17, 2020 @ 7:10am 
Have no problem with mods at all. Try this one, maybe it will fix your issue
https://www.nexusmods.com/mountandblade2bannerlord/mods/205
have you try to install the community made launcher like "fixed Launcher"?
Takedas10 Apr 17, 2020 @ 7:11am 
Yes I have that thanks to that mod my launcher stopped crashing but now I cant activate any of the mods
Kruel Apr 17, 2020 @ 7:14am 
if your launcher crashed before, it could mean that you are using some mod and you dont have some of its dependency mods, many mods now using ModLib
Last edited by Kruel; Apr 17, 2020 @ 7:15am
Takedas10 Apr 17, 2020 @ 7:19am 
I have checked every mod on the page if they need another mod to work and none of them do here's the list of the mods I installed
Attribute per level
Hideout party limit removed
Fast Dialogue
Sound the alarm
Xorberax cut through everyone
Module unblocker
Originally posted by General_Takedas:
I have checked every mod on the page if they need another mod to work and none of them do here's the list of the mods I installed
Attribute per level
Hideout party limit removed
Fast Dialogue
Sound the alarm
Xorberax cut through everyone
Module unblocker

i think the module unblocked is not needed now that most module is automatically unblocked. have you tried a fresh reinstall of mods and try to check your file integrity?
Takedas10 Apr 17, 2020 @ 7:25am 
I havent tried to reinstall the mods my games works fine just none of the mods are working I think I am going to try that
Ser Calenhad Apr 17, 2020 @ 7:42am 
Isn't Sound the Alarm mod obsolete already? Just from the top of me head.
Takedas10 Apr 17, 2020 @ 7:52am 
No Idea mate just got back to the game after a week break :D
Aodh Solas Apr 17, 2020 @ 7:53am 
If the box cannot be ticked it usually means that a dependent module of the mod you are are trying to run needs to be downloaded and activated first before the mod can be used.
Aodh Solas Apr 17, 2020 @ 7:54am 
Here is my modlist working for Beta branch e.1.2.0

AdonnaysTroopChanger, Aragas.CastleTownWithHorse , BannerlordLetMeGo, BearMyBanner, Character export inport, Controlyouralliesafterdeath, CustomSpawnsCleanAPI, Developer Console, FightingTogetherRelationship, Fixed Launcher, Kingdom Color, Calradian Heraldry for kingdom color changer, MBTargetEnemyStatus, MercanaryArmy, mewhi-ArenaExpansion, Modlib, Polybian, ProspreityTaxes, Scumandvillany, SturgianArmyRedone, SummerizeCashflow, TyniBannerlordFixes, ViewAllWars, Vlandian army redesign, Garrisons Don't Eat nor starve, War Attrition, Battanian troop overhaul, Aserai Advanced, BeautiesofBannerlord, CulturedStart, MerenariesExtended, MoreBandits, UnitFixes, BannerlordTweaks, Betterlords, scum and villainy, AmazonsBandits, Low Tier Troops Revamp, BuyPatrols,
Last edited by Aodh Solas; Apr 17, 2020 @ 3:20pm
Takedas10 Apr 17, 2020 @ 8:51am 
I dont understand can you please explain sorry Dr.Cheese ?
The author of this thread has indicated that this post answers the original topic.
Aodh Solas Apr 17, 2020 @ 9:38am 
I've had the same issue of not being able to activate certain mods through the launcher. Some mods require other mods such as modlib, or fixed launcher in order to run and sometimes will not allow you to activate the mod you want until the other required mods are activated in the launcher first.

It can also be caused by the mod being written for a different update branch than the one that is active on your pc. Many of the mods on nexus are being updated for beta branch e1.2.0. To opt into the beta branch right click on Bannerlord in steam click properties go to the beta tab and opt into the branch e1.2.0. If the mod you are trying to use has not been updated recently or you are trying to use an updated mod for e1.2.0 with an old branch or an outdated mod with the new branch than there is no guarantee it will work.

Make sure the versions of the mods being used are created for update branch that you launch your game with or it might create issues such as the one you are having of not being able to activate the mod in the launcher or it may also cause Ctd when trying to run the game. Sometimes outdated mods may work with the new branch but not all of the time
Last edited by Aodh Solas; Apr 17, 2020 @ 9:41am
Takedas10 Apr 17, 2020 @ 11:33am 
Oh I see thank you for that I am going to play around with reinstalling the mods thanks a lot
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Date Posted: Apr 17, 2020 @ 7:07am
Posts: 14