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https://www.nexusmods.com/mountandblade2bannerlord/mods/205
Attribute per level
Hideout party limit removed
Fast Dialogue
Sound the alarm
Xorberax cut through everyone
Module unblocker
i think the module unblocked is not needed now that most module is automatically unblocked. have you tried a fresh reinstall of mods and try to check your file integrity?
AdonnaysTroopChanger, Aragas.CastleTownWithHorse , BannerlordLetMeGo, BearMyBanner, Character export inport, Controlyouralliesafterdeath, CustomSpawnsCleanAPI, Developer Console, FightingTogetherRelationship, Fixed Launcher, Kingdom Color, Calradian Heraldry for kingdom color changer, MBTargetEnemyStatus, MercanaryArmy, mewhi-ArenaExpansion, Modlib, Polybian, ProspreityTaxes, Scumandvillany, SturgianArmyRedone, SummerizeCashflow, TyniBannerlordFixes, ViewAllWars, Vlandian army redesign, Garrisons Don't Eat nor starve, War Attrition, Battanian troop overhaul, Aserai Advanced, BeautiesofBannerlord, CulturedStart, MerenariesExtended, MoreBandits, UnitFixes, BannerlordTweaks, Betterlords, scum and villainy, AmazonsBandits, Low Tier Troops Revamp, BuyPatrols,
It can also be caused by the mod being written for a different update branch than the one that is active on your pc. Many of the mods on nexus are being updated for beta branch e1.2.0. To opt into the beta branch right click on Bannerlord in steam click properties go to the beta tab and opt into the branch e1.2.0. If the mod you are trying to use has not been updated recently or you are trying to use an updated mod for e1.2.0 with an old branch or an outdated mod with the new branch than there is no guarantee it will work.
Make sure the versions of the mods being used are created for update branch that you launch your game with or it might create issues such as the one you are having of not being able to activate the mod in the launcher or it may also cause Ctd when trying to run the game. Sometimes outdated mods may work with the new branch but not all of the time